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PROBLEMATIKA DALAM IMPLEMENTASI KURIKULUM MERDEKA DI SMK NEGERI 1 SUNGAI LIMAU Alawyah, khofifah; Aulia, Febrina; husni, ilvi nirma; Jalinus, Nizwardi; Waskito, waskito
JURNAL MathEdu (Mathematic Education Journal) Vol 7 No 1 (2024): JURNAL MathEdu (Mathematic Education Journal) Maret 2024
Publisher : Program Studi Pendidikan Matematika Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/mathedu.v7i1.5710

Abstract

Kurikulum Merdeka merupakan inovasi dalam dunia pendidikan dengan tujuan memberikan kebebasan dan fleksibilitas kepada sekolah dalam menentukan strategi pembelajaran yang sesuai dengan kebutuhan lokal. Namun, implementasi Kurikulum Merdeka di lapangan tidak selalu berjalan mulus. Artikel ini membahas beberapa problematika yang muncul selama proses implementasi kurikulum ini. Salah satu tantangan utama adalah ketidakjelasan panduan dan pedoman yang dapat mengakibatkan variasi pelaksanaan di antara sekolah-sekolah. Selain itu, kurangnya sumber daya dan pelatihan untuk guru dalam mengadaptasi kurikulum baru juga menjadi hambatan serius. Selanjutnya, resistensi terhadap perubahan dari berbagai pihak, termasuk guru, orang tua, dan peserta didik, dapat mempengaruhi efektivitas Kurikulum Merdeka. Pentingnya mendalaminya dampak dan kendala implementasi Kurikulum Merdeka merupakan langkah penting untuk memastikan bahwa inovasi ini dapat memberikan manfaat sesuai dengan visi dan misinya. Penelitian lebih lanjut diperlukan untuk mengidentifikasi solusi yang efektif guna meningkatkan pelaksanaan Kurikulum Merdeka dan memastikan bahwa pendidikan yang diberikan sesuai dengan tuntutan perkembangan masyarakat dan global
Needs Analysis of Augmented Reality (AR) Based Learning Media Development in Road and Bridge Construction Subjects Alawyah, Khofifah; Giatman; Rizal, Fahmi; Irfan, Dedy
Jurnal Penelitian Pendidikan IPA Vol 10 No 9 (2024): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i9.8475

Abstract

The purpose of this study is to analyze the needs of students in the development of Augmented Reality (AR) media on food chain material. This research is classified into development research developed with the ADDIE model. It's just that the research was only carried out at the analysis stage, namely material analysis and needs analysis.   The subjects involved in this study were teachers and students of XI 1 DPIB. Data collection in the study was carried out using the literature study method and interviews. The research instrument used is the teacher and student media needs interview sheet.  The data obtained in the study were then analyzed descriptively quantitatively and qualitatively.  Quantitative analysis was carried out to analyze the results of the questionnaire using the percentage formula, while qualitative analysis was carried out by describing the results of the research and relating them to the results of previous studies. The results showed that the concept in the material analysis of bridge parts material contained 25% concrete and 75% abstract. And based on field studies, teachers and students in learning only use printed books from schools, so they are unable to show the 3 dimensions of an object.  Teachers and students also need to improve the use of media, one of which can use A-media.
Validity and Effectiveness of E-Module-Based Learning Media in Informatics Subjects Oksila, Dimi; Giatman; Irfan, Dedy; Alawyah, Khofifah
Jurnal Penelitian Pendidikan IPA Vol 11 No 2 (2025): February
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i2.9861

Abstract

Understanding programming algorithms, is a basic competency that must be mastered by high school students in informatics subjects. However, students have difficulty in mastering programming algorithm material as seen by the learning outcomes of students who are still below the KKM, the use of learning media is still conventional (ordinary printed books, whiteboards, limited teaching modules, LCD projectors as well as power points). This research uses the Research and Development (R&D) research method with the 4D development model which consists of 4 stages, namely define, design, development, and disseminate. The data analysis technique used is descriptive data analysis to describe the validity, practicality, and effectiveness of the developed learning media. The results of this development research are informatics e-modules. The results of feasibility validity media experts in the very feasible category, the results of feasibility validity material experts in the very feasible category, the results of practicality teachers in the very practical category, the results of practicality testing by students in the very practical category, and the results of Paired Samples Test testing obtained data Sig < 0.005 (0.001 < 0.005), Tcount > Ttable (3.734 > 20.040) means effective, so this media is valid, practical, and effective to use as learning media.