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PEMBELAJARAN STEAM DI SEKOLAH DASAR : IMPLEMENTASI DAN TANTANGAN Berliany Nuragnia; Nadiroh; Herlina Usman
Jurnal Pendidikan dan Kebudayaan Vol. 6 No. 2 (2021)
Publisher : Badan Standar, Kurikulum, dan Asesmen Pendidikan, Kemendikdasmen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24832/jpnk.v6i2.2388

Abstract

Pembelajaran STEAM berperan penting dalam pendidikan abad 21. Guru sebagai salah satu aspek kunci dari implementasi pendidikan memegang peran penting dalam pelaksanaan pembelajaran STEAM. Penelitian ini bertujuan untuk mengeksplor implementasi pembelajaran STEAM di sekolah dasar dan tantangan apa saja yang dihadapi guru sekolah dasar dalam implementasi STEAM. Penelitian ini merupakan penelitian kuantitatif deskriptif dengan metode survei. Sebanyak 32 guru sekolah dasar daerah Jawa Barat dan Banten menjadi partisipan dalam penelitian ini. Proses pengumpulan data dilakukan melalui angket mengenai implementasi pembelajaran STEAM dan tantangan pembelajaran STEAM. Hasil penelitian menunjukan bahwa guru telah mengimplementasikan pembelajaran STEAM dengan mempraktikkan pembelajaran yang berpusat kepada peserta didik, pembelajaran dengan model inkuiri dan berbasis masalah, evaluasi, refleksi, kolaborasi, serta melaksanakan pembelajaran yang terintegrasi baik secara konten maupun keterampilan. Adapun tantangan yang diungkapkan guru dalam implementasi pembelajaran STEAM adalah tantangan pedagogik, teknis, fasilitas, sumber pembelajaran STEAM dan waktu pelaksanaan STEAM. Dapat disimpulkan bahwa guru telah melaksanakan kegiatan pembelajaran yang mengarah pada pembelajaran STEAM. Akan tetapi, perlu diadakan pelatihan teknis untuk guru berkaitan dengan teknis implementasi STEAM dan penyediaan fasilitas penunjang terutama fasilitas berbasis teknologi untuk mendukung implementasi STEAM di sekolah dasar.
Analisis Keterampilan Membaca Permulaan Siswa Sekolah Dasar Ade Sabrina; Herlina Usman; Siti Fatimah Azzahra
Jurnal Pacu Pendidikan Dasar Vol 2 No 2 (2022): Desember 2022
Publisher : PGSD UNU NTB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22021/pacu.v2i2.287

Abstract

The purpose of this study is to know the factors that lead to low competence in reading students and low reading activities in schools and at home. This type of research is qualitative with this type of case study. The subject of this study is a 1st grader sdit az zahra who is having difficulty reading. The data-collection techniques used in the research include observation, interviews, and documentation. The data validation used on this research was source triangulation. The result of this study is low on reading competence because of psychological factors and family environment. The psychological factor of the student himself is not interested in reading and socio and emotional maturity and adaptation. Student activity in school life is not confident to speak up and appear before the class but when socializing with his or her classmates tends to be very active. While in his daily home activity the student who was always on his cell phone at home and rarely asked for studying and revisiting at home.Keyword: Reading, Skills, Factors
Theoretical Aspects of Social Sensitivity in the Study of Social Ecology in Elementary Education Pajar Sugilar; Nadiroh; Herlina Usman
International Conference on Elementary Education Vol. 5 No. 1 (2023): Proceeding The 5th International Conference in Elementary Education
Publisher : Elementary Education Study Program School of Postgraduate Studies Universitas Pendidikan Indonesia in collaboration with UPI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Social sensitivity is defined as the level of individual concern for others. Social sensitivity is a person's ability to react quickly and appropriately to certain social objects or situations around them. The environment around the child will greatly affect the child's social sensitivity. Contemporary social problems caused by current scientific and technological developments are a lack of social sensitivity. Most people in this era tend to be more selfish or individualistic. Whereas in principle, humans are social beings who cannot live without the help of other humans. Social sensitivity is able to improve a person's ability to make moral judgments, moral decision-making, and moral actions which are then applied in everyday life. form a person who has a high social awareness spirit. Social sensitivity starts from an adult person, and is able to direct it according to the moral values that exist in society. A person's personal maturity will be able to improve the quality of life he has both as an individual being and a social being. Therefore someone who is able to understand the moral values that exist in society will have a high level of social concern for the suffering of others and tends to have a high level of social sensitivity. The purpose of this research is to describe the aspects of social sensitivity in social ecological studies, namely empathy, prosociality and morality. Where this research method uses literature review which produces an overview of social sensitivity in social ecological studies in elementary schools.
Escalating Students' Vocabulary Through Semantic Mapping Learning Model Otoluwa, Moon Hidayati; Jolanda Debora Pilongo; Rosalin Tanaiyo; Herlina Usman
International Journal of Sustainable Applied Sciences Vol. 2 No. 3 (2024): March 2024
Publisher : MultiTech Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59890/ijsas.v2i3.1285

Abstract

The biggest obstacle for teachers and tutors is the lack of students' vocabulary. It causes students to feel difficulty understanding the meaning of English, particularly their performance in applying and developing four skills of English. Therefore, this research aims to enhance students' English vocabulary mastery through a semantic mapping learning model. This model was applied to seventh-grade students in the 7.2 class of MTs Al-Yusra Gorontalo, consisting of ten students. Classroom Action Research (CAR) was used as the method of this study. For collecting data, there are four phases of CAR used; they were planning, action, observation, and reflection. Two cycles were applied in this study because the first cycle did not improve students' vocabulary. Based on the data finding on cycle one, the scoring average of students' task results was 56,2. It is because 80% of students still got a low score, and 20% got a perfect score. The content of the task was about the questions of material "Noun". Then, in cycle two, it was applied by involving students in the classroom action; they were asked to present the result of their group discussion of semantic mapping of Noun material. After that, they did the second task, and the average of their score was 79,5. It could be concluded that the semantic mapping model greatly affected the students' mastery of the vocabulary taught by the teacher.
PENGEMBANGAN E-LKPD BERBASIS PROBLEM BASED LEARNING (PBL) PADA PEMBELAJARAN IPA DI SEKOLAH DASAR shinta sunny; Herlina Usman; Monica Bellandina A; Ananda Putri
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 2 No. 3 (2022): November 2022 : Jurnal Pendidikan dan Kebudayaan (JURDIKBUD)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v2i3.703

Abstract

This study aims to develop electronic Student Worksheets based on Problem Based Learning (PBL) in science learning on ecosystem material for fifth-grade elementary school students and also to determine the feasibility of electronic Student Worksheets based on Problem Based Learning (PBL). The research method used is Research and Development or R&D. The research model used is Borg and Gall. The Borg and Gall model applies ten stages of research and development, according to Effendi and Hendriyani, these stages are (1) research and information collecting, (2) planning, (3) developing preliminary product, (4) preliminary field testing, (5) main product revision, (6) main field testing, (7) operational product revision, (8) operational field testing, (9) final product revision, (10) dissemination and implementation. Due to various aspects of consideration, including cost and time, the simplification of research and development is carried out only up to the ninth stage. The instruments for collecting data were expert test questionnaires and student response questionnaires. The expert test process was carried out on media experts and science material experts. The validation result of the media expert test was 84% so it could be said to be "very feasible", while the validation result of the science material expert test was 94.2% so it was classified as "very feasible". All expert validation results are averaged and the average validation result is 89.4%. This shows that the media is included in the "very decent" category. Furthermore, the product was implemented for 50 grade V students at SDN 21 Palembang for the 2022/2023 academic year. The results of the data from the student response questionnaire were averaged and averaged and the student response results were 90.98%. Thus, the Electronic Student Worksheets based on Problem Based Learning (PBL) that were developed were declared very suitable for use as learning media for class V science on ecosystem material.
MENINGKATKAN HASIL BELAJAR MATEMATIKA DENGAN PENDEKATAN STEAM DI SEKOLAH DASAR Kartikasari; Herlina Usman; Resi Ratna Suminar; Nuryani
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 2 No. 3 (2022): November 2022 : Jurnal Pendidikan dan Kebudayaan (JURDIKBUD)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v2i3.731

Abstract

This study aims to improve the learning outcomes of mathematics students in grades VI (SDN Kampungsawah 01, District Rumpin) with this type of action research. The subjects in this study were sixth grade students at SDN Kampungsawah 01 for the academic year 2022–2023, with a total of 28 students, consisting of 10 male students and 18 female students. Data obtained through tests, observations, and documentation Data analysis techniques using qualitative descriptive analysis According to the data analysis results, there was an increase in learning management by teachers, learning activities, and student learning outcomes from cycles I, II, and III, with each cycle obtaining the value of aspects of learning management by teachers in the observation phase at intervals of 2.12 with a predicate of "good enough," then increasing to 2.76 with a predicate of "good," 3.14 with a predicate of "good," and 3.5 with a predicate of "very good."At the observation stage, it was predicted that things would go well by 25%, and in cycle I it increased to 46.42% predicted good, then in cycles II and III it increased to 35.71% and 64.28% predicted very well.Learning outcomes have improved, particularly at the observation stage, where 21.41% are completed, cycle I is 53.57%, cycle II is 71.43%, and cycle III is 100%.Thus, it can be concluded that the application of the STEAM approach (Science, Technology, Engineering, Arts, and Mathematics), assisted by the Geogebra application, can improve the results of the mathematics learning of fifth grade students in SDN Kampungsawah 01, Rumpin District.
Pengembangan Media Pembelajaran e-Flashcard Berbasis Website untuk Pembelajaran IPA SD Fahira Arsyaf; Herlina Usman; Maryam Aunurrahim; Sri Yulianingsih
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 2 No. 3 (2022): November 2022 : Jurnal Pendidikan dan Kebudayaan (JURDIKBUD)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v2i3.756

Abstract

This study aims to develop learning media in the form of website-based e-flashcards for natural science learning in elementary school that are valid, practical, and effective. The research method uses the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). This study involved one sample group from SD Negeri 98 Pekanbaru. The research instrument consisted of content expert validation, media expert validation, design expert validation, test questions, and student response questionnaires. The data generated from data collection using instruments then analyzed for validity, practicality, and effectiveness. The results of the analysis obtained are: (1) the mean content expert validation value is 4.3 with very valid criteria; (2) the mean media expert validation score is 4.5 with very valid criteria; (3) the mean value of the design expert validation is 3.9 with valid criteria; (4) the average score of student test results is 85,92 with good criteria; and (5) the average student response score is 4,38 with the very practical criteria. It can be concluded that the of website-based e-flashcards for natural science learning in elementary school fulfilled the valid, practical, and effective criteria.
Development of Multiply Card as Multiplication Learning Media in Elementary Schools Evi Faujiah; Herlina Usman; Achmad Khomsin; Vina Shelfiana
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 2 No. 3 (2022): November 2022 : Jurnal Pendidikan dan Kebudayaan (JURDIKBUD)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v2i3.768

Abstract

This study aims to develop the Multiply Cards game as a medium for learning mathematics in additional material in elementary schools that is interesting, metacognitive, and connection-based. This type of research is research and development (R&D) according to the ADDIE development model which consists of five stages, namely: analysis, design, development, implementation, and evaluation. The subjects of this study were class students at SDN Mekarsari 5, Kec II.Cimanggis, Depok City. The research tools consisted of material expert validation instruments, media expert validation instruments, teacher validation instruments, and student and teacher response questionnaires. Based on the evaluation of the validity test, the validation results of the material experts were considered "very feasible" with a total of 85% and the results of the media expert validation were 89%, while the teacher's validation was obtained with a total of 81%. So it can be concluded that the development of the Multiply Cards game as a medium for increasing learning in elementary schools is categorized as "very likely". This means that the media developed by the researcher can be used as a learning medium for arithmetic operations in elementary schools.
Analisis Kebutuhan Pengembangan Media Pembelajaran Berbasis Technological, Pedagogical, And Content Knowledge (Tpack) Untuk Meningkatkan Hasil Belajar Siswa Sekolah Dasar Nurhasanah, Fia Aprillia; Herlina Usman
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 3 No. 3 (2023): November : Jurnal Pendidikan dan Kebudayaan (JURDIKBUD)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v3i3.2553

Abstract

This study aims to analyze and identify the needs of elementary school students for learning media used in learning mathematics. This research method uses Research and Development with the ADDIE approach. The stages of this approach begin with analyzing the needs of mathematics learning media, learning media design, learning media development, implementation and evaluation. In the needs analysis using research objects 30 elementary school students and class teachers. The data collection techniques used are observation, interviews and questionnaires. This research produces learning media products in the form of Audio visual media in the form of learning animations based on (Technological, Pedagogical, Content, Knowledge) TPACK. The research tools consist of material expert validation instruments, media expert validation instruments, teacher validation instruments and student and teacher questionnaires. The media used by researchers can be used as learning media in elementary schools.
Analisis Kebutuhan Guru Dan Siswa Terhadap Pengembangan Bahan Ajar Lembar Kerja Peserta Didik Elektronik (E-Lkpd) Ipa Berbasis Liveworksheet Dengan Model Problem Based Learning Dwi Ummu, Aulia; Herlina Usman
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 3 No. 3 (2023): November : Jurnal Pendidikan dan Kebudayaan (JURDIKBUD)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v3i3.2562

Abstract

This research aims to analyze the needs of teachers and students in developing liveworksheet-based Electronic Science Student Worksheets using a Problem Based Learning (PBL) approach in an elementary school environment on the subject of light and sound (Seeing because of Light, Hearing because of Sound) for class V. Qualitative descriptive research with the ADDIE development model which consists of five stages, namely Analyze, Design, Development, Implementation, and Evaluation. In the needs analysis, the research subjects were 47 students and 2 class teachers. The data collection techniques used were interviews and questionnaires to collect data resulting from needs analysis. The research results show that the teaching materials used by 2 teachers are still monotonous/lack of variety. From the research results, it can be concluded that the live worksheet-based Electronic Science Student Worksheet using the Problem Based Learning (PBL) approach to light and sound can be used as a learning medium..