Payapo, Fatmawati
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Penerapan Lembar Kerja Siswa (LKS) melalui Strategi Pembelajaran Berbasis Masalah pada Mata Pelajaran Matematika: IMPLEMENTATION OF STUDENT WORK SHEET (LKS) THROUGH PROBLEM-BASED LEARNING STRATEGIES IN MATHEMATICS COURSES arsyad, rahmat; Sabu, Hadijah; Setyo, Arie Anang; Payapo, Fatmawati
KAMBIK: Journal of Mathematics Education Vol. 1 No. 1 (2023): Volume 1 Number 1 (2023)
Publisher : Universitas Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33506/jme.v1i1.2457

Abstract

Penelitian ini bertujuan untuk menguji pengaruh penggunaan Lembar Kerja Siswa (LKS) dengan strategi pembelajaran berbasis masalah terhadap hasil belajar matematika siswa. Penelitian ini dilakukan di MTs ANNUR Kota Sorong pada siswa kelas VII semester ganjil tahun pelajaran 2021-2022. Metode penelitian yang digunakan adalah penelitian quasi-experiment dengan desain Non Equivalent Control Group Design. Kelas eksperimen menggunakan LKS dengan strategi pembelajaran berbasis masalah, sedangkan kelas kontrol tidak menggunakan LKS. Data dikumpulkan melalui tes pre-test dan post-test. Hasil analisis data menunjukkan bahwa kelas eksperimen mengalami peningkatan hasil belajar yang lebih signifikan daripada kelas kontrol. Hal ini menunjukkan bahwa penggunaan LKS dengan strategi pembelajaran berbasis masalah efektif dalam meningkatkan hasil belajar matematika siswa. Dalam proses pembelajaran, siswa aktif terlibat dalam memecahkan masalah dengan menggunakan LKS, yang membantu mereka mengembangkan kemampuan berpikir kritis dan belajar mandiri atau dalam kelompok. Penelitian ini menyimpulkan bahwa penggunaan LKS dengan strategi pembelajaran berbasis masalah dapat meningkatkan hasil belajar matematika siswa.
ANALISIS PEMBELAJARAN PENJUMLAHAN BERSUSUN UNTUK MENINGKATKAN PEMAHAMAN SISWA KELAS 3 DI SD NEGERI 5 DOOM: ANALYSIS OF LEARNING ON COMPOSITE ADDITION TO IMPROVE STUDENTS' UNDERSTANDING OF GRADE 3 AT STATE ELEMENTARY SCHOOL 5 DOOM Payapo, Fatmawati; Anwar, Zakiyah; Sijabat, Jenro Pandu
KAMBIK: Journal of Mathematics Education Vol. 2 No. 2 (2024): Volume 2 Number 2 (2024)
Publisher : Universitas Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33506/jme.v2i2.4008

Abstract

This study aims to analyze the results of mathematics learning on the material of stacked addition in grade 3 of SD Negeri 5 Doom. With a quantitative descriptive approach, data were collected through a post-test involving 19 students as samples. The results showed that only 47% of students achieved scores above the Minimum Completion Criteria (KKM) of 75, while the other 53% were still below the KKM. Factors such as lack of interest in learning, limited learning tools, and minimal family assistance are the main causes of student difficulties. Analysis of the answers shows that low-ability students often make mistakes in understanding questions (Reading comprehension), students with moderate abilities tend to make mistakes in writing answers (Encoding Error), while high-ability students show good mastery. This study recommends the use of interactive learning methods, additional exercises, and intensive assistance from teachers and parents to improve student understanding evenly.
Artificial intelligence integration in a web-based e-storyboard system: A 4D framework for advancing interactive multimedia design Budiarti, Marlinda Indah Eka; Arsyad, Rahmatullah bin; Fathurahman, Muhammad; Kahar, Muhammad Syahrul; Payapo, Fatmawati
Al-Jabar: Jurnal Pendidikan Matematika Vol 16 No 2 (2025): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v16i2.29418

Abstract

Purpose: This study aims to develop an AI-assisted e-storyboard that is accessible through a web-based platform and to examine its validity and practicality for supporting students in designing interactive multimedia learning materials. Method: The study employed a research and development approach using the Four-D (Define, Design, Develop, and Disseminate) framework. Data were collected from mathematics education students and expert validators at Muhammadiyah University Sorong through needs-analysis questionnaires, expert validation instruments, and student response questionnaires. The collected data were analyzed descriptively using percentage-based criteria to determine the validity and practicality of the developed system. Findings: The developed e-storyboard integrates artificial intelligence features that provide recommendations for visual, audio, textual, and animation elements based on user input. Expert validation results indicated that the product achieved a high level of feasibility across language, content, and media aspects, with an overall validity score of 91.25 percent. Student responses also demonstrated strong acceptance of the system, with a practicality score of 87 percent. Although minor technical challenges were reported in relation to certain interactive components, the majority of users found the platform easy to use, engaging, and helpful in structuring multimedia design tasks. Significance: The findings indicate that the AI-assisted web-based e-storyboard is both valid and practical as a tool for interactive multimedia planning. By offering real-time recommendations and collaborative features, the system reduces common difficulties associated with manual storyboard development and supports a more efficient and structured multimedia design process. This study contributes to the advancement of educational technology by demonstrating how artificial intelligence can be meaningfully integrated into instructional design frameworks to support student creativity and learning.