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Improving Students’ Reading Comprehension of Descriptive and Narrative Texts Through Canvas-Based Gamification Desty Febria; Inne Dasilva Angel
IALLTEACH (Issues In Applied Linguistics & Language Teaching) Vol. 8 No. 1 (2026): Issues in Applied Linguistics and Language Teaching
Publisher : English Language Education, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/iallteach.v8i1.12308

Abstract

Reading comprehension is one of the essential skills in English language learning. However, many students still encounter difficulties in understanding vocabulary, identifying detailed information, and comprehending descriptive and narrative texts. This study aimed to improve students’ reading comprehension skills through the implementation of Canvas-based gamification. The study employed a Classroom Action Research (CAR) design involving 37 tenth-grade students at a public senior high school in Batam. The research was conducted in two cycles, consisting of planning, action, observation, and reflection stages. The gamification strategies implemented in Canvas included the use of points, interactive quizzes, and direct feedback to enhance students’ engagement and motivation in reading activities. Data were collected through reading comprehension tests, observation sheets, and field notes. The findings revealed a significant improvement in students’ reading comprehension skills. The mean score increased from 64.27 in Cycle I to 74.11 in Cycle II, representing a 15.31% improvement. In addition, the percentage of students categorized as Very Good increased from 8.11% to 51.35%. The observation results also indicated that students became more active, engaged, and motivated in reading activities through the integration of gamification features within the Canvas Learning Management System (LMS). Therefore, Canvas-based gamification can serve as an effective instructional strategy for improving students’ reading comprehension of descriptive and narrative texts in English language learning.
Transformasi Posyandu menjadi Pusat Pembelajaran Interaktif bagi Anak Usia Sekolah Dasar melalui Kegiatan PKM: Transforming Posyandu into an Interactive Learning Center for Elementary School Children through the Student Creativity Program Theodesia Lady Pratiwi; Leil Badrah Zaki; Desty Febria; Maya Marsevani; Arya Putra Lievi Darwan; Lawrence Andrean; Chariyani Tindaon; Inne Dasilva Angel; Reysa Vita Intan; Kristela Novena Gultom
PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol. 11 No. 5 (2026): PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/pengabdianmu.v11i5.10649

Abstract

Student Service Activities (PKM) were carried out to provide an alternative learning space for elementary school-aged children in the Tiban Palem Housing Complex, Batam City, by utilizing the Bougenville 3 Health Post as an interactive learning center. The program was designed to address the limited access to non-formal learning facilities while providing an enjoyable and meaningful experience in learning basic English. The implementation method employed a thematic, communicative, participatory, and multimodal approach, integrating songs, educational games, visual media, and creative tasks. The program participants were 37 children aged 6–14 years, divided into two groups based on grade level. The results of the activities showed that the majority of participants (70–85%) were able to master the target vocabulary and construct simple sentences in accordance with the learning objectives. Observations also revealed increased motivation, active engagement, and self-confidence among the children in their oral use of English. Additionally, parental responses were highly positive, as evidenced by high ratings of learning quality (76.2%) and material suitability (81%), and by children's enthusiasm exceeding 95%. Overall, this program has succeeded in strengthening the role of posyandu as a community-based educational space, improving basic language skills, and building close collaboration between universities and the community. For sustainability, it is recommended that volunteer training and the development of similar programs in other areas be implemented.