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Analisis Pengaruh Gambatan Gaya Gravitasi Melalui Parasut Sederhana Silvi Mutia; Roslita Anggraeni; Yunda Wahyuning Tyas; Khalda Naila; Satria Firmansah; Yuni Ratna Sari
Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial Vol. 2 No. 4 (2024): Juli : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/nakula.v2i4.1126

Abstract

This study aims to analyze the effect of gravitational resistance on the motion of falling objects through the use of a simple parachute. The experiment was conducted by dropping objects with and without parachutes from the same height, then observing and comparing the movement patterns and characteristics of the falling objects. The method used is descriptive analysis to understand the mechanism and dynamics of air drag caused by a simple parachute. The results show that the use of a simple parachute can clearly slow down the free fall rate of the object and change its movement pattern. This is due to the air drag generated by the parachute opposing the force of gravity, thereby controlling and controlling the fall of the object. These findings provide a deep qualitative understanding of the role of parachutes in reducing the effects of gravity, which can be utilized in various applications, such as aircraft design, transportation equipment development, and other fields that require controlling the force of gravity.
Systematic Literature Review: Peningkatan Kemampuan Literasi Numerasi Siswa SD Melalui Pendekatan Media Pembelajaran Berbasis Game Roslita Anggraeni; Daffa Aulia Rahmadanti; Ratna Dwi Aryanti; Azizah Syifa Az Zahra; Fina Fakhriyah; Nur Fajrie
Intellektika : Jurnal Ilmiah Mahasiswa Vol. 2 No. 5 (2024): September : Jurnal Ilmiah Mahasiswa
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/intellektika.v2i5.1483

Abstract

This study aims to improve the numeracy literacy skills of elementary school students through a game-based learning media approach. The background is the low numeracy literacy skills of Indonesian students compared to other countries, as shown by the results of the PISA and TIMSS tests. Many elementary school students still have difficulties in reading, understanding, and applying numerical information and basic mathematics in everyday life. The research method used is systematic literature review by analyzing journals related to improving numeracy literacy skills through game-based learning media. The results of the review show that the use of game-based learning media can effectively improve the numeracy literacy skills of elementary school students. Game-based learning is able to make math learning more interesting, interactive, and increase student motivation. The implication of this research is the importance of developing and implementing game-based learning media to improve students' numeracy literacy skills in elementary schools.
Pengembangan Flipbook Tradisibuku (Sastra Legenda Literasi Budaya Kudus) Untuk Meningkatkan Kemampuan Membaca Pemahaman Siswa Kelas IV Rani Setiawaty; Fatikhatun Najikhah; Leony Kristiyani; Sinta Andayani; Roslita Anggraeni
Journal Prakarsa Paedagogia Vol. 8 No. 1 (2025): Juni 2025
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/jpp.v8i1.15265

Abstract

This research aims to develop an interactive flipbook learning medium named TRADISIBUKU (Kudus Cultural Literacy through Legend Stories) to enhance the reading comprehension abilities of fourth-grade students at SD 1 Gondangmanis. This developmental research employs the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subjects comprised 8 fourth-grade students from SD 1 Gondangmanis. Data were collected through interviews, questionnaires, and tests (pre-test and post-test). Validation results from media experts and material experts indicated that the TRADISIBUKU flipbook is highly feasible and good for use as a learning medium, receiving positive responses from the teacher. Small-scale trials demonstrated an improvement in students' reading comprehension, evidenced by an average N-Gain score of 0.6063 (60.63%), categorized as "medium". This suggests that the TRADISIBUKU flipbook is quite effective in improving students' learning outcomes and has the potential to be an engaging and culturally relevant learning tool. For further development, it is recommended to conduct large-scale trials and incorporate interactive game features.
VALIDITAS MEDIA PEMBELAJARAN KONKRET SMARTCOUNT BERBENTUK BATANG WARNA DALAM KETERAMPILAN BERHITUNG SISWA KELAS II SD roslita anggraeni; Yunita Nor Hidayah; Azahro Isna Mubarok; Lukman Hanif Ilham F; Siti Masfuah
Alpen: Jurnal Pendidikan Dasar Vol. 10 No. 1 (2026): Januari-Juni 2026
Publisher : FKIP Universitas Wiraraja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24929/alpen.v10i1.680

Abstract

Abstract : This study aims to develop and test the feasibility of concrete learning media “Smartcount” in the form of color bars in improving the counting skills of grade II elementary school students. The study used a research and development (R&D) approach with a modified ADDIE model until the initial implementation stage. A validation instrument was developed to assess the content, visual, and functionality aspects, involving two validators (material and media experts). The validation results showed that the Smartcount media obtained an average score of 4.54, which fell into the “very feasible” category. This finding shows that Smartcount media is effective as a visual-based counting learning tool that is fun and in accordance with the characteristics of early childhood students. Keyword : concrete media, counting skills, media development, Smartcount, elementary school student.