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The Improvement of Student Learning Activity Using the Problem Based Learning (PBL) Model Assisted by Smartbox Media in Grade VI at SDN 97/VI Kota Jambi Aprilia Widiastuti; Maharani Putri Rahayu; Lela Rahmawati; Annisa Rahmawati Siregar; Ardi Nur Hanafi
The Future of Education Journal Vol 3 No 5 (2024)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v3i5.326

Abstract

The aim of this study is to improve the learning activity of grade VI students at SDN 97/IV Kota Jambi through the Problem Based Learning (PBL) model assisted by the SmartBox media. This research applies the Classroom Action Research (CAR) method, which is implemented in two cycles, consisting of planning, implementation, observation, and reflection stages. Data collection was carried out through interviews, observations, and document analysis, with indicators of activity including student participation in tasks, discussions, and problem-solving. The results of the study show that the implementation of PBL assisted by SmartBox is effective in increasing learning activity. In the pre-cycle, student activity reached only 32%, while in the second cycle, the second meeting showed an improvement to 84%. The combination of PBL and SmartBox created an interactive and effective learning environment that encouraged students to be more active, creative, and engaged in the learning process. This study concludes that PBL assisted by SmartBox is a relevant approach to enhance student activity and learning outcomes, especially in the IPAS subject.
PENGEMBANGAN MEDIA E-KOMIK PADA OPERASI PENJUMLAHAN BILANGAN BULAT DI SEKOLAH DASAR Ardi Nur Hanafi; Asrial; Alirmansyah
Jurnal Pendidikan Dasar Flobamorata Vol. 5 No. 4 (2024): Jurnal Pendidikan Dasar Flobamorata
Publisher : Program Studi Pendidikan Guru Sekolah Dasar-Universitas Muhammadiyah Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51494/jpdf.v5i4.1487

Abstract

Media pembelajaran merupakan salah satu pendukung dalam menumbuhkan dan meningkatkat minat belajar peserta didik. Namun, dari hasil studi pendahuluan yang telah dilakukan di SDN 14/I Sungai Baung diketahui sekolah belum memiliki dan menggunakan media pembelajaran yang memadai terlebih media pembelajaran berbasis teknologi digital. Sehingga peserta didik kurang berminat dalam pembelajaran matematika, hal ini terlihat dari hasil belajar peserta didik yaitu rata-rata hanya 47% peserta didik yang mencapai KKM selama proses pembelajaran matematika pada semester ganjil tahun ajaran 2023/2024. Berdasarkan hal tersebut maka peneliti tertarik untuk melakukan penelitian dengan judul “Pengembangan Media E-Komik pada Operasi Penjumlahan Bilangan Bulat di Sekolah Dasar. Penelitian pengembangan ini menggunakan model 4D. Hasil validasi materi yaitu 70,45% dan kriteria baik, hasil validasi media yaitu 89,28% dan kriteria sangat baik, hasil validasi Bahasa yaitu 97,22% dan kriteria sangat baik, hasil validasi praktisi yaitu 90,90% dan mendapat kriteria sangat baik, serta hasil respon peserta didik yaitu 93,27% dan kriteria sangat baik. Secara konseptual dan prosedural media e-komik layak digunakan.
Pemanfaatan Barang Bekas dalam Pembuatan Media Pembelajaran Ardi Nur Hanafi; Ervina Septiwi; Nur Anisa Rahman; Yunsa Citra; Silva Maharani; Lola Depra
YASIN Vol 2 No 6 (2022): YASIN: Jurnal Pendidikan dan Sosial Budaya
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v2i6.731

Abstract

Learning media plays an important part in teachings. However, if there is no learning media, the teaching activity will still continue to run but the results will be less than the maximum. The less maximum teaching activity that goes without learning media result from the limits of educationalists' delivery of information. For that reason, learning media is better to use in teaching activity for maximum results. Learning media has a various form and function. Learning media could be anything that can be used to help educationalists in presenting study materials or knowledge. In this study the research talks about the utilization of used items in the manufacture of learning media. in the manufacture of learning media, there is 2 process, The reuse of used items and scrap recycling. The recycling activity in order manufacturing of learning media can be costumized according to the learning's needs. The needs are teacher's ability, student's ability, and also the conformance to the study materials. Learning media that made by used items are made in such a way to meet the requirements to become the worth using learning media.