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Analisis Kesulitan Belajar Matematika pada Materi Bilangan dan Pengukuran Siswa Kelas II Sekolah Dasar Jakarta Aulia, Annisa; Putri, Azlia Anugerah; Kowiyah, Kowiyah
Jurnal Pendidikan Matematika Vol. 1 No. 2 (2024): February
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ppm.v1i2.305

Abstract

Tujuan penelitian ini yaitu agar dapat menganalisis permasalahan belajar matematika pada materi bilangan dan pengukuran di kelas II Sekolah Dasar. Subjek dari penelitian ini merupakan guru kelas II di SDN yang terletak di Jakarta Selatan. Pada pelaksanaan penelitian ini mengggunakan sebuah metode penelitian yang berupa deskriptif kualitatif melalui penggunaan teknik dengan wujud wawancara beserta observasi. Yang dihasilkan dari penelitian ini, terkait analisis kesulitan belajar matematika pada materi bilangan dan pengukuran siswa kelas II di Sekolah Dasar yang telah peneliti lakukan dapat disimpulkan bahwa (a) Siswa menganggap matematika sebagai mata pelajaran yang sulit; (b) Kurangnya pemahaman konsep matematika oleh siswa; (c) Kurangnya penggunaan media pembelajaran. Dan upaya yang peneliti temukan dalam menghadapi kesulitan belajar matematika pada materi bilangan dan pengukuran siswa kelas II, yaitu (a) Menggunakan metode, media, serta strategi pembelajaran yang menyenangkan seperti permainan matematika dan cerita matematika yang menarik sehingga dapat membantu siswa dalam memahami konsep matematika dengan baik; (b) Menggunakan pendekatan pembelajaran kontekstual; (c) Menggunakan peningkatan minat belajar matematika melalui pendekatan matematika realistik (PMR).
The Effect of Gimkit Media on Elementary Students’ Critical Thinking Skills in Science Learning Putri, Azlia Anugerah; Sari, Prima Mutia
Lectura : Jurnal Pendidikan Vol. 16 No. 2 (2025): Lectura: Jurnal Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/6a57bp05

Abstract

This study examines the effectiveness of Gimkit, a game-based interactive learning platform, in enhancing the critical thinking skills of fourth-grade elementary students within the context of science education. Addressing the limited development of higher-order thinking skills at the elementary level, this research aimed to determine whether integrating digital media such as Gimkit can significantly improve students’ critical thinking performance. Utilizing a quantitative approach and a quasi-experimental design with a nonequivalent control group, the study involved 54 students divided evenly between experimental and control classes. The experimental group received instruction supported by Gimkit, while the control group followed conventional teaching methods. Critical thinking skills were measured using a validated test instrument encompassing four key indicators: analyzing information, formulating problems, drawing conclusions, and evaluating data. Data were analyzed using an independent samples t-test, which revealed a statistically significant difference between the post-test scores of the two groups (p < .001). The effect size, as measured by Cohen’s d = 2.118, reflects a very large impact. Students in the experimental group showed substantial gains across all critical thinking indicators. These results highlight the potential of structured, game-based digital tools to foster cognitive engagement and skill development in elementary science instruction. In short, the findings carry practical implications for the design of instructional strategies that incorporate educational technology to support critical thinking from an early age.