Vanny Najwa Saphira
Universitas Pelita Bangsa

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MEDIA PEMBELAJARAN INTERAKTIF DALAM MENINGKATKAN MOTIVASI BELAJAR SISWA Fuji Lestari; Nadia Vega; Muhamad Sudharsono; Tengku Reynaldi Riansyah; Syifani Nur Aliifah; Vanny Najwa Saphira
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.5070

Abstract

Education is a crucial foundation in determining the future of a nation, and students' enthusiasm for learning is a vital component in the learning process. A strong spirit not only improves academic results but also fosters a continuous interest in learning. With the development of information and communication technology, interactive learning media has become an important tool to encourage students' learning enthusiasm. This medium functions as an assistive technology that supports students in the learning process, personal development, and assessment of their abilities. By combining multimedia elements and interaction, this learning media offers an engaging learning experience that aligns with the characteristics of the digital generation. The method applied in this research is a literature review, which collects and analyzes various scientific references regarding interactive learning media. The research results show that the utilization of various types of media, such as interactive games, applications based on Lectora Inspire, and augmented reality-based media, can enhance students' learning motivation by creating engaging and interactive learning experiences. Interactive learning media not only capture students' attention but also stimulate their participation in the learning process. Thus, interactive learning media can be an effective solution in enhancing students' enthusiasm and learning outcomes, as well as helping them understand the material better.
Pengembangan Media E-Komik Berbasis Education for Sustainable Development (ESD) untuk Meningkatkan Keterampilan Berpikir Kritis Siswa Sekolah Dasar Vanny Najwa Saphira; Julia Anis Handayani
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 4 (2026): November (In Press)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i4.3302

Abstract

Critical thinking skills among elementary school students in IPAS learning have not yet developed optimally, while the use of contextual digital learning media has also not been fully utilized. This study aimed to develop an e-comic media based on Education for Sustainable Development (ESD), determine its feasibility and practicality, and analyze its effectiveness in improving the critical thinking skills of fourth-grade students. This study employed a Research and Development (R&D) method using the ADDIE development model. The subjects consisted of 27 fourth-grade students at SDN Mekarmukti 04. Data were collected through expert validation, teacher and student response questionnaires, and tests in the form of pretests and posttests. The validation results showed that the media obtained feasibility percentages of 95% from media experts, 92.5% from language experts, and 92.5% from material experts, all of which were categorized as very feasible. The practicality of the media obtained a 100% response from the teacher and 91.94% from the students. The average critical thinking skill score increased from 41.11 in the pretest to 82.22 in the posttest, with an N-Gain score of 0.70 or 70%, which was categorized as moderate. Therefore, the ESD-based e-comic media was considered very feasible, highly practical, and moderately effective for use in IPAS learning to support the improvement of elementary school students' critical thinking skills.