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MERAJUT UKHUWAH DALAM KEGIATAN MUHARRAM DI MASJID AT-THIIN DESA LUBUK SAHUNG KECAMATAN SUKARAJA KABUPATEN SELUMA Fahimah, Iim; Karlenata, Hiis; Rifqi M., Faishal; Tri Ariska, Vera; Jauhari, Fatima
SEMAR : Jurnal Sosial dan Pengabdian Masyarakat Vol. 2 No. 3 (2024): Semar : Jurnal Sosial dan Pengabdian Masyarakat
Publisher : CV. Kalimasada Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59966/semar.v2i3.1173

Abstract

This project is one of the programs of the Real Work Lecture of Islamic University Students. Fatmawati Sukarno State University (UINFAS) Bengkulu Group 97 in Lubuk Sahung Village. The program. This program is designed to commemorate Islamic holidays, besides that this program is also expected to increase the religious value of the community in Lubuk Sahung Village. Religious values to the community in Lubuk Sahung Village, and also strengthen the relationship between the community. Among the community. Methods methods used included an initial survey to identify how the culture and habits of the community in Lubuk Sahung village, the preparation of an activity plan, and the participation of the local community. participation of the local community. The expected result is the creation of close friendship that is able to increase the value of togetherness and also community's awareness of the Islamic New Year's holiday, which coincides on the 1st of Muharram.
Pengaruh Media Pembelajaran Video Animasi dalam Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran IPA Karlenata, Hiis; Yumarni, Asmara; Astuti, Dina Putri Juni
Journal of Innovation in Teaching and Instructional Media Vol 5 No 3 (2025): Journal of Innovation in Teaching and Instructional Media
Publisher : Yayasan Sembilan Pemuda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52690/jitim.v5i3.1098

Abstract

This study examines the effect of animated video media on the science learning outcomes of fifth grade students of SDN 77 Seluma, who have difficulty reading due to less participatory learning methods. Using a quasi-experimental design, this study compared class VB (experimental) using animated videos with class VA (control) with conventional learning. The sampling technique was propesive sampling with data collection instruments through observation, interviews, documentation, and multiple-choice tests. Data analysis used normality tests, homogeneity, t-tests, and simple linear regression. The results showed significant differences between the two groups (mean post-test value of the experiment = 96 vs control = 74). The t-test proved the effect of animated media (sig. 0.003 <0.05) so that Ha was accepted. These findings prove that animated videos are effective in improving science learning outcomes through a more interactive and enjoyable learning approach.