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Communication Strategy in Public Service Advertisements About Stunting on Social Media Rusdin, Febi Ramadhani; Rahmat, Felisianus Novandri; Nofiasari, Wida
JISIP: Jurnal Ilmu Sosial dan Pendidikan Vol 7, No 4 (2023): JISIP (Jurnal Ilmu Sosial dan Pendidikan) (November)
Publisher : Lembaga Penelitian dan Pendidikan (LPP) Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jisip.v7i4.6159

Abstract

        Stunting is one of the serious public health issues that is prevalent in Indonesia. Stunting can have adverse effects on the physical and mental growth and development of children, as well as disrupt their future quality of life. Preventing stunting is a goal of Sustainable Development Stage-2, which aims to eliminate hunger and all forms of malnutrition. Social media can be an effective platform for creating public service advertisements. Therefore, a social media advertising campaign is necessary to raise awareness among the public about the dangers of stunting and its prevention, given the high usage of social media today. This research aims to identify effective communication strategies in a public service advertising campaign about stunting on the social media platform Instagram, targeting the right audience. The results of this research will provide a better understanding of effective communication strategies in a public service advertising campaign about stunting on social media for the appropriate target audience. Data analysis indicates that content with an educational narrative receives special attention from the audience, as seen in the number of likes and positive comment interactions from the followers of the Instagram account.
Urgensi Media Sosial Sebagai Agen Sosialisasi Politik Menjelang Pemilihan Presiden 2024 Nofiasari, Wida; Saputra, Inggar; Paramitha, Sandey Tantra
Jurnal Pendidikan Kewarganegaraan Vol 13, No 2 (2023): JURNAL PENDIDIKAN KEWARGANEGARAAN
Publisher : Prodi PPKn ULM dan AP3KnI Kal-Sel

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/kewarganegaraan.v13i2.17807

Abstract

Tingginya penggunaan media sosial tidak berbanding lurus dengan partisipasi politik masyarakat Indonesia. Ini disebabkan agen sosialisasi politik seperti keluarga, lembaga pemerintah dan media massa belum maksimal melakukan sosialisasi politik, sehingga dibutuhkan sosialisasi politik dengan mengoptimalkan media sosial. Penelitian ini bertujuan untuk mengetahui urgensi media sosial sebagai agen sosialisasi politik menjelang Pemilihan Presiden 2024. Media sosial bersama keluarga, lembaga pemerintah, dan media massa menjadi agen sosialisasi politik masyarakat. Media sosial memiliki keunggulan sebagai agen sosialisasi politik mengingat informasi yang banyak, mudah diakses secara luas dan menjamin kebebasan berpendapat. Metode penelitian yang digunakan peneliti adalah penelitian kualitatif dengan studi pustaka melalui pendekatan analisis isi. Hasil penelitian menempatkan media sosial sebagai agen sosialisasi politik yang efektif dalam meningkatkan partisipasi politik masyarakat Indonesia. Dengan kemampuan menampung informasi yang besar dan kebebasan berpendapat, media sosial menjadi sarana argumentasi yang produktif dalam memperbincangkan isu Pemilihan Presiden 2024. Sosialisasi politik melalui media sosial dilakukan dengan menumbuhkan kesadaran kolektif netizen agar tidak mudah terprovokasi informasi yang salah dan menyesatkan dan memassifkan kampanye literasi digital. Kesimpulan penelitian ini media sosial dapat menjadi sarana efektif sebagai agen sosialisasi politik melalui seleksi informasi dan literasi digital khususnya dalam merespons berbagai wacana dan isu politik berkaitan Pemilihan Presiden 2024. 
Model Komunikasi Gastronomi Melalui Pemanfaatan Virtual Reality dalam Mendukung Promosi Pariwisata Kuliner Indonesia Nofiasari, Wida; Susanto, Andi Heru; Alpian, Alpian
Jurnal Komunikasi Nusantara Vol 6 No 2 (2024)
Publisher : Unitri Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33366/jkn.v6i2.2132

Abstract

The archipelago's gastronomy is very diverse, one of which is Javanese culinary in Jogjakarta which was influenced by the Ancient Mataram period in the 8th century. The development of digital technology has encouraged an effective gastronomic communication model by utilizing in promoting Indonesian culinary tourism. The aim of this research is to find out how the gastronomic communication model through supports the promotion of Indonesian culinary tourism. This study uses a qualitative approach with a virtual ethnography method with 5 informants. The results of the research are (1) There are three categories of people enjoying culinary tourism, namely the need to eat simply, food as gastrodiplomacy other countries and food as an economic tourist attraction, (2) Javanese culinary tourism has developed since the time of Ancient Mataram as evidenced by inscriptions and reliefs at Borobudur and Prambanan Temples, (3) Gastronomic communication is carried out in three ways, namely the creation of a Gastronomic Museum, educational seminars on gastronomy and gastronomic diplomacy to foreign nations. The research conclusion is that Virtual Reality-based gastronomic communication was developed through the creation of a Gastronomic Museum which can support the promotion of Indonesian culinary tourism to the general public, especially the millennial generation, with educational, historical and entertainment function. Apart from that, the introduction of Indonesian culinary delights was carried out through outreach to universities and gastronomic diplomacy to other countries. Abstrak Gastronomi Nusantara sangat beragam salah satunya kuliner Jawa di Jogjakarta yang dipengaruhi masa Mataram Kuno di abad ke-8 Masehi. Perkembangan teknologi digital mendorong adanya model komunikasi gastronomi yang efektif dengan memanfaatkan virtual reality dalam mempromosikan pariwisata kuliner Indonesia. Tujuan penelitian ini adalah untuk mengetahui bagaimanakah model komunikasi gastronomi melalui virtual reality dalam mendukung promosi pariwisata kuliner Indonesia. Penelitian ini menggunakan pendekatan kualitatif dengan metode etnografi virtual dengan informan berjumlah 5 orang. Hasil penelitian adalah (1) Ada tiga macam kategori orang menikmati wisata kuliner yaitu kebutuhan makan semata, makanan sebagai gastrodiplomasi kepada negara lain dan makanan sebagai daya tarik wisata secara ekonomi, (2) Wisata kuliner Jawa sudah berkembang sejak zaman Mataram Kuno dibuktikan adanya prasasti dan relief di Candi Borobudur dan Prambanan, (3) Komunikasi gastronomi dilakukan melalui tiga cara yaitu pembuatan Museum Gastronomi Virtual Reality, edukasi seminar mengenai gastronomi dan diplomasi gastronomi kepada bangsa asing. Kesimpulan penelitian adalah komunikasi gastronomi berbasis Virtual Reality dikembangkan melalui pembuatan Museum Gastronomi Virtual Reality yang dapat mendukung promosi pariwisata kuliner Indonesia kepada masyarakat umum khususnya generasi milenial dengan fungsi edukasi, sejarah dan hiburan. Selain itu dilakukan pengenalan kuliner Nusantara melalui sarana sosialisasi kepada perguruan tinggi dan diplomasi gastronomi kepada negara lain.
Model Komunikasi Gastronomi Melalui Pemanfaatan Virtual Reality dalam Mendukung Promosi Pariwisata Kuliner Indonesia Nofiasari, Wida; Susanto, Andi Heru; Alpian, Alpian
Jurnal Komunikasi Nusantara Vol 6 No 2 (2024)
Publisher : Unitri Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33366/jkn.v6i2.2132

Abstract

The archipelago's gastronomy is very diverse, one of which is Javanese culinary in Jogjakarta which was influenced by the Ancient Mataram period in the 8th century. The development of digital technology has encouraged an effective gastronomic communication model by utilizing in promoting Indonesian culinary tourism. The aim of this research is to find out how the gastronomic communication model through supports the promotion of Indonesian culinary tourism. This study uses a qualitative approach with a virtual ethnography method with 5 informants. The results of the research are (1) There are three categories of people enjoying culinary tourism, namely the need to eat simply, food as gastrodiplomacy other countries and food as an economic tourist attraction, (2) Javanese culinary tourism has developed since the time of Ancient Mataram as evidenced by inscriptions and reliefs at Borobudur and Prambanan Temples, (3) Gastronomic communication is carried out in three ways, namely the creation of a Gastronomic Museum, educational seminars on gastronomy and gastronomic diplomacy to foreign nations. The research conclusion is that Virtual Reality-based gastronomic communication was developed through the creation of a Gastronomic Museum which can support the promotion of Indonesian culinary tourism to the general public, especially the millennial generation, with educational, historical and entertainment function. Apart from that, the introduction of Indonesian culinary delights was carried out through outreach to universities and gastronomic diplomacy to other countries. Abstrak Gastronomi Nusantara sangat beragam salah satunya kuliner Jawa di Jogjakarta yang dipengaruhi masa Mataram Kuno di abad ke-8 Masehi. Perkembangan teknologi digital mendorong adanya model komunikasi gastronomi yang efektif dengan memanfaatkan virtual reality dalam mempromosikan pariwisata kuliner Indonesia. Tujuan penelitian ini adalah untuk mengetahui bagaimanakah model komunikasi gastronomi melalui virtual reality dalam mendukung promosi pariwisata kuliner Indonesia. Penelitian ini menggunakan pendekatan kualitatif dengan metode etnografi virtual dengan informan berjumlah 5 orang. Hasil penelitian adalah (1) Ada tiga macam kategori orang menikmati wisata kuliner yaitu kebutuhan makan semata, makanan sebagai gastrodiplomasi kepada negara lain dan makanan sebagai daya tarik wisata secara ekonomi, (2) Wisata kuliner Jawa sudah berkembang sejak zaman Mataram Kuno dibuktikan adanya prasasti dan relief di Candi Borobudur dan Prambanan, (3) Komunikasi gastronomi dilakukan melalui tiga cara yaitu pembuatan Museum Gastronomi Virtual Reality, edukasi seminar mengenai gastronomi dan diplomasi gastronomi kepada bangsa asing. Kesimpulan penelitian adalah komunikasi gastronomi berbasis Virtual Reality dikembangkan melalui pembuatan Museum Gastronomi Virtual Reality yang dapat mendukung promosi pariwisata kuliner Indonesia kepada masyarakat umum khususnya generasi milenial dengan fungsi edukasi, sejarah dan hiburan. Selain itu dilakukan pengenalan kuliner Nusantara melalui sarana sosialisasi kepada perguruan tinggi dan diplomasi gastronomi kepada negara lain.
Jaro's Persuasive Message Model in Encouraging Political Participation of New Voters Ahead of the 2024 Election Based on the Baduy Indigenous Community Nofiasari, Wida; R, Felisianus Novandri; Rusdin, Febi Ramandhani
JISIP: Jurnal Ilmu Sosial dan Pendidikan Vol 7, No 4 (2023): JISIP (Jurnal Ilmu Sosial dan Pendidikan) (November)
Publisher : Lembaga Penelitian dan Pendidikan (LPP) Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jisip.v7i4.6161

Abstract

The purpose of this study is to find out how Jaro's persuasive message model encourages political participation for first-time voters ahead of the Baduy Indigenous People-based 2024 elections. The theory used in this study is to use the Elaboration Likelihood Model analysis approach. This study uses a qualitative method with a case study approach where the researcher digs in depth about Jaro's persuasive message. Thus, later researchers will find a model of persuasive messages carried out by Jaro by exploring models of persuasive messages in encouraging political participation ahead of the 2024 elections based on indigenous peoples. The study results show that the Baduy people adhere to the ancestral mandate and ancestral heritage and respect the ranks of traditional leaders (Puun, Jaro Tangtu, and others) in political matters. Political outreach, prohibition of campaigning, and freedom of choice are forms of effective persuasive communication for the Baduy people. The principles of neighborhood, religion, and household are very closely attached to the daily life of the Baduy people. The Baduy Dalam community uses the central route with a critical and careful mind in receiving information and political messages. Baduy Luar people easily receive information and do not think critically about information and political messages. This study concludes that the political and democratic awareness of the Baduy indigenous people continues to increase. Persuasive communication is carried out by Jaro subtly through political socialization and spiritual beliefs that live in Baduy customs. Elaboration Model Likelihood is implemented through cognitive (knowledge and experience), affective (acceptance and rejection), and connotative (action). The Baduy Dalam people receive messages through the central route and the Baduy Luar people use the peripheral route.