Pertiwi, Rani
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Pengaruh Alat Peraga Tata Surya Terhadap Hasil Belajar Siswa Kelas V SDN 11 Tanjung Batu Pertiwi, Rani; Selegi, Susanti Faipri; Junaidi, Ilham Arvan
Pahlawan Jurnal Pendidikan-Sosial-Budaya Vol 20 No 1 (2024): April 2024
Publisher : Universitas Achmad Yani Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57216/pah.v20i1.720

Abstract

Tujuan dari penelitian ini adalah untuk mengetahuipengaruh penggunaan alat peraga terhadap hasil belajar IPA kelas V SDN 11 Tanjung Batu. Metode penelitian yang digunakan dalam adalah metode eksperimen. Sampel dalam penelitian ini adalah siswa kelas V yang berjumlah 23 responden. Desain penelitian yang digunakan adalah One-Group Pretest-Posttest Design. Teknik pengumpulan data pada penelitian ini menggunakan data observasi, tes dan dokumentasi.Teknik analisis data melalui uji instrumen tes dan uji hipotesis. Hasil penelitian menunjukkan bahwa dengan penerapan alat peraga terbukti sangat efektif dalam meningkatkan hasil belajar pada siswa IPA kelas V SDN 11 Tanjung Batu. Dari pengolahan data diperoleh nilai rata-rata pretest 57,6 yang artinya belum tuntas dan nilai-nilai rata-rata posttest 75,7 yang artinya tuntas. Kemudian berdasarkan uji hipotesis diketahui thitung= 5,070 lebih besar dari ttabel=1,71714. Dengan demikian dapat dinyatakan hipotesis nol (Ho) ditolak dan hipotesis alternatif (Ha) diterima. Pengujian hipotesis membuktikan bahwa penerapan alat peraga berpengaruh terhadap hasil belajar IPA kelas VSDN 11 Tanjung Batu.
PENGEMBANGAN LKPD BERBASIS AUGMENTED REALITY PADA MATA PELAJARAN BIOLOGI KELAS XI SMA Pertiwi, Rani; Yeni J, Fetri; Rayendra; Masnur, Alkadri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.54400

Abstract

This study was motivated by the low learning outcomes of students in Biology learning, particularly on the skeletal system topic, due to the use of conventional worksheets that were unable to visualize abstract concepts effectively. In addition, students often experienced difficulties in understanding the structure and functions of the human skeletal system and showed low engagement during the learning process. Therefore, this study aimed to develop an Augmented Reality (AR)-based Student Worksheet (LKPD) for Grade XI Senior High School Biology and to determine its validity, practicality, and effectiveness. The research employed the Research and Development (R&D) method using the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. The research subjects included material experts, media experts, Biology teachers, and 36 Grade XI students at SMA Negeri 1 Solok Selatan. Data were collected through validation sheets, practicality questionnaires, and learning outcome tests. The results indicated that the developed AR-based LKPD achieved a material validity score of 96.67% and media validity scores of 95.38% and 93.85%, all categorized as very valid. The practicality test yielded an average score of 93.01%, indicating that the product was very practical and easy to use. Furthermore, the effectiveness test showed a significant improvement in students’ learning outcomes, with an NGain score of 97.67%, categorized as highly effective. Based on these findings, the AR-based LKPD was proven to be valid, practical, and effective for supporting Biology learning on the human skeletal system in Grade XI Senior High School.