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THE IMPACT OF FIRST LANGUAGE TOWARD SECOND LANGUAGE ACQUISITION Mutiara Utami; Monika, Tiara; Agustin, , Debi; Habibi, Muhammad
Journal Of Language Education and Development (JLed) Vol. 6 No. 2 (2024): Vol 6 No 2 (2024): Journal of Language Education and Development (JLed)
Publisher : Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jled.v6i2.2341

Abstract

ABSTRACT This research was conducted to find out and to explore the impact of the first language towards second language acquisition. To gain the data, this research involved 5 participants from students at Muhammadiyah University Muara Bungo. They are students of English Education Department, Semester 5. This research was conducted using qualitative methods, the data was collected through interview. Based on the data, there are those who encounter difficulties in learning English language, especially environmental factors and the first language. However, they still learn English by watching films, listening to songs and social media. Keywords : Impact, First Language, Second Language, Acquisition
EXPLORING THE SELF-CONFIDENCE OF SIXTH SEMESTER STUDENT PRESENTING PROPOSAL DURING THE PROPOSAL SEMINAR COURSE Kristina, Geofani; Novelita, Naomi Mars; Panjaitan, Angels Dermika; Monika, Tiara; Zahara, Nasyiva; Situmorang, Citra Betha; Dewi, Desi Surlitasari; Manurung, Sulastri; Susanti, Ervin Nora; Sirait, Sindy Deswita Natalia
JURNAL DIMENSI Vol 13, No 3 (2024): JURNAL DIMENSI (NOVEMBER 2024)
Publisher : Universitas Riau Kepulauan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33373/dms.v13i3.8197

Abstract

This study aims to explore sixth semester students' self-confidence in presenting research proposals in the Proposal Seminar course. Using a mixed methods approach, data was obtained from 19 students through a self-confidence questionnaire and semi-structured interviews. The questionnaire results showed that most participants had a high level of self-confidence, with an average score of 79.61%. Analysis of the interview transcripts revealed six main themes: strengths in presenting, presentation challenges, preparedness, coping strategies, audience influence, and self-reflection. Although many students experienced nervousness, they demonstrated an awareness of their strengths and applied strategies such as deep breathing, positive thinking, and rehearsal as ways to manage anxiety. The presence of an evaluative audience, especially lecturers, proved to be a major influence on students' confidence levels. Overall, the results show that students' self-confidence is dynamic and shaped by readiness, experience, audience context, and reflective practice. This study emphasizes the importance of a supportive academic environment to foster confidence in oral academic presentations.
Penggunaan Metode Design Thinking dalam Pembuatan UI/UX Design Aplikasi Penjualan Juara Pedas Cirebon Monika, Tiara; Sokibi, Petrus; Parman, Suhadi
As-Syirkah: Islamic Economic & Financial Journal Vol. 3 No. 4 (2024): As-Syirkah: Islamic Economic & Financial Journal 
Publisher : Ikatan Da'i Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56672/5b4ec897

Abstract

The development of information technology has progressed rapidly in the era of globalization.  Many people hope that technology can make their activities easier and more effective, this is supported by fast technology. The influence of technology on human life is increasing and almost every activity requires technology, including the culinary world. This project helps to create a buying and selling application between sellers and buyers, making purchases and payments easier for buyers. In implementing application creation using the method Design Thinking, consists of several stages, namely Emphatize, Define, Ideate , Prototype and Testing. Each process is in stages Design Thinking  used to find and fulfill the needs required by users, which are then resolved by finding innovative solutions that are implemented into interaction and interface design as well as interface interaction experiences. With stages Design Thinking makes it easier to find answers to problems experienced by users. Emphatize to feel, know what is the user's problem, Define to find problems experienced by users. Ideate is the discovery of innovative solutions to problems found, Prototype in the form of a rough prototype of the application which is the result of the solution obtained, testing is the result of trials on users to try out the results of the solution obtained to meet the needs of food sales and purchase transactions. Testing also used to get feedback from users.  
Analisis Dampak Penerapan Metode Fun Learning terhadap Motivasi Belajar dan Pembentukan Karakter Siswa Zalfitri, Niken; Yogica, Relsas; Ardi, Ardi; Monika, Tiara; Latifa, Khesya Azahra
Pendekar: Jurnal Pendidikan Berkarakter Vol 9, No 1 (2026): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/pendekar.v9i1.37064

Abstract

Abstract: This study is a systematic literature review (SLR) with a descriptive-analytical qualitative approach that aims to comprehensively analyze the impact of applying the Fun Learning method on student learning motivation and character building. Data were obtained from 10 relevant scientific articles selected through the Google Scholar database and national journal portals. The synthesis results show that the consistent application of Fun Learning increases student learning motivation, as indicated by increased interest in learning, active participation, self-confidence, and social interaction at various levels of education. In addition, collaborative activities in Fun Learning contribute to strengthening key student character traits, particularly discipline, responsibility, cooperation, and empathy. The findings also confirm that the effectiveness of implementation is highly dependent on teachers' pedagogical competence in designing contextual, creative, and meaningful activities. Theoretically, this study reinforces the position of Fun Learning as a learning approach that integrates the affective and character domains into one innovative learning framework. Practically, the results of this study provide recommendations for teachers and schools to optimize the design of Fun Learning as an implementative strategy in increasing motivation while shaping students' character holistically in the 21st century.The Fun Learning method in the learning approach emphasizes elements of fun, creativity, and active student involvement. This study aims to analyze the impact of Fun Learning on student learning motivation and character building. A literature review shows that Fun Learning can increase student interest in learning, self-confidence, and social interaction. In addition, this approach promotes character values such as discipline, cooperation, responsibility, and empathy. However, its effectiveness is greatly influenced by the teacher's competence in designing meaningful and contextual activities. Thus, Fun Learning is a potential strategy for creating enjoyable learning and positive character development.Abstrak: Penelitian ini merupakan tinjauan literatur sistematis (SLR) dengan pendekatan kualitatif deskriptif-analitis yang bertujuan untuk menganalisis secara komprehensif dampak penerapan metode Fun Learning terhadap motivasi belajar siswa dan pembentukan karakter. Data diperoleh dari 10 artikel ilmiah relevan yang dipilih melalui basis data Google Scholar dan portal jurnal nasional. Hasil sintesis menunjukkan bahwa penerapan konsisten Fun Learning meningkatkan motivasi belajar siswa, sebagaimana ditunjukkan oleh peningkatan minat belajar, partisipasi aktif, kepercayaan diri, dan interaksi sosial di berbagai tingkatan pendidikan. Selain itu, aktivitas kolaboratif dalam Fun Learning berkontribusi pada penguatan karakter siswa, terutama disiplin, tanggung jawab, kerja sama, dan empati. Temuan ini juga menegaskan bahwa efektivitas implementasi sangat bergantung pada kompetensi pedagogis guru dalam merancang aktivitas yang kontekstual, kreatif, dan bermakna. Secara teoritis, penelitian ini memperkuat posisi Fun Learning sebagai pendekatan pembelajaran yang mengintegrasikan domain afektif dan karakter ke dalam kerangka pembelajaran inovatif. Secara praktis, hasil penelitian ini memberikan rekomendasi bagi guru dan sekolah untuk mengoptimalkan desain Fun Learning sebagai strategi implementasi dalam meningkatkan motivasi sambil membentuk karakter siswa secara holistik di abad ke-21. 
THE IMPACT OF FIRST LANGUAGE TOWARD SECOND LANGUAGE ACQUISITION Mutiara Utami; Monika, Tiara; Agustin, , Debi; Habibi, Muhammad
Journal Of Language Education and Development (JLed) Vol. 6 No. 2 (2024): Vol 6 No 2 (2024): Journal of Language Education and Development (JLed)
Publisher : Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jled.v6i2.2341

Abstract

ABSTRACT This research was conducted to find out and to explore the impact of the first language towards second language acquisition. To gain the data, this research involved 5 participants from students at Muhammadiyah University Muara Bungo. They are students of English Education Department, Semester 5. This research was conducted using qualitative methods, the data was collected through interview. Based on the data, there are those who encounter difficulties in learning English language, especially environmental factors and the first language. However, they still learn English by watching films, listening to songs and social media. Keywords : Impact, First Language, Second Language, Acquisition