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Development of Multiply Card as Multiplication Learning Media in Elementary Schools Evi Faujiah; Herlina Usman; Achmad Khomsin; Vina Shelfiana
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 2 No. 3 (2022): November 2022 : Jurnal Pendidikan dan Kebudayaan (JURDIKBUD)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v2i3.768

Abstract

This study aims to develop the Multiply Cards game as a medium for learning mathematics in additional material in elementary schools that is interesting, metacognitive, and connection-based. This type of research is research and development (R&D) according to the ADDIE development model which consists of five stages, namely: analysis, design, development, implementation, and evaluation. The subjects of this study were class students at SDN Mekarsari 5, Kec II.Cimanggis, Depok City. The research tools consisted of material expert validation instruments, media expert validation instruments, teacher validation instruments, and student and teacher response questionnaires. Based on the evaluation of the validity test, the validation results of the material experts were considered "very feasible" with a total of 85% and the results of the media expert validation were 89%, while the teacher's validation was obtained with a total of 81%. So it can be concluded that the development of the Multiply Cards game as a medium for increasing learning in elementary schools is categorized as "very likely". This means that the media developed by the researcher can be used as a learning medium for arithmetic operations in elementary schools.
Development of Multiply Card as Multiplication Learning Media in Elementary Schools Evi Faujiah; Herlina Usman; Achmad Khomsin; Vina Shelfiana
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 2 No. 3 (2022): November 2022 : Jurnal Pendidikan dan Kebudayaan (JURDIKBUD)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v2i3.768

Abstract

This study aims to develop the Multiply Cards game as a medium for learning mathematics in additional material in elementary schools that is interesting, metacognitive, and connection-based. This type of research is research and development (R&D) according to the ADDIE development model which consists of five stages, namely: analysis, design, development, implementation, and evaluation. The subjects of this study were class students at SDN Mekarsari 5, Kec II.Cimanggis, Depok City. The research tools consisted of material expert validation instruments, media expert validation instruments, teacher validation instruments, and student and teacher response questionnaires. Based on the evaluation of the validity test, the validation results of the material experts were considered "very feasible" with a total of 85% and the results of the media expert validation were 89%, while the teacher's validation was obtained with a total of 81%. So it can be concluded that the development of the Multiply Cards game as a medium for increasing learning in elementary schools is categorized as "very likely". This means that the media developed by the researcher can be used as a learning medium for arithmetic operations in elementary schools.
Development of Multiply Card as Multiplication Learning Media in Elementary Schools Evi Faujiah; Herlina Usman; Achmad Khomsin; Vina Shelfiana
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 2 No. 3 (2022): November 2022 : Jurnal Pendidikan dan Kebudayaan (JURDIKBUD)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v2i3.768

Abstract

This study aims to develop the Multiply Cards game as a medium for learning mathematics in additional material in elementary schools that is interesting, metacognitive, and connection-based. This type of research is research and development (R&D) according to the ADDIE development model which consists of five stages, namely: analysis, design, development, implementation, and evaluation. The subjects of this study were class students at SDN Mekarsari 5, Kec II.Cimanggis, Depok City. The research tools consisted of material expert validation instruments, media expert validation instruments, teacher validation instruments, and student and teacher response questionnaires. Based on the evaluation of the validity test, the validation results of the material experts were considered "very feasible" with a total of 85% and the results of the media expert validation were 89%, while the teacher's validation was obtained with a total of 81%. So it can be concluded that the development of the Multiply Cards game as a medium for increasing learning in elementary schools is categorized as "very likely". This means that the media developed by the researcher can be used as a learning medium for arithmetic operations in elementary schools.
PENERAPAN MODEL PEMBELAJARAN MAKE A MATCH UNTUK MENINGKATKAN PROSES PEMBELAJARAN SISWA SEKOLAH DASAR JUNTINYUAT INDRAMAYU Ahmad Fauzan; Akhmad Rifa; Vina Shelfiana
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 2 (2022): April
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v11i2.8856

Abstract

This article discusses how the application of the Make a Match learning model in improving the students’ learning processes and activities in natural sciences learning for the fourth grade of the elementary school Juntinyuat in Indramayu. The research method used was a Classroom Action Research (CAR) by applying the Kemmis and Mc Taggart model, which was conducted in two cycles. Data collection techniques include observation, documentation, and tests. The research subjects involved 21 students of Class IV. The data analysis technique applied was Milles & Huberman’s technique, which included data collection, data display, data reduction, and drawing conclusions. The results showed that the Make a Match learning method was able to improve the students’ learning process for the fourth grade of the elementary school in Juntinyuat in natural sciences learning. It could be seen from the average value of post-test in cycle 2 was 70.95, which was greater than the average value of post-test cycle 1 was 60.47 and the average value of pretest was 53.57 with the value of 70 as the KKM value. In addition, the percentage of learning completeness in cycle 2 was 85.70% higher than in cycle 1 52.80% and pretest was 23.80% and KKM was 70%. Based on the research results, the Make a Match learning model could be tried and applied by teachers in the learning process in their classrooms, either both for science lessons or other lessons, either both in grade IV of elementary school or in other classes, and either both in elementary school or in junior high school. In addition, the researcher invites further research and recommends other teachers to be motivated to conduct research and improvements to improve the learning process in the classroom by applying various models and learning media that are good, creative, innovative, and fun for students