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Latihan Sepakbola Untuk Mengembangkan Bakat Anak Anak di Desa Teluk Merbau Agus Sulastio; Ardi Samawi; Aina Riskia; Alya Amanda; Bifanda Ariandana; Vicky Tigris; Ahmadia Zahroi; Azhari Lubis; Deswita Adriani; Muhamad Alfajar; Muhammad Farras Fadlurrahman
Masyarakat Mandiri : Jurnal Pengabdian dan Pembangunan Lokal Vol. 1 No. 4 (2024): Oktober: Masyarakat Mandiri : Jurnal Pengabdian dan Pembangunan Lokal
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/masyarakatmandiri.v1i4.726

Abstract

Football is a team sport played by two teams, each consisting of eleven players, on a rectangular field with goals at each end. The aim of this game is to score a goal by putting the ball into the opponent's goal and preventing the opponent from scoring a goal into their own team's goal. The game takes place in two halves of 45 minutes each, with a break between halves. The team that scores the most goals at the end of the match is declared the winner. If the score is level, the match may go to extra time or a penalty shootout, depending on the competition format. Football is also known by various special terms and rules, such as offside, corner kicks, and yellow/red cards. In addition, football is a very popular sport throughout the world and is often held in various competitions, including domestic leagues and international tournaments such as the FIFA World Cup.
Pengembangan LKPD Berbasis Augmented Reality pada Materi Kombinasi Gerak Dasar dalam Permainan Bola Besar Siswa Sekolah Dasar Deswita Adriani; Aref Vai; Agus Prima Aspa; Muhammad Imam Rahmatullah; Kristi Agust; Rola Angga Lardika
Journal Sport Science Indonesia Vol 5 No 2 (2026): Journal of Sport Science Indonesia
Publisher : Pendidikan Kepelatihan Olahraga FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jassi.5.2.144-156

Abstract

Abstract Physical Education learning in elementary schools requires instructional media that can bridge theoretical explanations and movement practice so that students can better understand fundamental movement combinations in invasion games. This study aims to develop and evaluate the feasibility of an Augmented Reality–based student worksheet (LKPD) on combinations of locomotor, non-locomotor, and manipulative movements in soccer, volleyball, and basketball for elementary school students. The research employed a research and development design using the Plomp model (preliminary research, prototyping, and assessment), involving a content expert, language expert, media expert, a Physical Education teacher, and 39 sixth-grade students at an elementary school in Pekanbaru. Data were collected through expert validation sheets and practicality questionnaires and analyzed descriptively using a Likert scale. The results show that the Augmented Reality–based worksheet obtained an average validation score of approximately 3.92 out of 4.00 (valid category) and a practicality score of about 55.08 out of 60 (practical to very practical), indicating that it is appropriate to be used as an instructional medium for Physical Education learning on invasion games in elementary schools.​