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Enhancing Critical Thinking in Optics through Project-Based STEAM Learning with Visual Simulations Al Anshori, Imam; Parno, Parno; Hidayat, Arif; Ali, Marlina
Jurnal Pendidikan Fisika dan Teknologi (JPFT) Vol 11 No 1 (2025): January-June
Publisher : Department of Physics Education, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpft.v11i1.8750

Abstract

Optical material is widely applied in everyday technology but remains difficult for students to grasp due to its abstract nature. This challenge is linked to students’ low critical thinking skills—an essential 21st-century competence. This study aims to enhance students' critical thinking on optical topics through the integration of project-based learning with a STEAM approach and visual simulation media (PjBL-STEAM-MSV). A mixed-method design with an untreated control group and pretest-posttest was employed. The participants were 54 students from SMAN 1 Woha, NTB, Indonesia, divided into an experimental group (PjBL-STEAM-MSV) and a control group (conventional instruction). Data collection used a critical thinking essay test (5 items, reliability = 0.636) and interview guidelines. Quantitative data were analyzed using t-tests, N-gain, and effect size; qualitative data through reduction, coding, and interpretation. Results indicated that PjBL-STEAM-MSV significantly improved students’ critical thinking in optics (α = 0.01). The experimental group's N-gain score was 0.48 (moderate), higher than the control group’s 0.20 (low). The most notable improvements in the experimental group were in evaluation and explanation, while in the control group, gains were limited to analysis and explanation. Experimental group students struggled with explanation during presentations due to time constraints, whereas the control group showed difficulty across most indicators due to a focus on rote learning. Interviews revealed that experimental group students experienced more active, interactive, and structured learning. This aligns with the high effect size of 1.7. Further research should explore media development and sustained student mentoring to maximize outcomes.
Validity and Effectiveness of Problem Based Learning E-Book Integrated with Indigenous Culture to Enhance Digital Literacy Skills in the Society 5.0 Era Margalita, Shella; Susantini*, Endang; Kuntjoro, Sunu; Ali, Marlina
Jurnal IPA & Pembelajaran IPA Vol 9, No 1 (2025): MARCH 2025
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jipi.v9i1.42573

Abstract

21st-Century Education in the Society 5.0 Era emphasizes the development of skills relevant to modern demands, such as digital literacy. The skill can be enhanced through four key indicators: photo-visual skills, branching skills, reproductive skills, and information skills, which collectively support the ability to access and understand information from various digital sources. However, digital literacy levels in Indonesia remain relatively low. To address this, an e-book has been developed as a learning resource that integrates the indigenous culture of Sumur Panguripan in Surabaya with ecosystem-related topics. This study aims to produce a valid and effective problem-based learning e-book that integrates the indigenous culture of Sumur Panguripan to improve students' digital literacy skills. The research follows the ASSURE model, which includes the following stages: Analyze Learners, State Objectives, Select Methods, Media, and Materials, Utilize Media and Materials, Require Learner Participation, and Evaluate and Revise. Data analysis was conducted using descriptive quantitative methods. The findings indicate that the problem-based learning e-book achieved a high Aikens V validity index score across content feasibility, presentation, and language aspects, categorizing it as valid. Moreover, the e-book demonstrated high effectiveness in enhancing students' digital literacy. The results confirm that this problem-based learning e-book, integrated with the indigenous culture of Sumur Panguripan, is capable of significantly improving digital literacy skills in the Society 5.0 era.