Asrowi, A
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Breaking Ground in Skill Assessment: The Construction and Validation of a Problem-Solving Scale for University Students Kholili, Ma'rifatin Indah; Asrowi, A; Susilo, Agus Tri
KONSELOR Vol. 12 No. 4 (2023): KONSELOR
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/0202312452-0-86

Abstract

Students today is expected to possess 21st-century skills, one of which is Problem Solving Skills (PSS). The importance of mastering this skill needs to be accompanied by the availability of a measuring tool. This research addresses this need by developing and validating the Problem-Solving Skill Scale. The development of this scale is focused on guidance and counseling students. The research and development of this instrument follow the educational design research method according to Plomp and Nieveen. Four hundred students were involved to test the construct validity. Problem-solving skills were measured based on three aspects: (1) Problem-Solving Confidence, (2) Approach-Avoidance Style, (3) Personal Control.  Data were analyzed using the Rasch model by the WinSteps software. The research results describe the instrument's quality, the person-item interaction , the item difficulty level (item measures), fit and misfit items, and the distribution of respondents' abilities and the distribution of item levels on the same scale, and the scale’s ability to measure what it intends to measure. The Rasch analysis results show that the PSS Scale is good, precise, and has item fit with the model.  The PSS Scale is a valid and reliable measuring tool for accurately measuring students' problem-solving skills.  This research discusses implications and recommendations for further research efforts to facilitate the improvement of problem-solving skills in students using this measurement tool.
Breaking Ground in Skill Assessment: The Construction and Validation of a Problem-Solving Scale for University Students Kholili, Ma'rifatin Indah; Asrowi, A; Susilo, Agus Tri
KONSELOR Vol. 12 No. 4 (2023): KONSELOR
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/0202312452-0-86

Abstract

Students today is expected to possess 21st-century skills, one of which is Problem Solving Skills (PSS). The importance of mastering this skill needs to be accompanied by the availability of a measuring tool. This research addresses this need by developing and validating the Problem-Solving Skill Scale. The development of this scale is focused on guidance and counseling students. The research and development of this instrument follow the educational design research method according to Plomp and Nieveen. Four hundred students were involved to test the construct validity. Problem-solving skills were measured based on three aspects: (1) Problem-Solving Confidence, (2) Approach-Avoidance Style, (3) Personal Control.  Data were analyzed using the Rasch model by the WinSteps software. The research results describe the instrument's quality, the person-item interaction , the item difficulty level (item measures), fit and misfit items, and the distribution of respondents' abilities and the distribution of item levels on the same scale, and the scale’s ability to measure what it intends to measure. The Rasch analysis results show that the PSS Scale is good, precise, and has item fit with the model.  The PSS Scale is a valid and reliable measuring tool for accurately measuring students' problem-solving skills.  This research discusses implications and recommendations for further research efforts to facilitate the improvement of problem-solving skills in students using this measurement tool.
Student Opinions Regarding Educational Game-Based Learning Media Innovation for Character Education Irhas, I; Asrowi, A; Djono, D
Proceedings International Conference on Education Innovation and Social Science 2022: Proceedings International Conference on Education Innovation and Social Science
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research has the aim of identifying the need for innovation in the development of fun learning media in game format. Due to the swift currents of globalization, education needs to innovate in various aspects in order to create graduates who have the competence as well as the character of love for the homeland. The method used in this research is descriptive quantitative, it takes 47 students of elementary school as a research subject, the data is collected by survey method which uses a questionnaire item as a data collection tool. The data from the distribution of the questionnaires were then processed using the percentage technique. The results showed that in terms of the implementation of learning, so far students feel bored when participating in learning activities in class (83%), meanwhile the use of media used by teachers also tends not to keep up with the times, such as student handbooks (68.1 %) still dominates in learning. Students think that innovation is needed in the form of learning media with an educational game format (76.6%). It is hoped that the results of this study can be the basis for the development of learning media that are in accordance with the needs and characteristics of students.