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MEDIA PEMBELAJARAN INTERAKTIF DALAM MENINGKATKAN MOTIVASI BELAJAR SISWA Fuji Lestari; Nadia Vega; Muhamad Sudharsono; Tengku Reynaldi Riansyah; Syifani Nur Aliifah; Vanny Najwa Saphira
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.5070

Abstract

Education is a crucial foundation in determining the future of a nation, and students' enthusiasm for learning is a vital component in the learning process. A strong spirit not only improves academic results but also fosters a continuous interest in learning. With the development of information and communication technology, interactive learning media has become an important tool to encourage students' learning enthusiasm. This medium functions as an assistive technology that supports students in the learning process, personal development, and assessment of their abilities. By combining multimedia elements and interaction, this learning media offers an engaging learning experience that aligns with the characteristics of the digital generation. The method applied in this research is a literature review, which collects and analyzes various scientific references regarding interactive learning media. The research results show that the utilization of various types of media, such as interactive games, applications based on Lectora Inspire, and augmented reality-based media, can enhance students' learning motivation by creating engaging and interactive learning experiences. Interactive learning media not only capture students' attention but also stimulate their participation in the learning process. Thus, interactive learning media can be an effective solution in enhancing students' enthusiasm and learning outcomes, as well as helping them understand the material better.
Penerapan Proyek Steam Eco–Bottle dalam Pembelajaran IPAS Materi Pelestarian Lingkungan untuk Meningkatkan Environmental Awareness pada Siswa Sekolah Dasar Fuji Lestari; Bramianto Setiawan
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 4 (2026): November (In Press)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i4.3321

Abstract

This study aimed to examine the implementation of the STEAM Eco-Bottle project, the This study was motivated by the need to strengthen elementary students’ environmental awareness through learning activities that are concrete, contextual, and connected to real environmental issues. Conventional learning activities may provide limited opportunities for students to directly engage in solving environmental problems, highlighting the need for project-based learning that encourages active participation and environmental responsibility. This study aimed to examine the implementation of the STEAM Eco-Bottle project, the improvement of environmental awareness, and differences in improvement among fifth-grade students at SDN Hegarmukti 02. A quantitative approach with a quasi-experimental method and Matching-Only Pretest-Posttest Control Group Design was employed. The sample consisted of 80 students divided into experimental and control groups. Data were collected through pretests and posttests and analyzed using N-Gain, Mann-Whitney U, and Wilcoxon Signed Ranks Tests. The experimental group obtained a posttest mean of 49.05, compared with 46.58 in the control group. The experimental N-Gain was 0.707 (high), while the control group obtained 0.621 (medium). The Wilcoxon test indicated significant pretest-posttest improvement in both groups, while the Mann-Whitney test yielded an Asymp. Sig. of 0.050, with mean ranks of 45.58 for the experimental group and 35.43 for the control group. These findings indicate that the STEAM Eco-Bottle project supports environmental awareness through concrete and contextual learning experiences.