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Implementation of Mobile Based Virtual Reality on the Knights and Garuda Birds Folklore in the Legend of Mount Mekongga at Grade 7 of SMP Negeri 2 Kendari Tahir, Arifin; Tahir, Muhlis; Takasi, La Ode Muhammad Ruspan; Arifrahman, Alif Adillah Nugraha
International Journal of Multidisciplinary: Applied Business and Education Research Vol. 5 No. 12 (2024): International Journal of Multidisciplinary: Applied Business and Education Res
Publisher : Future Science / FSH-PH Publications

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/ijmaber.05.12.31

Abstract

Indonesia is a country rich in cultural values passed down from generation to generation, such as folklore. This challenge is be-cause folklore in Indonesia is told orally and mostly only docu-mented in the form of story books. So that folklore can be re-interested by children and to achieve the objectives of the learning process, visualizations are made using Virtual Reality technology. The folklore that will be raised is a folk tale from the province of Southeast Sulawesi entitled About the Knights and the Garuda Bird in the Legend of the Formation of Mount Mekongga. The purpose of this research is to be able to maintain folklore as a national cul-ture in the midst of the development of fictional stories by utilizing Virtual Reality technology. By using 2D moving image visualization and using Virtual Reality technology with the Sprint Model, it is hoped that students will be more interested in knowing folklore. There is an effect of learning models using Virtual on students on folklore material in class VII at SMPN 2 Kendari based on the gain test results that get a value of 0.6093, meaning that the learning outcomes before getting treatment with already getting treatment have increased by 0.6093. Student responses to questionnaires from student answers obtained a percentage of 85.5%, student responses after the learning process can be included in the "Very Strong" category. So, it can be concluded that the learning process by applying Virtual Reality gets a good response from all students.
INOVASI PAKET WISATA BERBASIS SISTEM INFORMASI GEOGRAFIS (Studi Kasus: CV Holiday Indonesia, Kabupaten Balukumba) Thesa, Suma; Sarira, Matius Tinna; Ridwan, Masri; Madjid, Rahmawati; Sugiarto, Agus; Sianipar, Christina Indriani; Takasi, La Ode Muhammad Ruspan; Sejati, Andri Estining
GEOGRAPHY : Jurnal Kajian, Penelitian dan Pengembangan Pendidikan Vol 12, No 1 (2024): APRIL
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/geography.v12i1.20836

Abstract

Abstrak: Turunnya pandemi Covid-19 memberikan tantangan dalam inovasi paket wisata yang aman dan berkualitas. Tujuan penelitian ini untuk mengusulkan  inovasi dalam pembuatan paket wisata di CV. Holiday Indonesia. Penelitian berjenis kualitatif dengan deskriptif. Pengumpulan data dengan teknik wawancara dan dokumentasi. Analisis data menggunakan teknik deskriptif dan langkah kualitatif reduksi data, penyajian data, dan kesimpulan. Hasil penelitian menunjukkan bahwa pemanfaatan Sistem Informasi Geografis Pariwisata Kabupaten Bulukumba bermanfaat untuk mengetahui letak lokasi atraksi wisata, akomodasi dan aksesibilitas. Sistem Informasi Geografis Pariwisata CV. Holiday Indonesia. bermanfaat untuk memasarkan produk wisata yang dikelolah oleh perusahaan, Produk Paket Wisata yang dapat di pasarkan melalui website berbasis sistem infomasi geografi menggunakan model stopover yang terdiri dari Pantai Apparalang, Pantai Tanjung Bira, Pulau Liukang dan Pusat Pembuatan Kapal Phinisi di Tana Beru’dengan rute selama 2 Hari 1 Malam.  Penelitian ini merekomendasikan kepada CV. Holiday Indonesia untuk menyusun model website pemasaran pariwisata berbasis sistem informasi geografi. Serta diperlukan uji coba produk sebelum dikembangkan.Abstract:  The decline of the Covid-19 pandemic presents a challenge in innovating safe and quality tour packages. The purpose of this study is to advocate innovation in making tour packages at CV. Indonesian Holidays. This type of research is qualitative with descriptive. Collecting data with interview and documentation techniques. Data analysis used descriptive analysis techniques and qualitative data reduction steps, data presentation, and conclusions. The research results show that the use of the Bulukumba Regency Tourism Geographic Information System is useful for finding out the location of tourist attractions, accommodation and accessibility, CV Tourism Geographic Information System. Indonesian Holidays. useful for marketing tourism products managed by the company, Tour Package Products which can be marketed through websites based on geographic information systems using a stopover model consisting of Apparalang Beach, Tanjung Bira Beach, Liukang Island and the Phinisi Shipbuilding Center in Tana Beru' with a route of 2 Day 1 Evening. This research recommends to CV. Holiday Indonesia to develop a tourism marketing website model based on geographic information systems. As well as required product trials before being developed.