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PENGARUH SNOWBALL DRILLING TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN BAHASA INDONESIA KELAS X SMKN 7 BONE Fira Yuniar; Cheriani; Jusman
BEGIBUNG: Jurnal Penelitian Multidisiplin Vol. 2 No. 3 (2024): BEGIBUNG: Jurnal Penelitian Multidisiplin, Juli 2024
Publisher : Lembaga Berugak Baca

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62667/begibung.v2i3.103

Abstract

Penelitian ini merupakan jenis penelitian dengan pendekatan eksperimen. Desain pada pnelitian ini yaitu Desain penelitian yang digunakan dalam penelitian ini adalah Nonequivalent Only Control Group Design yang terdiri dari kelompok eksperimen dan kelompok kontrol. Penelitian bertujuan untuk mengetahui pengaruh pengaruh metode snowball drilling terhadap hasil belajar siswa dalam mata pelajaran Bahasa Indonesia di SMK Negeri 7 Bone. Sampel terdiri atas kelas X1 dan X4 SMK Negeri 7 Bone sebagai kelas kontrol maupun eksperimen. Teknik pengumpulan data yaitu tes dan dokumentasi. Teknik analisis data yang digunakan adalah analisis statistik deskriptif dan analisis statistik inferensial. Berdasarkan hasil penelitian dan analisis data dapat disimpulkan hasil nilai signifikansi kelompok kontrol sebesar 0.306 > 0.05, yang berarti tidak ada perbedaan yang signifikan hasil belajar siswa pretest dan postest pada kelompok kontrol. Sedangkan rata-rata hasil belajar siswa pada kelompok eksperimen diperoleh nilai signifikansi sebesar 0.000 < 0,05 yang berarti bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa sebelum dan sesudah penerapan metode snowball drilling yang artinya H0 di tolak dan Ha diterima. Maka dapat dipahami bahwa terdapat pengaruh metode snowball drilling terhadap hasil belajar siswa dalam mata pelajaran Bahasa Indonesia Kelas X di SMK Negeri 7 Bone.
Pelatihan dan Pendampingan Persiapan Ulangan Asesmen ANBK Berbasis Komputer di SD Negeri 75 Locok Ramadan, Irfan Fadrian; Cheriani; Hajar, Andi
NEAR: Jurnal Pengabdian kepada Masyarakat Vol. 4 No. 1 (2024): NEAR
Publisher : Komunitas Dosen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32877/nr.v4i1.1831

Abstract

The reason for this service is the introduction of the Computer-Based National Assessment (ANBK) in elementary schools. The implementation of ANBK at the primary school level requires a lot of preparation, including preparing students who are not yet computer-savvy to take computer-based assessments. The purpose of this service is to introduce students to computers in general and deepen their understanding of ANBK materials. This service is delivered with a Participatory Action Research (PAR) approach. The approach is in the form of computer introduction activities, deepening material and question analysis, and ANBK simulations. This service is carried out in collaboration with the service team and school managers or school administrators. The training participants amounted to 16 Grade V students of SD Negeri 75 Locok. This service provides understanding and knowledge that students can implement into the ANBK system on their computers. This can be seen from students who better understand the basics of computers, are fluent in entering personal information, understand ANBK materials, and are able to complete ANBK simulations successfully
LEARNING ANGKLUNG AT SAUNG UDJO: THE EXPERIENCE OF STUDENTS OF THE P MM 3 PROGRAM AT THE INDONESIAN EDUCATION UNIVERSITY IN UNDERSTANDING AND PLAYING ANGKLUNG Yuli Musfiani; Cheriani; Jusman
Multidisciplinary Indonesian Center Journal (MICJO) Vol. 2 No. 2 (2025): Vol. 2 No. 2 Edisi April 2025
Publisher : PT. Jurnal Center Indonesia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62567/micjo.v2i2.587

Abstract

This article presents the experiences of students from the Independent Student Exchange Program (PMM) 3 at the Indonesian Education University in understanding and playing angklung at Saung Angklung Udjo. From the results of the interviews conducted, it was revealed that before participating in this activity, most students had never tried playing angklung. However, after participating in the angklung learning activity at Saung Angklung Udjo, a significant increase in their skills was seen. In addition, students also showed an increase in understanding of the cultural values of angklung as a traditional musical instrument. Several factors that contributed to the success of this learning included the quality of teaching, adequate facilities, time and intensity of practice, and student motivation and interest. The positive experiences gained during learning at Saung Angklung Udjo not only improved technical skills, but also instilled cultural values and togetherness among students. This research is expected to provide valuable insights for the development of arts and culture education curriculum in Indonesia.
Edukasi Dampak Penggunaan Gadget Pada Anak Usia Dini: Penelitian Cheriani; Muh. Fahrul; Irwan Pradana; Nurul Syafika; Umi Agustiana; Riska Damayanti; A. Imel Wiguna; Ayu Safitra8; Nelli Rezkina Shandra
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.2879

Abstract

The use of gadgets among elementary school children has significantly increased, bringing both positive and negative impacts. While gadgets can serve as effective learning tools through educational applications and digital literacy, excessive use may lead to problems such as reduced social interaction, decreased learning concentration, and eye health risks. This study aims to provide education to students of SD Inpres 6/75 Libureng regarding the impacts of gadget use and to foster awareness of its wise utilization. The research employed an educational approach through counseling, interactive discussions, and Q&A sessions with 40 fifth- and sixth-grade students as research subjects. The findings revealed that prior to the educational program, most students primarily used gadgets for entertainment, such as playing games (45%) and watching videos (35%), while learning-related use was relatively low (15%). After the educational intervention, a significant improvement was observed in students’ understanding: the high-level understanding category increased from 15% to 45%, while the low category decreased from 50% to 15%. These results demonstrate that educational approaches are effective in enhancing children’s digital literacy from an early age. Thus, this study contributes to raising awareness of the importance of parental supervision and teacher guidance to ensure that gadget use supports children’s learning and overall development.
Sosialisasi Stop Bullying di Sekolah SDN 253 Padatuo: Pengabdian Cheriani; Yayang Saputra; Marda; Amelia Saputri; Arnita Sri Anggraeni; Yusmi; Satriani; Firda; Ferdiansyah; Aditya Septiawan Putra; Tita Mutmainna
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.3010

Abstract

Fenomena perundungan (bullying) di lingkungan pendidikan menjadi isu krusial yang berdampak negatif terhadap perkembangan psikologis dan prestasi akademik siswa. Menjawab tantangan tersebut, program pengabdian kepada masyarakat oleh mahasiswa Kuliah Kerja Nyata (KKN) Universitas Muhammadiyah Bone diimplementasikan dengan tujuan utama untuk membangun kesadaran anti-perundungan sejak dini. Kegiatan ini berupa psikoedukasi yang menyasar siswa kelas 4, 5, dan 6 di SDN 253 Padatuo, Kecamatan Tonra. Melalui metode ceramah interaktif, diskusi kelompok, dan studi kasus sederhana, siswa dibekali pemahaman komprehensif mengenai definisi, jenis-jenis, dampak destruktif, serta strategi preventif dan intervensi terhadap perilaku perundungan. Program ini diharapkan tidak hanya meningkatkan literasi siswa tentang perundungan, tetapi juga membentuk mereka menjadi agen perubahan (agent of change) yang proaktif dalam menciptakan iklim sekolah yang aman, inklusif, dan suportif.
MENINGKATKAN PENGETAHUAN DAN KESADARAN SISWA TENTANG PENTINGNYA PENDIDIKAN MELALUI KEGIATAN MACCULE MAGGURU DI DESA GALUNG KECAMATAN ULAWENG KABUPATEN BONE Muh. Afdal Nur; Astutika; Rahmawati; Zul Faslan; Hasrianto; Rahmat Hidayat; Nur Yulia Rahman; Sarfina Seprianti; Nuraini; Cheriani
PEDAMAS (PENGABDIAN KEPADA MASYARAKAT) Vol. 1 No. 03 (2023): SEPTEMBER 2023
Publisher : MEDIA INOVASI PENDIDIKAN DAN PUBLIKASI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Maccule Magguru adalah suatu kegiatan atau proses pembelajaran di luar kelas dengan melibatkan dua sekolah yakni SD Negeri 132 Galung dan SD Negeri Inpres 4/82 Galung. Dalam pelaksanaa kegiatan ini merangkum kegiatan Lego-Lego Magguru dengan memberikan materi yang bervariasi yang diselipkan dengan permainan tradisional agar gen-z tidak melupakan permainan tradisional., untuk jadwalnya setiap hari Rabu dan Sabtu jam 14.00 Wita. Tujuan dilaksanakan kegiatan ini yaitu memberi pemahaman pentingnya Pendidikan, meningkatkan semangat belajar dan pengalaman belajar serta menumbuhkan kepercayaan diri dan kerjasama antar siswa. Kegiatan ini berkolaborasi dengan beberapa pihak yaitu komunitas Gubuk Harapan dan OSIS Pesantren BI Islami.