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EFEKTIVITAS PENGGUNAAN HUKUMAN DALAM MENINGKATKAN MINAT BELAJAR SISWA Dewi Aulia; Jasiah, Jasiah
Sindoro: Cendikia Pendidikan Vol. 9 No. 3 (2024): Sindoro Cendikia Pendidikan
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9644/sindoro.v9i3.7780

Abstract

The effectiveness of the use of punishment often makes students feel afraid, anxious, and causes hatred towards teachers. However, punishment can also increase students' interest in learning, for example through activities such as working on problems on the board or answering questions that have been taught by the teacher. This study aims to evaluate the effectiveness of the use of punishment in increasing students' interest in learning. The method used is descriptive qualitative, which means that this study relies on data collection techniques through in-depth interviews with key informants and other informants. From this study, it is expected to be explained about (1) how students respond to the use of punishment, and (2) whether the punishment can increase students' interest in learning. The results of the study showed differences in the use of punishment that can increase students' interest in learning.
Pengembangan Video Animasi dan Game Open The Boks Berbasis IT di MTS Islamiyah Palangka Raya Winda Winda; Anisa Anisa; Abdul Aziz; Dewi Aulia; Muhammad Hasan
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 4 (2024): Oktober : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i4.364

Abstract

Learning is still teacher-focused, students often feel bored in learning, especially learning fiqh, therefore this study aims to increase student activeness in fiqh learning at MTs Islamiyah through the development of learning media in the form animation videos and games “Open the Box”. Learning that still focuses on the teacher causes students to feel bored and lackluster. By utilizing technology, this research develops interesting interactive media to support the teaching and learning process. The method used is research and development (R&D) with the ADDIE model. The results showed that the use animated videos and educational games can increase student motivation and engagement in fiqh learning.