Yespa Warinta
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Analisis Pengembangan Pemilihan Media Bahan Ajar Yespa Warinta; Kinanti Oktria; Jihan Annisa Zarah; Ariyanto. R; Rahmayuni Rahmayuni; Wismanto Wismanto
Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa Vol. 3 No. 2 (2024): Mei : Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa
Publisher : Universitas Maritim AMNI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58192/insdun.v3i2.2064

Abstract

In the development of media selection, teaching materials are part of a learning development that cannot be separated from other learning components in a system. Therefore, the selection of media has a variety and methods in accordance with various development models for selecting media for existing teaching materials, including the criteria used in selecting the media. This research aims to determine developments in the selection of teaching material media that will be used in the learning process and as a reference for teachers to develop a teaching material media in the learning process. This research uses qualitative research methods with the type of library research. Qualitative research is the process of producing information in the form of notes and descriptive data. The results of this research show that the development in selecting teaching material media is: (1). selecting teaching materials that fulfill one of the interesting teaching materials and helps students achieve competency and aims to help in the students' learning process, (2) determining the choice of teaching material criteria. must have the ability to improve students' memory, (3) teachers must be skilled in using teaching materials that will be used in learning.
PENERAPAN GAME PUZZLE SEBAGAI MEDIA BELAJAR UNTUK MENINGKATKAN MINAT BELAJAR MATEMATIKA PADA KELAS II SDN 153 PEKANBARU Yespa Warinta; Sakban; Deprizon; Cici Saputri
Jurnal Payung Sekaki : Kajian Keislaman Vol. 2 No. 2 (2025): Jurnal Payung Sekaki: Kajian Keislaman
Publisher : Jurnal Payung Sekaki : Kajian Keislaman

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Abstract

Education is designed with a pleasant atmosphere to achieve learning objectives. This is intended to create active, potential, and morally upright students, because education is the most important means of improving human resources. One of the subjects in elementary school is mathematics because it is related to everyday life. However, most students consider mathematics a difficult subject, resulting in low learning interest. This study aims to increase interest in learning mathematics in second-grade students at SDN 153 Pekanbaru. This study used classroom action research (CAR) with a quantitative approach. The subjects who became respondents in this study were second-grade students at SDN 153 Pekanbaru. The subjects were in the very high category, which increased significantly from 2.7 to 4.7. This study shows that the application of puzzle games as a learning medium successfully increased interest in learning mathematics for students. This puzzle game also sharpens brain intelligence, thinking skills, and serves as a reminder for children.