Fathurahman, Muhammad
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Path Analysis Between Job Satisfaction And Loyalty With Work Environment And Culture As Explanatory Variables Fathurahman, Muhammad
PRODUKTIF: Jurnal Kepegawaian dan Organisasi Vol. 1 No. 1 (2022): PRODUKTIF: Jurnal Kepegawaian dan Organisasi
Publisher : Sekolah Menengah Kejuruan (SMK) Pustek

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37481/jko.v1i1.11

Abstract

Organizational culture and work environment are two main things in building social organization. Whether we realize it or not, the organization is a place where everyone interacts within the scope of work. Therefore there will be a direct relationship between employees, leaders and other parties. So that it takes togetherness of all parties to be able to socialize well, so as to create mutual comfort. Based on this background, this research was actually conducted with the aim of analyzing the ideal model in improving performance based on environmental factors and work culture. To answer this objective, a quantitative method was established as the basis of the research. Meanwhile, in analyzing the research data, linear regression statistical analysis was used. The unit of analysis in this study were 63 employees of the National Zakat Agency. Data were obtained through a simple random technique, through the distribution of questionnaires. The results of the study suggest that the work environment has the best path in increasing loyalty. This is because the work environment has a direct impact on the daily work of employees. Thus, a good and comfortable work environment is the need of all employees, which must be maintained together. In path analysis, satisfaction becomes a good model as a reinforcement of loyal behavior.
Representasi Chronotype pada Remaja di Kota Makassar Fathurahman, Muhammad; Thalib, Tarmizi; Koanda, Naftalen
Jurnal Psikologi Karakter Vol. 5 No. 1 (2025): Jurnal Psikologi Karakter, Juni 2025
Publisher : Program Studi Psikologi Universitas Bosowa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56326/jpk.v5i1.5494

Abstract

Penelitian ini bertujuan untuk mengetahui bagaimana gambaran chronotype pada remaja di Kota Makassar. Adapun sampel pada penelitian ini adalah remaja di Kota Makassar, berusia 15-22 tahun sebanyak 407 responden, menggunakan pendekatan non-probability sampling dengan desain purposive sampling. Pengumpulan data dilakukan dengan menggunakan skala chronotype yang telah di adaptasi kedalam bahasa Indonesia oleh Tarmizi Thalib (2019). Analisis data yang digunakan pada penelitian ini yaitu pendekatan kuantitatif dan analisis deskriptif dengan bantuan aplikasi JASP 0.16.3.0. Hasil penelitian menunjukan bahwa sebanyak 98 (24.1%) remaja berada daam kategori Morningness, 195 (47.9%) berada dalam kategori Neither, dan 114 (28%) berada dalam kategori Eveningness.
Artificial intelligence integration in a web-based e-storyboard system: A 4D framework for advancing interactive multimedia design Budiarti, Marlinda Indah Eka; Arsyad, Rahmatullah bin; Fathurahman, Muhammad; Kahar, Muhammad Syahrul; Payapo, Fatmawati
Al-Jabar: Jurnal Pendidikan Matematika Vol 16 No 2 (2025): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v16i2.29418

Abstract

Purpose: This study aims to develop an AI-assisted e-storyboard that is accessible through a web-based platform and to examine its validity and practicality for supporting students in designing interactive multimedia learning materials. Method: The study employed a research and development approach using the Four-D (Define, Design, Develop, and Disseminate) framework. Data were collected from mathematics education students and expert validators at Muhammadiyah University Sorong through needs-analysis questionnaires, expert validation instruments, and student response questionnaires. The collected data were analyzed descriptively using percentage-based criteria to determine the validity and practicality of the developed system. Findings: The developed e-storyboard integrates artificial intelligence features that provide recommendations for visual, audio, textual, and animation elements based on user input. Expert validation results indicated that the product achieved a high level of feasibility across language, content, and media aspects, with an overall validity score of 91.25 percent. Student responses also demonstrated strong acceptance of the system, with a practicality score of 87 percent. Although minor technical challenges were reported in relation to certain interactive components, the majority of users found the platform easy to use, engaging, and helpful in structuring multimedia design tasks. Significance: The findings indicate that the AI-assisted web-based e-storyboard is both valid and practical as a tool for interactive multimedia planning. By offering real-time recommendations and collaborative features, the system reduces common difficulties associated with manual storyboard development and supports a more efficient and structured multimedia design process. This study contributes to the advancement of educational technology by demonstrating how artificial intelligence can be meaningfully integrated into instructional design frameworks to support student creativity and learning.