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The Impact of Utilizing Uno Stacko on Arabic Learning Vocabulary Acquisition Anggraeni, Ayu; Alfan, Muhammad; Rani, Noorazi
Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab & Kebahasaaraban Vol 7, No 2 (2023): Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban
Publisher : UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/jpba.v7i2.29740

Abstract

This research addresses the apparent deficiency in Arabic vocabulary mastery among eighth-grade students at MTsN 7 Blitar, as revealed through the researchers' observations. The identified challenges stem from the limited strategies and media implemented in the teaching process. This study proposes incorporating the uno stacko game as an innovative solution to enhance Arabic vocabulary acquisition. The primary objectives of this research are to assess the impact of the uno stacko game on Arabic vocabulary mastery and to explore students' perceptions regarding the game. The research design adopts a quantitative pre-experimental approach, employing a one-group pretest-posttest design to evaluate the effectiveness of the uno stacko game. Data collection methods include observation, interviews, tests, questionnaires, and documentation. The collected data exhibit normal distribution, indicating the suitability of the data for statistical analysis. The analysis reveals a significant difference in the average scores between the pretest and posttest, with a notable increase of 0.55. This change falls within the moderate category, signifying a positive influence of the uno stacko game on Arabic vocabulary acquisition. The percentage change of 56.53% further supports this conclusion, indicating a substantial impact, and the study delves into students' perceptions of the uno stacko game. The average percentage of student perceptions is 99.1667%, reflecting an overwhelmingly positive response. This high percentage categorizes student perceptions as very good, suggesting a favorable view of the uno stacko game as an effective and engaging tool for learning Arabic vocabulary. The findings of this research highlight the positive influence of the uno stacko game on enhancing Arabic vocabulary mastery among eighth-grade students. Additionally, the overwhelmingly positive student perceptions emphasize the game's potential as a valuable educational resource. Recommendations for further research could involve more in-depth analysis of specific aspects of using the uno stacko game, exploring variations in learning strategies, and evaluating the long-term impact on Arabic vocabulary acquisition.
Effectiveness of Case Method Implementation in Pedagogical Learning of Students Across Study Programs: A Study on Multidisciplinary Courses in Indonesian Alfan, Muhammad; Anggraini, Ade Eka; Dewi, Radeni Sukma Indra; Sari, Zihan Novita; Pahlevi, Mohammad Bintang Hadiansyah; Wati, Pulia; Wulansari, Ayu Anggraeni; Rani, Noorazi
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 6 No. 1 (2025): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v6i1.1407

Abstract

This study discusses students' passive participation, understanding challenges, and limitations in case-solving skills in Learning and Pedagogy lectures. This study aims to address critical gaps in pedagogical research and offer evidence-based recommendations for improving teaching practices across academic disciplines. This study uses a descriptive quantitative approach. The design used is pre-experimental with a one-shot case study model. This study involved two data collection techniques, namely questionnaires and structured observations. The population in this study were all students of Malang State University who took the Learning and Pedagogy course in the Odd Semester of the 2022/2023 academic year. The researcher selected the B1 Offering class by purposive sampling, with the following inclusion criteria: active students, attending all lecture meetings, and willing to fill out the questionnaire and take the posttest. The findings indicate that the application of the case method is effective, with a sig value of 0.000. In particular, students who scored above 75 showed an average posttest score of 83.5688. This underlines the positive impact of the case method in encouraging students' active participation and case-solving skills.
The Impact of Utilizing Uno Stacko on Arabic Learning Vocabulary Acquisition Anggraeni, Ayu; Alfan, Muhammad; Rani, Noorazi
Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab & Kebahasaaraban Vol. 7 No. 2 (2023): Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban
Publisher : UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/jpba.v7i2.29740

Abstract

This research addresses the apparent deficiency in Arabic vocabulary mastery among eighth-grade students at MTsN 7 Blitar, as revealed through the researchers' observations. The identified challenges stem from the limited strategies and media implemented in the teaching process. This study proposes incorporating the uno stacko game as an innovative solution to enhance Arabic vocabulary acquisition. The primary objectives of this research are to assess the impact of the uno stacko game on Arabic vocabulary mastery and to explore students' perceptions regarding the game. The research design adopts a quantitative pre-experimental approach, employing a one-group pretest-posttest design to evaluate the effectiveness of the uno stacko game. Data collection methods include observation, interviews, tests, questionnaires, and documentation. The collected data exhibit normal distribution, indicating the suitability of the data for statistical analysis. The analysis reveals a significant difference in the average scores between the pretest and posttest, with a notable increase of 0.55. This change falls within the moderate category, signifying a positive influence of the uno stacko game on Arabic vocabulary acquisition. The percentage change of 56.53% further supports this conclusion, indicating a substantial impact, and the study delves into students' perceptions of the uno stacko game. The average percentage of student perceptions is 99.1667%, reflecting an overwhelmingly positive response. This high percentage categorizes student perceptions as very good, suggesting a favorable view of the uno stacko game as an effective and engaging tool for learning Arabic vocabulary. The findings of this research highlight the positive influence of the uno stacko game on enhancing Arabic vocabulary mastery among eighth-grade students. Additionally, the overwhelmingly positive student perceptions emphasize the game's potential as a valuable educational resource. Recommendations for further research could involve more in-depth analysis of specific aspects of using the uno stacko game, exploring variations in learning strategies, and evaluating the long-term impact on Arabic vocabulary acquisition.