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Sekar Indonesia: Interactive Android-Based Learning Media for History Learning Muhammad Hassan Massaty; Yudianto Sujana; Aris Budianto
IJIE (Indonesian Journal of Informatics Education) Vol 1, No 2 (2017): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v1i2.12392

Abstract

Historical learning in Indonesia is very minimal innovation. Due to the lack of innovation from year to year emerged various problems in historical learning activities such as monotonous, boring and uninteresting. The variety of learning media will be able to increase interest of learners in the learning process. The result of this research is an interesting and non-boring Android-based history learning media that is called Sekar Indonesia and worthy of being used as a learning media. This research method is research and development (R & D). This study was conducted using a research model developed by Borg & Gall. The research model consists of five steps: research and data collection, planning, product drafting, preliminary field testing and main product revision. Applications Sekar Indonesia tested by material experts, media experts and users. Expert testing results obtained percentage of 86.1% from material experts, 92.85% from media experts, and 97.7% form users. From the test results obtained the conclusion that the application Sekar Indonesia that has been developed can be used as a learning media.
From Development to Implementation: Usability and Performance Evaluation of an Internship System Andrian, Dimas Pamilih Epin; Massaty, Muhammad Hassan
MASALIQ Vol 5 No 2 (2025): MARET
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/masaliq.v5i2.5078

Abstract

This study aims to develop a web-based internship management system to enhance efficiency, transparency, and usability for students and university administrators. Traditional internship management methods often suffer from inefficiencies and limited accessibility, necessitating a more structured digital approach. By integrating User-Centered Design (UCD) and Feature-Driven Development (FDD), an Agile methodology, this research focuses on improving system usability and user experience. The method involved data collection through interviews with students and university administrators to identify key requirements. The platform was developed iteratively, incorporating continuous feedback to ensure alignment with user needs. Feature prioritization and incremental implementation allowed for a structured approach to system refinement, resulting in a more effective and adaptable solution. The results indicate that the developed platform successfully addresses key challenges in internship tracking, document management, and communication. Usability evaluations using User Experience Quality (UEQ) metrics show high satisfaction in accuracy, efficiency, and clarity, while engagement remains an area for further improvement. This research contributes to digital transformation in internship management, with future potential for AI-driven automation in feedback analysis and internship matching.
The Role of AI in Fostering Computational Thinking and Self-Efficacy in Educational Settings: A Systematic Review Muhammad Hassan Massaty; Slamet Kurniawan Fahrurozi; Cucuk Wawan Budiyanto
IJIE (Indonesian Journal of Informatics Education) Vol 8, No 1 (2024): IJIE (Indonesian Journal of Informatics Education) - July
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v8i1.89596

Abstract

This systematic review explores the impact of artificial intelligence (AI) on the development of computational thinking and self-efficacy within educational environments. Computational thinking, a foundational skill in problem-solving, is increasingly recognized as essential for navigating a technology-driven world. AI tools and methodologies have been integrated into educational practices to enhance learning experiences and outcomes. This review synthesizes current literature to examine how AI technologies contribute to the cultivation of computational thinking skills among students of various ages and educational levels. Furthermore, it investigates the role of AI in bolstering students' self-efficacy confidence in one's ability to achieve goals in learning computational concepts. By analyzing empirical studies and educational interventions, this review identifies key mechanisms through which AI supports the development of these critical skills. Insights from this synthesis underscore the potential of AI to transform educational paradigms, providing opportunities for personalized learning, adaptive feedback, and collaborative problem-solving. The findings highlight implications for educators, policymakers, and researchers aiming to leverage AI effectively in educational settings to foster computational thinking and enhance students' self-efficacy, thereby preparing them for future challenges in a digital age.
The Application of Arduino-Based Line Follower Robotics Technology as a Tool to Enhance Students' Self-Efficacy Slamet Kurniawan Fahrurozi; Muhammad Hassan Massaty; Cucuk Wawan Budiyanto; Bayu Sutanto
IJIE (Indonesian Journal of Informatics Education) Vol 8, No 2 (2024)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v8i2.97994

Abstract

This study focuses on a detailed analysis of the Robotics Self-Efficacy Test, aiming to evaluate its effectiveness in measuring students' confidence levels across specific robotics tasks. Using robotics as a learning medium, this research enhances student engagement and practical skills in technical areas. Addressing a gap in precise self-efficacy measurement tools for robotics education, the study employs the RSE-Test to assess confidence in essential robotics tasks, such as robot assembly, programming, and control. Data collection involved a 10-item RSE-Test questionnaire completed by 30 students engaged in robotics activities, followed by a statistical analysis to calculate mean scores, standard deviations, item-total correlations, and Pearson correlational analysis. The overall mean score was 3.9835, indicating high confidence, with a pooled standard deviation of 0.687, showing minimal variation. The pooled Standard Error of the Mean was 0.128, reflecting high precision in estimating the overall mean. Cronbach’s Alpha of 0.810 confirms the test's strong internal consistency, and item-total correlations ranged from 0.423 to 0.703, supporting the reliability of the RSE-Test. Pearson correlation analysis revealed significant relationships between items, further validating the tool. Results indicate high self-efficacy in basic robotics tasks, although students showed slightly lower confidence in more advanced tasks, suggesting areas for further support. This study validates the RSE-Test as an effective tool for measuring self-efficacy in technical education, emphasizing the role of foundational skills in building student confidence. The findings provide valuable insights for curriculum developers, suggesting the need for targeted support in advanced robotics tasks.
Pengalaman Pengguna Pada Platform Magang : Pengembangan Dan Evaluasi Melalui Pengujian Berbasis UEQ Massaty, Muhammad Hassan; Andrian, Dimas Pamilih Epin; Fahrurozi, Slamet Kurniawan
Jurnal Ilmiah SINUS Vol 23, No 2 (2025): Vol. 23 No. 2, Juli 2025
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30646/sinus.v23i2.928

Abstract

This study investigates the development and evaluation of the User Experience (UX) of a web-based internship platform aimed at enhancing communication and collaboration between students and campus staff. The platform was developed using a User-Centered Design (UCD) approach, incorporating user feedback at each stage of the design process. Prior to system development, interviews were conducted with both students and campus staff to identify existing challenges. The findings revealed that 80% of students encountered difficulties in accessing up-to-date internship information, 70% struggled to track the progress of their applications, and 60% reported insufficient feedback from industry partners or campus coordinators. Additionally, 60% of campus staff faced challenges in managing communication and providing timely updates on internship applications. Based on these insights, the platform was designed to address these issues. UX evaluation was performed using the User Experience Questionnaire (UEQ), assessing dimensions of attractiveness, usability, efficiency, and emotional satisfaction. The results demonstrated that the platform successfully met user expectations in terms of accuracy and novelty; however, the stimulation dimension requires further refinement. This study underscores the significance of adopting a UCD approach in the development of educational platforms and offers valuable insights for future research on web-based platforms in educational contexts.
The Future of Learning: Integrating Robotic Efficiency for Enhanced Educational Efficacy Massaty, Muhammad Hassan; Budiyanto, Cucuk Wawan; Tamrin, A.G.; Fahrurozi, Slamet Kurniawan
Journal of Global Hospitality and Tourism Technology Vol. 1 No. 1 (2024): Journal of Global Hospitality and Tourism Technology - June
Publisher : Politeknik NEST

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.11294759

Abstract

The Covid-19 pandemic has posed learning barriers for communities in Indonesia and around the world. It has disrupted normal teaching and learning activities, necessitating the adoption of distance learning. Students face challenges during distance learning, including low motivation to succeed and complete online classes, as well as difficulty in handling encountered problems or difficulties. Robotics was chosen as a learning medium because it has been proven to stimulate self-efficacy. The development of self-efficacy among students is crucial in distance learning implementation as it can help overcome barriers that arise during the learning process. This research aims to implement robotics media in distance learning while considering media accessibility and self-efficacy. The research methodology employed is a field case study with qualitative descriptive data analysis techniques. The results of the study indicate that with the use of robotics media, student enthusiasm level reached 92%, and 92% of students fully comprehended the presented learning materials. The implementation of distance learning using robotics media was highly successful, with 92% of students expressing increased diligence in their studies, and 96% of students striving to improve their grades. Student self-efficacy was also relatively high, with 88% of students showing confidence in their ability to engage in learning. The use of robotics media aided students in distance learning, with a 100% completion rate and satisfactory achievement results. Additionally, it was found that the inclusion of illustrations had an impact on students' confidence in completing tasks correctly and accurately. more tangible and accessible.
Evaluation of Learning Modules Based on the TPACK Framework to Increase Student Understanding in Learning Fahrurozi, Slamet Kurniawan; Budiyanto, Cucuk Wawan; Massaty, Muhammad Hassan
Journal of Global Hospitality and Tourism Technology Vol. 1 No. 2 (2024): Journal of Global Hospitality and Tourism Technology - December 2024
Publisher : Politeknik NEST

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.14286365

Abstract

The objective of this research is to examine three aspects: (1) the implementation of learning modules that utilize the TPACK (Technological Pedagogical and Content Knowledge) framework, (2) the impact of using TPACK-based learning modules on students' understanding, and (3) students' reactions to learning modules based on the TPACK framework. This research method employs a descriptive-evaluative approach that is qualitative in nature. Qualitative research utilizes data that is expressed through words, narratives, and information provided by informants. The feasibility of implementation was measured using Likert scale instruments, understanding was measured by pre-test and post-test questions, and student responses were analyzed through interviews. The participants in this study consisted of 33 students enrolled in the Informatics and Computer Engineering Education program at Sebelas Maret University, Surakarta. According to the research findings, it can be inferred that the implementation of the learning module falls under the "excellent" category. Therefore, it may be considered as a viable choice for teaching materials in the E-Business Technology course. (2) Student comprehension has significantly improved, with the average score rising from 71.9 to 87.87. (3) Feedback from interviews indicated that students found the module to be helpful and easily comprehensible as a teaching resource. However, there were still certain aspects that required adjustment in order to optimize the TPACK-based module. The TPACK framework enhances the dissemination of content that is characterized by a systematic, comprehensive, and conceptual approach. This study has presented a novel perspective that suggests the TPACK framework can be utilized to enhance learning outcomes.
Optimizing Student Internship Management Through a Cutting-Edge Technology-Based Website System at Politeknik Nest Epin Andrian, Dimas Pamilih; Massaty, Muhammad Hassan; Fahrurozi, Slamet Kurniawan
Journal of Global Hospitality and Tourism Technology Vol. 1 No. 2 (2024): Journal of Global Hospitality and Tourism Technology - December 2024
Publisher : Politeknik NEST

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.14287767

Abstract

The Student Internship Program is a mandatory course for all Diploma-3 students at Politeknik Nest Sukoharjo. The information required by students and lecturers regarding the Student Internship Program is extensive, and the service is not yet computerized. The purpose of this research is to develop an information system by designing and building a website for recording student internships at Politeknik Nest Sukoharjo. In accordance with the research objectives, this study employs methods such as observation, interviews, document analysis, and literature review. The case study for this research is the Development of a Student Internship Recording Website for Politeknik Nest Sukoharjo. The Student Internship Information System serves as a tool to assist institutions, students, and lecturers in the student internship process. This system is developed as a web-based application using a MySQL database and PHP programming language
Smart Aquaponics: Iot-Integrated Biofiltration In NFT Systems For Sustainable Food Production Massaty, Muhammad Hassan; Andrian, Dimas Pamilih Epin; Fahrurozi, Slamet Kurniawan
Jurnal Ilmiah SINUS Vol 24, No 1 (2026): Vol. 24 No. 1, Januari 2026
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30646/sinus.v24i1.1008

Abstract

This study presents the design and evaluation of an IoT-enabled aquaponic system based on the Nutrient Film Technique (NFT) with integrated bio-mechanical filtration for sustainable food production. Three configurations were tested: NFT 1 (100 fish with bio-mechanical filtration), NFT 2 (50 fish with bio-mechanical filtration), and NFT 3 (50 fish with mechanical filtration only). Automated monitoring using a NodeMCU microcontroller with pH, TDS, temperature, and water-level sensors enabled real-time data transmission to Thingspeak. Over 30 days, NFT systems with bio-mechanical filtration (NFT 1 and NFT 2) maintained stable water quality (pH 6.0–6.8, TDS within tolerance), whereas NFT 3 showed sharp fluctuations and dissolved solids accumulation (up to 280 ppm). Plant growth (Ipomoea aquatica) was highest in NFT 1 (28.5 cm, 30.0 g), while NFT 3 performed poorest. Tilapia growth was also greatest in NFT 1 (50.3 g), though NFT 2 demonstrated superior feed efficiency. These results underscore the pivotal role of biofiltration in stabilizing water quality, enhancing resource efficiency, and supporting integrated aquaponic productivity in IoT-based systems
Integrasi Pembelajaran Berbasis Proyek Video untuk Mengembangkan Berpikir Kreatif dalam Pendidikan Diploma Teknologi Informasi Alin, Ariel Yonatan; Massaty, Muhammad Hassan; Ramadhan, Aditya Wahyu
MASALIQ Vol 6 No 1 (2026): JANUARI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/masaliq.v6i1.8242

Abstract

Although previous studies have examined the use of video-based project learning, research that specifically investigates its impact on the development of creative thinking skills in Information Technology education remains limited. This study aims to analyze the influence of integrating Video Project-Based Learning (VPBL) on the creative thinking abilities of students in a Diploma Program in Information Technology. Employing a mixed-methods design with a quasi-experimental approach, the study involved 20 students and collected data through the Torrance’s Test of Creative Thinking, classroom observations, and reflective journals. The data were analyzed using thematic analysis and descriptive statistics to map changes in students’ creative thinking skills. The findings indicate a significant increase in creative thinking abilities, with an average score rise of 0.79 points across the four measured dimensions of creativity. These results enrich theories of project-based learning and creativity, while providing deeper insights into the application of multimedia in vocational education. The study concludes that the use of video in learning can enhance students’ creative abilities and recommends that educational institutions integrate this model into their curricula. The implications include theoretical contributions to the development of the project-based learning literature and practical recommendations for designing more innovative curricula that are relevant to the needs of the digital industry, as well as opening opportunities for further research on the integration of multimedia technology in various fields of learning.