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Efforts of Kkn Students to Make the Millennial Generation Nateh Smart, Through Cross-Sectoral Project Synergy Fathullah, Amal; Aulia Rachmah, Najwa; Khairunisa, Khairunisa; Izzati, Hasna; Fadhli Ikhsan Abdullah, Ibnu; Firdaus, Hafiz; Subhannor, Muhammad
Amala Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 2 (2023): October 2023
Publisher : Faculty of Economics and Islamic Business State Islamic University of Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23971/amala.v2i2.86

Abstract

Kuliah Kerja Nyata (KKN) is a concrete manifestation of the Tri Dharma of Higher Education in the form of research, education and community service. In this KKN, students can implement all the knowledge gained while in college, confront theory with the realities of community life and become partners with the government in building and educating village community education specifically. In the village of Nateh there are still many young people who decide to continue their studies in order to choose to work, and many children not optimal to study and attend school, the reason is the lack of love and attention from their parents. In addition, other influences are from the social environment of the community. Therefore, KKN students strive to build together the young generation of Nateh village who are smart, confident and Islamic, and able to face all waves of life. In order to be a useful generation for the nation through good education and provide examples or examples of how to behave properly.
Validity of the Role-Playing Game (RPG) Educational Game Thermochemical Concepts as an Independent Learning Media Firdaus, Hafiz; Muna, Khairiatul; Bahit, Muhammad
International Journal of STEM Education for Sustainability Vol 5, No 2 (2025)
Publisher : Gemilang Maju Publikasi Ilmiah (GMPI) 

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53889/ijses.v5i2.705

Abstract

Technological advances can be used to simplify the learning process. This use includes the use of games as a product of technological progress. Games make the concepts presented interesting. One type of game that can be used is a role-playing game (RPG). RPG games are games that focus on story and character development. Students often lack the motivation to learn. Apart from that, students also have difficulty learning thermochemical concepts. This study aimed to describe the validation of thermochemical concepts RPG game learning media based on the assessment of material experts and media experts. Assessment is carried out using a validation sheet. This study used a research and development (RD) method. Then the results obtained are divided into very valid, valid, quite valid, invalid, and very invalid. Based on the material expert's assessment, the thermochemical concepts RPG game learning media was rated very valid (89%), and based on the media expert's assessment, it was rated as valid (80%), so the learning media developed could be implemented.