Prabandari, Luh Putu Cintya
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Implementasi Green Accounting dan E- Commerce Dalam Pengelolaan Usaha Berbasis Digital Kelompok Remaja LKSA B’Onic Trisnawati, Ni Luh De Erik; Prabandari, Luh Putu Cintya; Budiasni, Ni Wayan Novi
ARSY : Jurnal Aplikasi Riset kepada Masyarakat Vol. 5 No. 2 (2024): ARSY : Jurnal Aplikasi Riset kepada Masyarakat
Publisher : Lembaga Riset dan Inovasi Al-Matani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55583/arsy.v5i2.1019

Abstract

Kemandirian finansial merupakan salah satu gerbang membangun kehidupan yang lebih baik sebagai tujuan awal didikan UMKM B’Onic. Kurangnya kemampuan mengelola bisnis menyebabkan B'onic belum mempunyai rencana bisnis yang jelas. Pengabdian kepada masyarakat ini dilaksanakan dengan memberikan pelatihan pengelolaan usaha berbasis digital kelompok remaja LKSA pelaku usaha B'onic, serta pelatihan dalam penggunaan aplikasi sistem pelaporan keuangan green accounting,untuk mengintegrasikan seluruh transaksi bisnis dalam menghasilkan laporan keuangan secara real time dan sekaligus  menerapkan 3P (Profit, People, dan Planet) dalam mengelola usaha. Hasil dari kegiatan ini bahwa pelatihan yang diberikan dapat mengoptimalkan pengelolaan usaha kelompok remaja LKSA B'onic, meningkatkan keterampilan dan pengetahuan bisnis mitra untuk mengembangkan usahanya, meningkatkan efektifitas dan efisiensi dalam pencatatan keuangan dan menghasilkan laporan keuangan usaha berbasis green accounting  secara real time. Optimalisasi bisnis berbasis digital memberikan peluang bagi para wirausahawan untuk semakin memperluas area bisnisnya dan memaksimalkan penjualannya.
Artificial intelligence-based learning recommendation system to promote critical and creative thinking on junior high school physics topics Prabandari, Luh Putu Cintya; Gunawan, Kadek Dwi Hendratma
Momentum: Physics Education Journal Vol. 9 No. 1 (2025)
Publisher : Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/mpej.v9i1.10889

Abstract

This study aims to design a learning recommendation system to support the development of critical and creative thinking skills in junior high school (SMP) physics topics. The system is designed to help students gain a deeper and more integrated understanding of scientific concepts, enabling them to relate physics to real-life contexts and other disciplines, such as biology and chemistry. The study employs a Research and Development (R&D) method, which includes needs analysis, system design, data collection and processing, and recommendation system development. The dataset consists of 7,524 learning objectives across various science topics selected per the 7th-grade SMP curriculum. The recommendation system is developed using a content-based filtering approach, allowing for personalised recommendations of learning materials and activities tailored to students’ learning profiles. The results indicate that this system has the potential to serve as an effective tool in supporting integrated physics learning in junior high school, as well as in fostering thinking skills essential for 21st-century challenges.
PENGEMBANGAN WEBSITE E-COMMERCE DAN GIS UNTUK MENDUKUNG PEMASARAN PRODUK KERAJINAN SERTA PARIWISATA BERBASIS KEARIFAN LOKAL DI DESA BALIAGA Putra, Putu Maha; Prabandari, Luh Putu Cintya
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 10, No 3 (2025)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v10i3.9165

Abstract

The Bali Aga village possesses rich cultural heritage and significant local economic potential through traditional handicrafts and tourism rooted in local wisdom. However, limited access to digital marketing and information has become a major obstacle in optimizing these resources. This study aims to design and develop a web-based system that integrates e-commerce and Geographic Information System (GIS) to support the online marketing of handicraft products as well as interactive promotion of tourism destinations. The research methodology combines Design Thinking to explore user needs and Agile Development to enable iterative and adaptive system development based on user feedback. Data were collected through interviews, field observations, and literature studies, followed by system evaluation using Black Box Testing and User Acceptance Testing (UAT). The results show that the developed platform can effectively display local products online and provide an interactive digital map featuring tourism spots, travel routes, and supporting facilities. This system has proven effective in enhancing product visibility, expanding market reach, and providing tourists with accurate information about the village. In addition to producing a functional website, the study also contributes to improving local digital literacy through short training sessions. In conclusion, the integration of e-commerce and GIS offers an innovative solution to strengthen Bali Aga Village’s position as a leading cultural tourism destination while empowering the local economy based on traditional values in the digital era.
Designing human centered virtual reality to improve student earthquake preparedness in Bali Jaya, Anak Agung Ngurah Adhi; Prabandari, Luh Putu Cintya; Ridhani, Jovita; Gunawan, Kadek Dwi Hendratma
Journal of Environment and Sustainability Education Vol. 3 No. 4 (2025)
Publisher : Education and Development Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62672/joease.v3i4.136

Abstract

Indonesia faces one of the highest disaster risks globally, with Bali being a particularly vulnerable region due to its tectonic setting along the Sunda Arc subduction zone. Despite the urgency of disaster education, current approaches in Indonesian schools remain largely conventional, lacking contextual engagement and experiential depth. This study aimed to develop and evaluate a Human-Centered Design (HCD)-based Virtual Reality (VR) simulation to enhance earthquake preparedness among junior high school students in Bali. Employing a mixed-methods approach, the VR media was developed through iterative phases, discover, define, design, and prototype & test, while integrating local context and user needs. Expert validation involving specialists in instructional media and disaster education confirmed the simulation's accuracy, usability, and contextual relevance. Subsequently, a limited implementation was conducted with 101 students in Bali. Students’ understanding was assessed using five open-ended items scored with a four-point rubric, and the data were analyzed using the Wilcoxon Signed-Rank Test and effect size (r). Results showed statistically significant improvement across all indicators (p < .001; r = 0.79–0.93), with clearer mastery of response procedures, improved recognition of safety signals, and more consistent understanding among students. Theoretically, this study expanded the application of HCD in mixed-methods educational research and practically demonstrated the potential of VR as an immersive, user-centered, and contextually relevant disaster learning media.