Kinasih, Anya Dani
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Efektivitas Kahoot dalam Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran PAI di SMA Islam Nurul Ihsan Palangka Raya Sidqi, Ansori; Kinasih, Anya Dani; Norhidayah, Norhidayah; Jasiah, Jasiah
FONDATIA Vol 9 No 2 (2025): JUNI
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v9i2.5733

Abstract

In today's digital era, the integration of technology into Islamic Religious Education (PAI) instruction has become essential to enhance effectiveness and student interest, particularly as learners tend to become disengaged with conventional methods. This study aims to examine the effectiveness of using the interactive learning platform Kahoot in improving student learning outcomes in PAI at SMA Islam Nurul Ihsan Palangka Raya. The research method employed was quantitative with a one-group pretest-posttest design involving 15 eleventh-grade social science students as subjects. Data were collected through learning outcome tests administered before and after the treatment and analyzed using the Shapiro-Wilk normality test and paired sample t-test with the help of SPSS 25. The results showed a statistically significant improvement in learning scores (p = 0.457 > 0.05) after the use of Kahoot, indicating its effectiveness in enhancing motivation, engagement, and understanding of PAI material through an interactive, enjoyable, and competitive learning environment. The conclusion of this study is that digital tools like Kahoot are effective strategies for improving the quality of PAI instruction. The implications of these findings suggest that teachers and educational institutions should adopt innovative, technology-integrated teaching methods to address the challenges of modern education.
Implementasi Media Evaluasi Pembelajaran Berbasis Game Wordwall Pada Mata Pelajaran Sejarah Kebudayaan Islam di MA Darul Ulum Palangka Raya Kinasih, Anya Dani; Asmawati, Asmawati; Ayatusa'adah, Ayatusa'adah
Kamaya: Jurnal Ilmu Agama Vol 9 No 1 (2026)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/kamaya.v9i1.5168

Abstract

The demands of 21st-century learning place learning evaluation not only as a tool for measuring learning outcomes but also as a means of increasing student engagement and motivation. In the subject of Islamic Cultural History (SKI), studies on the use of Wordwall as a game-based evaluation medium are still relatively limited, especially in the context of Islamic high schools. This study aims to describe the implementation of Wordwall as a medium for evaluating SKI learning and its impact on the engagement and learning motivation of 25 students in class XI at MA Darul Ulum Palangka Raya. This study uses a descriptive qualitative approach with observation, interview, and documentation techniques, as well as Miles and Huberman's data analysis model. The results show that Wordwall can increase students' cognitive and affective engagement, strengthen learning motivation, and facilitate teachers in conducting evaluations through automatic scoring and real-time feedback. The obstacles found include limited learning time and the readiness of devices and networks. The novelty of this study lies in the use of Wordwall as a game-based digital evaluation medium in SKI learning in madrasah aliyah, which functions not only as an assessment tool but also as an evaluation strategy that encourages active and meaningful learning.