Claim Missing Document
Check
Articles

Found 4 Documents
Search

MODEL STRATEGI PENGHIDUPAN BERKELANJUTAN MASYARAKAT DALAM PELESTARIAN HUTAN DESA ORO-ORO OMBO KOTA BATU Putra, Dwi Fauzia; Wardani, Nila Restu; Suprianto, Agung; Triwahyudianto
Jurnal Swarnabhumi : Jurnal Geografi dan Pembelajaran Geografi Vol. 9 No. 1 (2024): Jurnal Swarnabhumi : Jurnal Geografi dan Pembelajaran Geografi
Publisher : Geography Education Study Program, Faculty of Teacher Training and Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/swarnabhumi.v9i1.13285

Abstract

ABSTRAK Tujuan Penelitian merumuskan model strategi penghidupan berkelanjutan petani dalam sistem pertanian agroforestri dalam melestarikan hutan di wilayah hutan Desa Oro-oro Ombo. Hasil menunjukkan bahwa konteks kerentanan petani di sekitar hutan berupa kerentanan kemiskinan menjadi ancaman terhadap sumberdaya alam. Krisis ekonomi dan Kemiskinan memaksa seseorang untuk bertindak merusak lingkungan. Modifikasi akses terhadap aset melalui pendekatan kelembagaan dan penguatan modal sosial. Modal sosial berisi land tenurial lahan hutan dengan hak dan kewajiban yang harus dipatuhi oleh kedua belah pihak. Modifikasi modal sosial masyarakat mendapat hak akses terhadap modal alam berupa lahan hutan, fisik dan finansial. Strategi yang ditemukan terbagi menjadi intensivikasi-ekstensifikasi dan diversifikasi. Strategi intensivikasi-ekstensivikasi menerapkan pola agroforestri jenis silvopastura rumput gajah, agrosilvikultur sayuran, dan agrosilvopastura kombinasi rumput gajah dan kopi. strategi diversifikasi memvariasi jenis penghidupan diluar pertanian. Strategi memberikan dampak terhadap keberlanjutan ekologi dan sosial ekonomi melalui rehabilitasi hutan, konservasi mencegah banjir dan longsor, menjaga keanekaragaman hayati, serta meningkatkan kesejahtraan masyarakat. Kata Kunci: strategi penghidupan; agroforestri; pelestarian; hutan ABSTRACT The aim of the research is to formulate a sustainable livelihood strategy model for farmers in an agroforestry farming system in conserving forests in the forest area of Oro-oro Ombo Village. The results show that the context of farmers' vulnerability around forests in the form of poverty vulnerability becomes a threat to natural resources. The economic crisis and poverty force people to act to damage the environment. Modifying access to assets through an institutional approach and strengthening social capital. Social capital contains land tenure of forest land with rights and obligations that must be obeyed by both parties. Modification of social capital gives the community the right to access natural capital in the form of forest land, physical and financial. The strategies found are divided into intensification-extensification and diversification. The intensification-extension strategy applies agroforestry patterns such as elephant grass silvopasture, vegetable agrosilviculture, and combined elephant grass and coffee agrosilvopasture. Diversification strategies vary the types of livelihoods outside of agriculture. The strategy has an impact on ecological and socio-economic sustainability through forest rehabilitation, conservation to prevent floods and landslides, maintaining biodiversity, and improving community welfare. Keywords: livelihood strategies; agroforestry; preservation; forest
Pengembangan Model Pembelajaran Tematik Tema Pahlawanku Berbasis Inkuiri Terbimbing Halimatus, Siti; Triwahyudianto
Jurnal Penelitian dan Pendidikan IPS Vol. 17 No. 1 (2023): April
Publisher : Direktorat Pascasarjana Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jppi.v17i1.8901

Abstract

The article is observation to implementation of learning in grade IV SD Islam Al Hikmah Gadang still uses textbooks, and simple book summaries that are not yet in the form of learning modules, so there is a need for a thematic learning module to support learning that is adapted to the theme of my hero. In developing this My Hero Theme learning module, the researcher developed a thematic learning module through a guided inquiry approach. Where this study aims to determine the feasibility and practicality of the guided inquiry based heroku theme learning module. The module was developed with the learning design of the Four-D Model device development model suggested by Thiagarajan et al. (1974). This model consists of 4 stages of development, namely Define, Design, Develop, and Disseminate or be adapted into a 4-D model, namely defining, designing, developing, and distributing. Validation test with material, language and media experts. Data collection techniques using a questionnaire. The data analysis technique used quantitative data and qualitative data. The results showed that the module was feasible to use. The results of the validity assessment were carried out to 3 experts, namely teaching materials, language, and multimedia experts with a score of 95.5% for material experts who were categorized as "Very Good", linguists got a score of 88.4% which means "Good", media/graphics expert of 88.3% which means "Good". Thus, the guided inquiry-based thematic learning module on the theme of my hero is suitable for use in the learning process.
PENGEMBANGAN BAHAN AJAR E-ENSIKLOPEDIA MEMANFAATKAN APLIKASI CANVA PADA MATA PELAJARAN IPAS MATERI INDONESIAKU KAYA RAYA KELAS V SDN KOTA MALANG: Penelitian Pengembangan Setiyani, Bela Pramita Indris; Indawati, Ninik; Triwahyudianto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29847

Abstract

Teaching materials are all forms of materials used to facilitate teachers in carrying out learning activities in the classroom. Along with the rapid development of technology, innovative learning will create an active, interesting and enjoyable learning atmosphere. This study is the development of interactive E-encyclopedia teaching materials by utilizing the Canva application. The purpose of the study was to determine the development, feasibility and practicality of E-encyclopedia teaching materials utilizing the Canva application in the Science subject of the material My Indonesia is Rich. The subjects in this study were teachers and students of grade V SDN Malang City. This study uses a type of development research or R&D using the ADDIE stage model, namely Analysis, Design, Development, and Implementation. The data collection instruments used were documentation and questionnaires distributed to validators of material experts, media experts, language experts, students and teachers. The results of the study showed that the encyclopedia teaching materials were feasible and very practical to use. The assessment of feasibility by material experts was 79,54%, media experts 86,11% and language experts 100%. Practicality assessment by students was 84,50% and teachers were 88,63%. Based on the presentation of the assessment results, the E-encyclopedia teaching material was declared feasible and very practical to use in learning for fifth grade students at SDN Kota Malang.
PENGEMBANGAN MEDIA NEARPOD DALAM MODEL PBL UNTUK MATERI SUMBER DAYA ALAM KELAS V SD Saifa Rizanna Aulia Alfath; Ninik Indawati; Triwahyudianto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.35061

Abstract

The use of learning media that is not varied and interactive in elementary schools leads to low interest, focus, and engagement among students in the learning process. One digital learning medium that facilitates this process is Nearpod, and when used in conjunction with problem based learning (PBL), its usefulness increases. The purpose of this study is to develop Nearpod learning media for fifth grade elementary school students based on PBL (Problem-Based Learning) with content on natural resources, as well as to conduct feasibility and practicality tests. The ADDIE development model was used as the method. Data collection tools included questionnaires for teacher and student feedback, as well as validation from media, content, and language experts. Based on the research findings, the media validation scored 90%, content validation scored 97.5%, and language validation reached 92.85%. The research results indicate that the PBL based Nearpod media is highly feasible for use. As shown by the practical test results, which indicated a score of 99% from students and 97.91% from teachers, the PBL based Nearpod media is also considered highly practical. It is recommended that teachers continue to develop innovations in learning media, and further research can be conducted for comparison with other media in different learning contexts.