Evi Afifah Susanto
Sebelas Maret University

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Pengaruh system quality dan intention to use terhadap net benefit penggunaan SIMPEG Evi Afifah Susanto; Tutik Susilowati; Subroto Rapih
JIKAP (Jurnal Informasi dan Komunikasi Administrasi Perkantoran) Vol 8, No 2 (2024): Maret
Publisher : Program Studi Pendidikan Administrasi perkantoran FKIP UNS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jikap.v8i2.77489

Abstract

Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh (1) system quality terhadap net benefit penggunaan SIMPEG, (2) intention to use terhadap net benefit penggunaan SIMPEG , (3) system quality dan intention to use secara bersama-sama terhadap net benefit penggunaan SIMPEG. Penelitian ini merupakan penelitian kuantitatif dengan metode korelasional.  Populasi dalam penelitian ini adalah seluruh pegawai BKPSDM Kabupaten Karanganyar sebanyak 40 orang. Sampel penelitian menggunakan teknik sampling jenuh dengan jumlah sampel sebanyak 40 orang. Pengumpulan data dilaksanakan dengan menyebarkan kuesioner. Teknik analisis data menggunakan analisis regresi linier berganda dengan bantuan program IBM SPSS versi 26. Hasil penelitian menunjukkan bahwa terdapat pengaruh yang positif dan signifikan antara: (1) system quality terhadap net benefit penggunaan SIMPEG (thitung (3,95) > ttabel (2,03)) ; (2) intention to use terhadap net benefit penggunaan SIMPEG (thitung  (2,22) > ttabel (2,03)); (3) system quality dan intention to use secara bersama-sama terhadap net benefit penggunaan SIMPEG (Fhitung (31,70) > Ftabel (4,11)). Kata kunci :penggunaan; kuantitatif; manfaat; kualitas sistemAbstract: The purpose of this study is to determine the effect of (1) system quality on the net benefit of using SIMPEG, (2) intention to use on the net benefit of using SIMPEG, (3) system quality and intention to use together on the net benefit of using SIMPEG. This research is quantitative research with the correlational method. The population of this research was all 40 employees of BKPSDM Karanganyar District. This research sample used a saturated sampling technique with a total sample of 40 people. Data collection was carried out by distributing questionnaires. The technique of analyzing data used multiple linear regression analysis using the IBM SPSS version 26 program. The results showed that there was a positive and significant effect of: (1) system quality on net benefit of using SIMPEG (tcount (3,95) > ttable (2,03)); (2) intention to use on net benefit of using SIMPEG (tcount (2,22) > ttable (2,03)); (3) system quality and intention to use together on net benefit of using SIMPEG (Fcount (31,70) > Ftable (4,11)). Keywords: intention to use; net benefit; quantitative; system quality
Role play method to increase student learning motivation in public relations and protocol management Dian Putri Windasari; Evi Afifah Susanto; Niqmah Ida Hanifiani; Tri Murwaningsih; Endang Retna Palupi
JIKAP (Jurnal Informasi dan Komunikasi Administrasi Perkantoran) Vol 9, No 5 (2025): September
Publisher : Program Studi Pendidikan Administrasi perkantoran FKIP UNS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jikap.v9i5.103900

Abstract

Abstrak: Penelitian ini bertujuan untuk meningkatkan motivasi belajar siswa melalui penerapan metode bermain peran pada mata pelajaran Hubungan Masyarakat dan Manajemen Keprotokolan. Penelitian ini dilakukan dengan pendekatan Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus. Subjek penelitian adalah siswa kelas XI MPLB 2 sebanyak 36 orang. Data diperoleh melalui observasi, wawancara, dan angket motivasi belajar. Hasil penelitian menunjukkan adanya peningkatan motivasi belajar siswa dari prasiklus sebesar 56,39%, menjadi 64,38% pada siklus I, dan meningkat menjadi 73,33% pada siklus II. Penerapan metode bermain peran membuat siswa lebih aktif, percaya diri, dan memahami materi secara kontekstual melalui pengalaman langsung. Data dianalisis secara deskriptif kualitatif untuk menggambarkan respon siswa terhadap proses pembelajaran dan secara kuantitatif dengan menghitung persentase skor motivasi belajar pada setiap siklus untuk melihat peningkatan yang terjadi. Penelitian ini menyimpulkan bahwa pembelajaran dengan metode bermain peran efektif dalam meningkatkan motivasi belajar siswa. Namun, keterbatasan waktu pelaksanaan menjadi kendala dalam mengukur hasil belajar secara keseluruhan. Oleh karena itu, disarankan untuk melakukan penelitian lebih lanjut dalam jangka waktu yang lebih panjang dan mengeksplorasi dampaknya terhadap pencapaian kompetensi lainnya. Kata kunci: keterlibatan siswa; pembelajaran aktif; pembelajaran kontekstual; pendekatan reflektif; siklus pembelajaranAbstract: This study aims to increase student learning motivation through the application of the role play method on the elements of Public Relations and Protocol Management. The research was conducted with a Classroom Action Research (CAR)) approach which was carried out in two cycles. The research subjects were students of class XI MPLB 2 as many as 36 people. Data were obtained through observation, interviews, and questionnaires of learning motivation. The results showed that there was an increase in student learning motivation from pre-cycle of 56.39%, to 64.38% in cycle I, and increased to 73.33% in cycle II. The application of the role play method makes students more active, confident, and understand the material contextually through direct experience. Data were analyzed descriptively qualitatively to describe students' responses to the learning process and quantitatively by calculating the percentage of learning motivation scores in each cycle to see the improvement that occurred. This study concludes that learning with the role play method is effective in increasing students' learning motivation. However, the limited implementation time is an obstacle in measuring learning outcomes as a whole. Therefore, it is recommended that further research be conducted over a longer period of time and explore the impact on other competency achievements. Keywords: active learning; contextual learning; learning cycle; student engagement; reflective approach