Astutik, Iin Dwi
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Improving Mathematical Critical Thinking Skill through STEM-PjBL: A Systematic Literature Review Setyawati, Rina Dwi; Pramasdyahsari, Agnita Siska; Astutik, Iin Dwi; Nusuki, Ukima; Aini, Sindi Nur; Arum, Julia Puspita; Widodo, Wahyu; Salmah, Ummy; Zuliah , Nafiatuz
International Journal of Research in STEM Education Vol. 4 No. 2 (2022): November Issue
Publisher : Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33830/ijrse.v4i2.1141

Abstract

Critical thinking is one of the important competencies in the twenty-first century that should be acquired. Therefore, there is a need to facilitate the students with the teaching approach and learning model that could improve this skill. One of the learning approaches that provide the students with the opportunity to think creatively is STEM-PjBL. Therefore, the purpose of the study is to describe the application of STEM-PjBL able to increase the critical thinking skills of the student. The SLR or Systematic Literature Review method was chosen to present a comprehensive and balanced summary of primary research results. The literature review was conducted through Google Scholar, Crossref, and Scopus. From 100 works of literature, 15 articles showed that PjBL STEM learning was able to improve critical thinking skills. This study examined 15 articles that were analyzed based on research methods, and the findings revealed that the application of STEM-PjBL could enhance the critical thinking skills of the student with the literature review method. Based on the existing data collection, it is analyzed through case studies that are the subject of discussion. The findings of the study revealed that: 1) the use of STEM-PjBL had a positive and significant impact on the critical thinking skills of students in each educational unit, including primary school, secondary schools, and high school; 2) the use of STEM-PjBL can help students improve their mathematical critical thinking skills; 3)  interpretation, analysis, inference, evaluation, explanation, and self-regulation are among the indicators recommended for use as a reference for students' mathematical critical thinking skills.
Developing engaging STEAM-geometry activities: Fostering mathematical creativity through the engineering design process using Indonesian cuisine context Pramasdyahsari, Agnita Siska; Rubowo, Maya Rini; Nindita, Velma; Astutik, Iin Dwi; Pant, Binod Prasad; Dahal, Niroj; Luitel, Bal Chandra
Jurnal Infinity Vol 14 No 1 (2025): VOLUME 14, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i1.p213-234

Abstract

Enhancing mathematical creativity requires more learning activities that foster creative thinking. However, teachers need more resources and activities to nurture students' creativity in mathematics effectively. Therefore, this study aimed to design STEAM-based geometry activities using the Engineering Design Process (EDP) to explore how such projects can enhance students' mathematical creativity. In this study, creativity focuses on how students use geometric principles to design Wingko Babat as an Indonesian cuisine, making culturally meaningful connections and solving design challenges. The study involved research and development using the analysis, design, development, implementation, and evaluation (ADDIE) model, continuing with a descriptive qualitative approach. The activities designed for the STEAM-Geometry projects allow students to think creatively and elaborate on the engineering design process. Through expert reviews that involved multiple educators, the design activities on the STEAM-Geometry project are reliable and valid. The findings show that the EDP on Geometry project enables students to think creatively. The findings imply that teaching geometry can develop the students' mathematical creativity through the engineering design process in STEAM activities. Furthermore, it indicates that the design activities encompass more than just understanding geometry; they also nurture creativity by applying STEAM principles in the engineering design process. Integrating STEAM principles within culturally meaningful, geometry-based tasks enhances students' critical thinking, creativity, collaboration, and real-world problem-solving skills, preparing them to tackle complex challenges beyond the scope of mathematics.
Developing engaging STEAM-geometry activities: Fostering mathematical creativity through the engineering design process using Indonesian cuisine context Pramasdyahsari, Agnita Siska; Rubowo, Maya Rini; Nindita, Velma; Astutik, Iin Dwi; Pant, Binod Prasad; Dahal, Niroj; Luitel, Bal Chandra
Jurnal Infinity Vol 14 No 1 (2025): VOLUME 14, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i1.p213-234

Abstract

Enhancing mathematical creativity requires more learning activities that foster creative thinking. However, teachers need more resources and activities to nurture students' creativity in mathematics effectively. Therefore, this study aimed to design STEAM-based geometry activities using the Engineering Design Process (EDP) to explore how such projects can enhance students' mathematical creativity. In this study, creativity focuses on how students use geometric principles to design Wingko Babat as an Indonesian cuisine, making culturally meaningful connections and solving design challenges. The study involved research and development using the analysis, design, development, implementation, and evaluation (ADDIE) model, continuing with a descriptive qualitative approach. The activities designed for the STEAM-Geometry projects allow students to think creatively and elaborate on the engineering design process. Through expert reviews that involved multiple educators, the design activities on the STEAM-Geometry project are reliable and valid. The findings show that the EDP on Geometry project enables students to think creatively. The findings imply that teaching geometry can develop the students' mathematical creativity through the engineering design process in STEAM activities. Furthermore, it indicates that the design activities encompass more than just understanding geometry; they also nurture creativity by applying STEAM principles in the engineering design process. Integrating STEAM principles within culturally meaningful, geometry-based tasks enhances students' critical thinking, creativity, collaboration, and real-world problem-solving skills, preparing them to tackle complex challenges beyond the scope of mathematics.
Developing engaging STEAM-geometry activities: Fostering mathematical creativity through the engineering design process using Indonesian cuisine context Pramasdyahsari, Agnita Siska; Rubowo, Maya Rini; Nindita, Velma; Astutik, Iin Dwi; Pant, Binod Prasad; Dahal, Niroj; Luitel, Bal Chandra
Jurnal Infinity Vol 14 No 1 (2025): VOLUME 14, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i1.p213-234

Abstract

Enhancing mathematical creativity requires more learning activities that foster creative thinking. However, teachers need more resources and activities to nurture students' creativity in mathematics effectively. Therefore, this study aimed to design STEAM-based geometry activities using the Engineering Design Process (EDP) to explore how such projects can enhance students' mathematical creativity. In this study, creativity focuses on how students use geometric principles to design Wingko Babat as an Indonesian cuisine, making culturally meaningful connections and solving design challenges. The study involved research and development using the analysis, design, development, implementation, and evaluation (ADDIE) model, continuing with a descriptive qualitative approach. The activities designed for the STEAM-Geometry projects allow students to think creatively and elaborate on the engineering design process. Through expert reviews that involved multiple educators, the design activities on the STEAM-Geometry project are reliable and valid. The findings show that the EDP on Geometry project enables students to think creatively. The findings imply that teaching geometry can develop the students' mathematical creativity through the engineering design process in STEAM activities. Furthermore, it indicates that the design activities encompass more than just understanding geometry; they also nurture creativity by applying STEAM principles in the engineering design process. Integrating STEAM principles within culturally meaningful, geometry-based tasks enhances students' critical thinking, creativity, collaboration, and real-world problem-solving skills, preparing them to tackle complex challenges beyond the scope of mathematics.
Developing engaging STEAM-geometry activities: Fostering mathematical creativity through the engineering design process using Indonesian cuisine context Pramasdyahsari, Agnita Siska; Rubowo, Maya Rini; Nindita, Velma; Astutik, Iin Dwi; Pant, Binod Prasad; Dahal, Niroj; Luitel, Bal Chandra
Jurnal Infinity Vol 14 No 1 (2025): VOLUME 14, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i1.p213-234

Abstract

Enhancing mathematical creativity requires more learning activities that foster creative thinking. However, teachers need more resources and activities to nurture students' creativity in mathematics effectively. Therefore, this study aimed to design STEAM-based geometry activities using the Engineering Design Process (EDP) to explore how such projects can enhance students' mathematical creativity. In this study, creativity focuses on how students use geometric principles to design Wingko Babat as an Indonesian cuisine, making culturally meaningful connections and solving design challenges. The study involved research and development using the analysis, design, development, implementation, and evaluation (ADDIE) model, continuing with a descriptive qualitative approach. The activities designed for the STEAM-Geometry projects allow students to think creatively and elaborate on the engineering design process. Through expert reviews that involved multiple educators, the design activities on the STEAM-Geometry project are reliable and valid. The findings show that the EDP on Geometry project enables students to think creatively. The findings imply that teaching geometry can develop the students' mathematical creativity through the engineering design process in STEAM activities. Furthermore, it indicates that the design activities encompass more than just understanding geometry; they also nurture creativity by applying STEAM principles in the engineering design process. Integrating STEAM principles within culturally meaningful, geometry-based tasks enhances students' critical thinking, creativity, collaboration, and real-world problem-solving skills, preparing them to tackle complex challenges beyond the scope of mathematics.
Development of PJBL-STEM based E-books Assisted by Geometry Calculator to Foster Students' Critical Thinking Ability Astutik, Iin Dwi; Pramasdyahsari, Agnita Siska; Setyawati, Rina Dwi
Kreano, Jurnal Matematika Kreatif-Inovatif Vol. 15 No. 1 (2024): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : UNNES JOURNAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/eddrkj25

Abstract

A characteristic of students in 21st century learning is critical thinking, having the ability & willingness to digital literacy, ICT and new media, as well as adaptive and flexible initiative. However, currently, junior high school students' critical thinking abilities are still at a low level. Therefore, this research aims to develop e-book mathematics learning media based on PjBL-STEM assisted by Geometry Calculator to improve students' critical thinking skills. This type of research is research and development using the ADDIE development model which includes five stages, namely analysis, design, development, implementation and evaluation. The research subject was MTs NU Mranggen class VIII. The research instruments were material validation questionnaires, media validation questionnaires, and student critical thinking tests. The research results showed that (1) The media was declared suitable for use according to material experts, the validity level of the three material experts was 82%, 86% and 93%, while the validity level of the two media experts was 86% and 92%. (2) The average score for the experimental class was 81.04 while the control class was 64.96, so the learning media was declared effective. This research is very useful for improving students' critical thinking skills through developing a PjBL-STEM based e-book with the help of a Geometry Calculator on circle material used in learning. The unique thing about this research is that it is easier for students to learn because they use e-books which can be read anywhere and anytime. Apart from that, the e-book contains the PjBL-STEM learning method with the help of a Geometry Calculator which can make it easier for students in the learning process. Suatu karakteristik siswa pada pembelajaran abad 21 yaitu berpikir kritis, memiliki kemampuan & kemauan literasi digital, ICT dan media baru, serta terinisiatif yang adaptif dan fleksibel. Namun saat ini, kemampuan berpikir kritis siswa SMP masih pada tingkatan rendah. Oleh karena itu, penelitian ini bertujuan untuk mengembangkan media pembelajaran matematika e-book berbasis PjBL-STEM berbantuan Geometry Calculator untuk meningkatkan kemampuan berpikir kritis siswa. Jenis penelitian ini adalah penelitian dan pengembangan dengan menggunakan model pengembangan ADDIE yang meliputi lima tahapan yaitu analisis, desain, pengembangan, implementasi dan evaluasi. Subjek penelitian adalah MTs NU Mranggen kelas VIII. Instrumen penelitian berupa validasi angket materi, validasi angket media, dan tes berpikir kritis siswa. Hasil penelitian menunjukkan bahwa (1) Media dinyatakan layak pakai menurut ahli materi, tingkat validitas ketiga ahli materi adalah 82%, 86% dan 93%, sedangkan tingkat validitas kedua ahli media adalah 86% dan 92 %. (2) Hasil nilai rata-rata kelas eksperimen 81,04 sedangkan kelas kontrol 64,96 sehingga media pembelajaran dinyatakan efektif. Penelitian ini sangat berguna untuk meningkatkan kemampuan berpikir kritis siswa melalui pengembangan e-book berbasis PjBL-STEM berbantuan Geometry Calculator terhadap materi lingkaran yang digunakan dalam pembelajaran. Hal unik dari penelitian ini yaitu siswa lebih mudah untuk belajar karena menggunakan e-book yang dapat dibaca dimanapun dan kapanpun. Selain itu, e-book tersebut di dalamnya memuat metode pembelajaran PjBL-STEM yang berbantuan Geometry Calculator yang dapat memudahkan siswa dalam proses pembelajaran.