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Keefektifan Model Pembelajaran Cooperative Learning Tipe Teams Games Tournament Terhadap Keterampilan Kolaboratif Siswa Fahrunnisah, Fadiah; Karma, I Nyoman; Indraswati, Dyah
Journal of Classroom Action Research Vol. 6 No. 3 (2024): Agustus 2024
Publisher : Program Studi Magister Pendidikan IPA, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcar.v6i3.8903

Abstract

Penelitian ini bertujuan untuk mengetahui keefektifan model pembelajaran cooperative learning tipe team games tournament terhadap keterampilan kolaboratif siswa kelas IV di SD Negeri 1 Labuhan Mapin. Jenis penelitian yang digunakan adalah Quasi Experiment dengan desain Nonequivalent Control Group Design. Populasi penelitian ini yaitu seluruh siswa kelas IV SD Negeri 1 Labuhan Mapin berjumlah 40 siswa dan teknik dalam meetukan kelompok sampel yaitu teknik non probability sampling dengan jenis purposive sampling . Teknik pengumpulan data dilakukan menggunakan lembar observasi untuk mengukur keterlaksanaan model pembelajaran cooperative learning tipe team games tournament dan lembar angket untuk mengukur keterampilan kolaboratif siswa. Hasil observasi keterlaksanaan model pembelajaran cooperative learning tipe team games tournament memperoleh nilai rata-rata sebesar 83,3% dan termasuk kategori sangat aktif yang berarti keterlaksanaan pembelajaran sudah dilakukan sangat baik. Teknik  analisis  data yang digunakan adalah uji prasyarat (normallitas dan homogenitas), uji hipotesis menggunakan uji Independent  Sample  T  Test, uji N-Gain, dan effect  size Cohen’s d. Hasil  analisis diperoleh  skor  rata-rata posttest siswa  kelas  eksperimen  adalah  80,10  dan  kelas  kontrol  69,40. Pengujian hipotesis pada taraf signifikansi 5% diperoleh t-hitung = 3,529 sedangkan t tabel = 1,68595 Sehingga t hitung > t tabel dan diperoleh nilai sig 2 tailed 0,001 < 0,05 maka (Ha) diterima dan (Ho) ditolak. Hasil uji N-Gain  kelas ekperimen 0,69 dan kelas kontrol 0,38 berada dalam kategori sedang. Hasil uji effect  size Cohen’s d dengan perhitungan d=1,11 yang  berada  pada  kategori  efek  besar. Sehingga model pembelajaran cooperative learning tipe team games tournament efektif untuk meningkatkan keterampilan kolaboratif siswa kelas IV di SD Negeri 1 Labuhan Mapin.
Application of the Traditional Snakes and Ladders Game as an Indonesian Language Learning Media to Train Students' Language Skills in Elementary Schools Fahrunnisah, Fadiah
MANDALIKA : Journal of Social Science Vol. 3 No. 1 (2025): February
Publisher : Balai Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56566/mandalika.v3i1.177

Abstract

In learning Indonesian, there are four good language skills that every student must have. Good language skills are one of the most important things in everyday life, so students should not only be taught about the theory conveyed through teacher explanations, it can make the learning atmosphere boring and the learning atmosphere less active, but they should also Teachers can make learning and learning models more effective so that they master, understand and can help train their language skills. Researchers here use literature study methods which require a deep thought process and insight. Namely by collecting data specifically through gathering information from books, trusted written sources related to the topic being researched, journals, and scientific publications. The data source used was obtained indirectly. One example of innovation that can help Indonesian education is using simple learning media based on Snakes and Ladders. The Snakes and Ladders learning media is a learning media that is neatly arranged and in its use it uses the Snakes and Ladders game pattern in general, making it easy for students to adapt to this learning media. Making Snakes and Ladders learning media can be an alternative in the learning process so that it can create a teaching and learning atmosphere that is more varied, more enthusiastic, and more active. One of the learning media is Snakes and Ladders, which can be used in the teaching and learning process to train students' abilities in their language skills in Indonesian language lessons. This game can be a forum or place that students can use to play and learn.