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Developing engaging STEAM-geometry activities: Fostering mathematical creativity through the engineering design process using Indonesian cuisine context Pramasdyahsari, Agnita Siska; Rubowo, Maya Rini; Nindita, Velma; Astutik, Iin Dwi; Pant, Binod Prasad; Dahal, Niroj; Luitel, Bal Chandra
Jurnal Infinity Vol 14 No 1 (2025): VOLUME 14, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i1.p213-234

Abstract

Enhancing mathematical creativity requires more learning activities that foster creative thinking. However, teachers need more resources and activities to nurture students' creativity in mathematics effectively. Therefore, this study aimed to design STEAM-based geometry activities using the Engineering Design Process (EDP) to explore how such projects can enhance students' mathematical creativity. In this study, creativity focuses on how students use geometric principles to design Wingko Babat as an Indonesian cuisine, making culturally meaningful connections and solving design challenges. The study involved research and development using the analysis, design, development, implementation, and evaluation (ADDIE) model, continuing with a descriptive qualitative approach. The activities designed for the STEAM-Geometry projects allow students to think creatively and elaborate on the engineering design process. Through expert reviews that involved multiple educators, the design activities on the STEAM-Geometry project are reliable and valid. The findings show that the EDP on Geometry project enables students to think creatively. The findings imply that teaching geometry can develop the students' mathematical creativity through the engineering design process in STEAM activities. Furthermore, it indicates that the design activities encompass more than just understanding geometry; they also nurture creativity by applying STEAM principles in the engineering design process. Integrating STEAM principles within culturally meaningful, geometry-based tasks enhances students' critical thinking, creativity, collaboration, and real-world problem-solving skills, preparing them to tackle complex challenges beyond the scope of mathematics.
Developing engaging STEAM-geometry activities: Fostering mathematical creativity through the engineering design process using Indonesian cuisine context Pramasdyahsari, Agnita Siska; Rubowo, Maya Rini; Nindita, Velma; Astutik, Iin Dwi; Pant, Binod Prasad; Dahal, Niroj; Luitel, Bal Chandra
Jurnal Infinity Vol 14 No 1 (2025): VOLUME 14, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i1.p213-234

Abstract

Enhancing mathematical creativity requires more learning activities that foster creative thinking. However, teachers need more resources and activities to nurture students' creativity in mathematics effectively. Therefore, this study aimed to design STEAM-based geometry activities using the Engineering Design Process (EDP) to explore how such projects can enhance students' mathematical creativity. In this study, creativity focuses on how students use geometric principles to design Wingko Babat as an Indonesian cuisine, making culturally meaningful connections and solving design challenges. The study involved research and development using the analysis, design, development, implementation, and evaluation (ADDIE) model, continuing with a descriptive qualitative approach. The activities designed for the STEAM-Geometry projects allow students to think creatively and elaborate on the engineering design process. Through expert reviews that involved multiple educators, the design activities on the STEAM-Geometry project are reliable and valid. The findings show that the EDP on Geometry project enables students to think creatively. The findings imply that teaching geometry can develop the students' mathematical creativity through the engineering design process in STEAM activities. Furthermore, it indicates that the design activities encompass more than just understanding geometry; they also nurture creativity by applying STEAM principles in the engineering design process. Integrating STEAM principles within culturally meaningful, geometry-based tasks enhances students' critical thinking, creativity, collaboration, and real-world problem-solving skills, preparing them to tackle complex challenges beyond the scope of mathematics.
Developing engaging STEAM-geometry activities: Fostering mathematical creativity through the engineering design process using Indonesian cuisine context Pramasdyahsari, Agnita Siska; Rubowo, Maya Rini; Nindita, Velma; Astutik, Iin Dwi; Pant, Binod Prasad; Dahal, Niroj; Luitel, Bal Chandra
Jurnal Infinity Vol 14 No 1 (2025): VOLUME 14, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i1.p213-234

Abstract

Enhancing mathematical creativity requires more learning activities that foster creative thinking. However, teachers need more resources and activities to nurture students' creativity in mathematics effectively. Therefore, this study aimed to design STEAM-based geometry activities using the Engineering Design Process (EDP) to explore how such projects can enhance students' mathematical creativity. In this study, creativity focuses on how students use geometric principles to design Wingko Babat as an Indonesian cuisine, making culturally meaningful connections and solving design challenges. The study involved research and development using the analysis, design, development, implementation, and evaluation (ADDIE) model, continuing with a descriptive qualitative approach. The activities designed for the STEAM-Geometry projects allow students to think creatively and elaborate on the engineering design process. Through expert reviews that involved multiple educators, the design activities on the STEAM-Geometry project are reliable and valid. The findings show that the EDP on Geometry project enables students to think creatively. The findings imply that teaching geometry can develop the students' mathematical creativity through the engineering design process in STEAM activities. Furthermore, it indicates that the design activities encompass more than just understanding geometry; they also nurture creativity by applying STEAM principles in the engineering design process. Integrating STEAM principles within culturally meaningful, geometry-based tasks enhances students' critical thinking, creativity, collaboration, and real-world problem-solving skills, preparing them to tackle complex challenges beyond the scope of mathematics.
Developing engaging STEAM-geometry activities: Fostering mathematical creativity through the engineering design process using Indonesian cuisine context Pramasdyahsari, Agnita Siska; Rubowo, Maya Rini; Nindita, Velma; Astutik, Iin Dwi; Pant, Binod Prasad; Dahal, Niroj; Luitel, Bal Chandra
Jurnal Infinity Vol 14 No 1 (2025): VOLUME 14, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i1.p213-234

Abstract

Enhancing mathematical creativity requires more learning activities that foster creative thinking. However, teachers need more resources and activities to nurture students' creativity in mathematics effectively. Therefore, this study aimed to design STEAM-based geometry activities using the Engineering Design Process (EDP) to explore how such projects can enhance students' mathematical creativity. In this study, creativity focuses on how students use geometric principles to design Wingko Babat as an Indonesian cuisine, making culturally meaningful connections and solving design challenges. The study involved research and development using the analysis, design, development, implementation, and evaluation (ADDIE) model, continuing with a descriptive qualitative approach. The activities designed for the STEAM-Geometry projects allow students to think creatively and elaborate on the engineering design process. Through expert reviews that involved multiple educators, the design activities on the STEAM-Geometry project are reliable and valid. The findings show that the EDP on Geometry project enables students to think creatively. The findings imply that teaching geometry can develop the students' mathematical creativity through the engineering design process in STEAM activities. Furthermore, it indicates that the design activities encompass more than just understanding geometry; they also nurture creativity by applying STEAM principles in the engineering design process. Integrating STEAM principles within culturally meaningful, geometry-based tasks enhances students' critical thinking, creativity, collaboration, and real-world problem-solving skills, preparing them to tackle complex challenges beyond the scope of mathematics.
Sudut Pandang Konsumer, Supervisor, dan Design Engineers Mengenai Sistem Plumbing Perumahan Rosyadi, Asyroful Ibad; Nindita, Velma; Wibawa, Baju Arie
UMPAK : Jurnal Arsitektur dan Lingkungan Binaan Vol 6, No 2 (2023): September
Publisher : Program Studi Arsitektur, Fakultas Teknik dan Informatika, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/umpak.v6i2.19673

Abstract

Sistem perpipaan (plumbing) adalah sistem saluran air pada sebuah gedung atau rumah yang terdiri dari air bersih, air limbah, dan air hujan. Mengingat pentingnya hal ini, pengetahuan tentang sistem plambing perlu dimiliki oleh setiap stakeholder. Tujuan dari penelitian ini adalah untuk mengetahui persepsi konsumen, pengawas, dan pengetahuan perencana terhadap sistem plambing pada perumahan rakyat dan juga untuk mengetahui kondisi sistem plambing yang terpasang pada perumahan tersebut. Metode penelitian yang digunakan dalam penelitian ini adalah deskriptif kualitatif dengan data primer berdasarkan hasil survei terhadap pengembang perumahan rakyat di Solo, dan Semarang. Hasil penelitian menunjukkan bahwa pengetahuan konsumen tentang sistem plambing pada bangunan rumah kurang baik. Sementara itu, pengetahuan perencana dan pengawas rumah tentang sistem perpipaan sudah baik. Perencana dan pengawas bangunan tahu bahwa ada peraturan dan standar mengenai sistem dan peralatan plambing. Namun, standar nasional SNI 8153:2015 tentang sistem plambing belum sepenuhnya diterapkan diperumahan. Penyediaan rumah dengan harga terjangkau berdampak pada penggunaan peralatan dan sistem plambing. Karena pertimbangan biaya produksi pembangunan dan harga jual rumah, Spesifikasi Peralatan yang digunakan belum dapat secara optimal memenuhi standar yang ada.
Upaya Penyediaan Air Baku Melalui Peningkatan Infrastruktur Sumber Daya Air di Wilayah Sungai (WS) Jratunseluna Berdasarkan Sustainable Development Goals (SDG’s) Afifah, Risdiana Cholifatul; Ikhwanudin, Ikhwanudin Ikhwanudin; Anggorowati, Adriana Anteng; Husodo, Ibnu Toto; Nindita, Velma
Widya Teknik Vol. 24 No. 2 (2025): November
Publisher : Fakultas Teknik, Universitas Katolik Widya Mandala Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33508/wt.v24i2.6146

Abstract

Sustainable Development Goals (SDGs) adalah lanjutan dari Program Millenium Development Goals (MDGs). MDGs) adalah upaya untuk meningkatkan kehidupan masyarakat termiskin di dunia melalui 8 tujuan pembangunan, sedangkan SDGs memiliki 17 tujuan pembangunan berkelanjutan dengan 169 target, cakupannya lebih luas dari MDGs. Meskipun SDGs memiliki 17 tujuan utama, fokus pada artikel ini adalah air bersih dan sanitasi layak. Tujuan dari penelitian ini adalah untuk mengidentifikasi neraca air baku di WS Jratunseluna dan upaya-upaya meningkatkan kualitas air baku guna menunjang ketercapaian Target SDG's Tahun 2030. Metode yang dipilih adalah kualitatif, dengan data utama dikumpulkan melalui survei literatur dari berbagai sumber, termasuk buku, jurnal ilmiah, artikel, dan internet. Untuk melakukan review, peneliti akan menyelidiki jurnal-jurnal tertentu secara menyeluruh dan metodis menggunakan protokol yang telah ditetapkan. Berdasarkan analisa yang telah dilakukan, dapat diambil kesimpulan bahwa dengan kebutuhan total air baku di WS Jratunseluna pada awal tahun simulasi (2023) sebesar 50,57 m3/dt ternyata masih defisit dengan suplai yang dapat dilakukan hanya sebesar 48,77 m3/dt. Setelah dilakukan upaya penambahan dan optimalisasi infrastruktur air baku, dapat diprediksikan meningkatkan suplai hingga 62,79 m3/dt pada Tahun 2033 dengan berbagai kegiatan yang dilakukan. Sehingga diklaim dapat menutup defisit air yang terjadi pada awal tahun simulasi.