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EDUKASI PENDIDIKAN ANTI KORUPSI MELALUI MEDIA PEMBELAJARAN WORDWALL Bayu Cindi Febriani Bianome; Yulsy Marselina Nitte; Jhon Enstein; Heryon Bernard Mbuik; Gracela Natalia Hendrik; Imanuel Martinus Ndiy; Marci Tasuib; Margareta Somi Haring; Tersia Nena Mogi; Aditia Putra Bessie
Pengabdian Masyarakat Ilmu Pendidikan Vol. 4 No. 1 (2024): JURNAL PEMIMPIN - PENGABDIAN MASYARAKAT ILMU PENDIDIKAN - Edisi Januari 2024
Publisher : FKIP Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/pemimpin.v4i1.1216

Abstract

AbstrakKorupsi adalah suatu perilaku yang berbentuk ketidakjujuran atau tindak pidana yang dilakukan oleh seseorang atau suatu organisasi yang dipercayakan dalam suatu jabatan kekuasaan, untuk memperoleh keuntungan yang haram atau penyalahgunaan kekuasaan untuk keuntungan pribadi seseorang. Metode yang digunakan dalam sosialisasi adalah metode ceramah dan metode wordwall yang dapat digunakan sebagai quizz untuk mengasah pengetahuan siswa tentang nilai-nilai korupsi. Sehingga melalui sosialisasi ini diharapkan siswa-siswi SD Negeri Oepunu dapat menanankan dan menerapkan nilai-nilai anti Korupsi dalam Kehidupan sehari-hari Kata Kunci : Edukasi, pendidikan anti korupsi, melalui media pembelajaran wordwall AbstractCorruption is behavior in the form of dishonesty or criminal acts committed by a person or an organization entrusted with a position of power, to obtain illicit profits or abuse of power for one's personal gain. The methods used in socialization are the lecture method and the wordwall method which can be used as a quiz to sharpen students' knowledge about the values of corruption. So, through this socialization, it is hoped that Oepunu State Elementary School students will be able to instill and apply anti-corruption values in their daily lives. Keywords: Anti-corruption education through wordwall learning media
Analisis Penerapan Media Prisma Berbasis Augmented Reality dengan Model Knisley pada Materi Prisma Kelas V SD Kuanino 3 Kota Kupang Bayu Cindi F. Bianome; Kristina E. Noya Nahak; Gracela Natalia Hendrik; Imanuel Ndiy; Volia Hana; Maria D. Hoar
Jurnal Studi Guru dan Pembelajaran Vol. 7 No. 2 (2024): Mei - Agustus 2024
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.7.2.2024.4235

Abstract

Learning is a process to help students learn well and where interaction or reciprocal relationships occur between students and their environment in achieving a goal. And to achieve this goal requires media and learning models. One of them is Augmented Reality media with the Knisley learning model. The aim of this research is to find out how to apply Augmented Reality learning media with the Knisley learning model and what the learning outcomes of students are in using Augmented Reality learning media with the Knisley learning model on class V prism material at SD GMIT Kuanino 3, Kupang City. This type of research is quantitative research with a descriptive method. The data collection techniques used in the research are observation, interviews and tests. The observation data is supported by the results of interviews with students and teachers who found that the use of Augmented Reality-based prism media with the Knisley learning model makes learning more enjoyable. Allows students to visualize prisms interactively, supporting active learning. From the test results, it is said that learning outcomes are complete after using augmented reality-based prism media with the Knisley model. So it is said that students fulfill the specified KKTP. This learning not only increases students' understanding, but also improves critical thinking skills and abilities. Thus, the application of prism media based on Augmented Reality with the Knisley model can be considered an innovative and effective approach to prism learning.