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Diagnosis Kesulitan Belajar Siswa pada Materi Aritmatika Sosial Kelas VII SMPN 7 Sinjai Sari, Fahmita; Nurfiana; Fadiyah, Faiza; Nurjannah; Heriyanti, Anggy
Prosiding Seminar Nasional Fakultas Tarbiyah dan Ilmu Keguruan IAIM Sinjai Vol 2 (2023): Volume 2 Tahun 2023
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan (FTIK) Institut Agama Islam Muhammadiyah Sinjai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47435/sentikjar.v2i0.1838

Abstract

The purpose of this study was to determine students' learning difficulties in social arithmetic material in terms of structured knowledge. The subjects of this study were two seventh grade students with the lowest scores at SMP Negeri 7 Sinjai. This research method is a qualitative research with a case study approach. Data collection techniques used are observation, diagnostic tests, interviews, and documentation. The results of this study indicate that there are four types of learning difficulties, namely (1) students do not write down what is known and asked in the problem (2) students have difficulty identifying arithmetic operations according to what is asked; (3) reflected in the student's error in determining the formula; (4) students' difficulties in the calculation process. This shows that students cannot apply the formula correctly. Students also have no conclusions that can be drawn from the answers to the problems.
Quizizz Application-Based Interactive Learning Media Development Workshop for Junior High School Teacher Fadiyah, Faiza; Fuadi, Anis; Nurjannah, Nurjannah; Irmayanti, Irmayanti; Lita, Wang
Pengabdian: Jurnal Abdimas Vol. 1 No. 2 (2023)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (366.506 KB) | DOI: 10.55849/abdimas.v1i2.157

Abstract

Background. The thing that makes learning boring is learning that is monotonous and does not use learning media. This digital era requires teachers to use digital-based and interactive media. One application that can be used in learning is quizizz. This application resembles learning that is packaged in the form of games so that students are very happy to participate in learning. Purpose. This activity aims to develop interactive learning media based on the Quizizz application for junior high school teachers in Sinjai besides teachers and students can implement fun and enjoyable learning. Method. The method used in this activity is the Workshop. This activity was carried out at the UPTD SMPN 6 Sinjai where at this school teachers were still minimal in using computer-assisted learning media. The learning media developed is application-based media (Quiziz application). The stages of implementing activities are planning, implementation and evaluation. This planning was carried out by observing at SMPN 6 Sinjai and socializing with the school principal and teachers. The implementation carried out is the delivery of materials and practices in developing Quizizz-based media. While the evaluation is the participants giving an assessment of this workshop activity. Results. The results achieved in this activity were that the workshop participant teachers had increased their understanding of learning media by using the Quizizz application and were able to apply it in learning. Conclusion. In conclusion, this quizizz application can make it easier for teachers to develop digital-based learning media and make learning more enjoyable for students.