Claim Missing Document
Check
Articles

Found 2 Documents
Search

SOSIALISASI MENUJU GENERASI BEBAS KORUPSI MELALUI MEDIA PEMBELAJARAN ROLE PLAY Grasella Mona; Grasella Yulianti Mona; Yulsy Marselina Nitte; Fembrianus S. Tanggur; Agostinha Sarmento; Cici Serliana Seo; Volia Hana; Wiligis Mean Rubu; Yaldo Ndolu
Pengabdian Masyarakat Ilmu Pendidikan Vol. 4 No. 1 (2024): JURNAL PEMIMPIN - PENGABDIAN MASYARAKAT ILMU PENDIDIKAN - Edisi Januari 2024
Publisher : FKIP Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/pemimpin.v4i1.1203

Abstract

AbstrakKorupsi adalah ketika seseorang yang seharusnya bertanggung jawab atas uang atau kekuasaan publik, seperti pejabat pemerintah,mencuri atau menyalahgunakan kekuasaannya. Permasalahan korupsi di Indonesia akhir-akhir ini semakin memprihatinkan, hampir setiap hari, berbagai media massa memberitakan terjadinya tindak pidana korupsi yang dilakukan oleh pejabat publik dan pihak-pihak yang terkait dengan pejabat publik. Metode yang digunakan dalam sosialisasi adalah metode ceramah dan metode Role Play yang dapat digubakan sebagai game untuk mengasah pengetahuan siswa tentang nilai-nilai korupsi. Sehingga melalui sosialisasi ini diharapkan siswa-siswi SD INPRES TARUS 1 dapat menanankan dan menerapkan nilai-nilai anti Korupsi dalam Kehidupan sehari-hari Kata Kunci : Generasi Bebas Korupsi, Role Play AbstractCorruption is when someone who should be in charge of public money or power, such as a government official, steals or abuses their power. The problem of corruption in Indonesia has recently become increasingly worrying, almost every day, various mass media report on the occurrence of criminal acts of corruption committed by public officials and parties related to public officials. The methods used are the lecture method and the Role Play method which can be used as a game to hone students' knowledge about the values of corruption. So, through this socialization, it is hoped that INPRES TARUS 1 Elementary School students will be able to instill and apply anti-corruption values in their daily lives. Keywords: Free Corruption Generation, Role Play
Analisis Penerapan Media Prisma Berbasis Augmented Reality dengan Model Knisley pada Materi Prisma Kelas V SD Kuanino 3 Kota Kupang Bayu Cindi F. Bianome; Kristina E. Noya Nahak; Gracela Natalia Hendrik; Imanuel Ndiy; Volia Hana; Maria D. Hoar
Jurnal Studi Guru dan Pembelajaran Vol. 7 No. 2 (2024): Mei - Agustus 2024
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.7.2.2024.4235

Abstract

Learning is a process to help students learn well and where interaction or reciprocal relationships occur between students and their environment in achieving a goal. And to achieve this goal requires media and learning models. One of them is Augmented Reality media with the Knisley learning model. The aim of this research is to find out how to apply Augmented Reality learning media with the Knisley learning model and what the learning outcomes of students are in using Augmented Reality learning media with the Knisley learning model on class V prism material at SD GMIT Kuanino 3, Kupang City. This type of research is quantitative research with a descriptive method. The data collection techniques used in the research are observation, interviews and tests. The observation data is supported by the results of interviews with students and teachers who found that the use of Augmented Reality-based prism media with the Knisley learning model makes learning more enjoyable. Allows students to visualize prisms interactively, supporting active learning. From the test results, it is said that learning outcomes are complete after using augmented reality-based prism media with the Knisley model. So it is said that students fulfill the specified KKTP. This learning not only increases students' understanding, but also improves critical thinking skills and abilities. Thus, the application of prism media based on Augmented Reality with the Knisley model can be considered an innovative and effective approach to prism learning.