Ahmedov, Farruh
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Integrating interactive video media in physical education: a study on critical thinking and learning motivation Trisnawati, Silva Ayu; Ridwan, Mochamad; Setiawan, Edi; Ahmedov, Farruh
Edu Sportivo: Indonesian Journal of Physical Education Vol. 5 No. 3 (2024): Edu Sportivo: Indonesian Journal of Physical Education
Publisher : UIR Press Bekerjasama dengan International Association of Physical Education and Sports

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/esijope.2024.vol5(3).19073

Abstract

Background: At present, the process of physical education learning has incorporated the use of video-based interactive media, with the aim of optimising the achievement of learning outcomes. However, to the best of our knowledge, there remains a notable gap in research that explores the application of video-based interactive media in enhancing critical thinking and fostering greater interest in learning among students, particularly through mixed-method research. Research Objective: The aim of this study is to examine the impact of video-based interactive media on the development of critical thinking skills and the enhancement of students’ interest in learning physical education in junior high schools within Surabaya City. Methods: This study utilised a mixed-methods approach, with a research sample comprising 33 eighth-grade students who were divided into two groups: an experimental group (n = 17) using media-based learning and a control group (n = 16) employing traditional teaching methods. The research instruments included a critical thinking questionnaire, an interest in learning survey, and in-depth interviews to gather qualitative data. Finding/Results: Statistical analysis showed a significant increase in students’ critical thinking skills in the experimental group; the average post-test score increased to 59.1 (p < 0.05), while the control group showed 55.0. Thus, students’ interest in learning increased to 95.6 (p < 0.05), while the control group increased to 98.1. Qualitative findings showed that students using video-based interactive media expressed greater interest and demonstrated increased critical thinking due to the interactive and flexible nature of visual presentations. However, challenges related to technology access, such as reliance on internet connectivity and network stability, were identified as limiting factors. Conclusion: Our research confirms that involving video-based interactive media learning is an effective way to change critical thinking skills and interest in learning among students. This study contributes important information for teachers so that they can use video-based interactive media learning programs continuously in the future.
Integrating interactive video media in physical education: a study on critical thinking and learning motivation Trisnawati, Silva Ayu; Ridwan, Mochamad; Setiawan, Edi; Ahmedov, Farruh
Edu Sportivo: Indonesian Journal of Physical Education Vol. 5 No. 3 (2024): Edu Sportivo: Indonesian Journal of Physical Education
Publisher : UIR Press Bekerjasama dengan International Association of Physical Education and Sports

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/esijope.2024.vol5(3).19073

Abstract

Background: At present, the process of physical education learning has incorporated the use of video-based interactive media, with the aim of optimising the achievement of learning outcomes. However, to the best of our knowledge, there remains a notable gap in research that explores the application of video-based interactive media in enhancing critical thinking and fostering greater interest in learning among students, particularly through mixed-method research. Research Objective: The aim of this study is to examine the impact of video-based interactive media on the development of critical thinking skills and the enhancement of students’ interest in learning physical education in junior high schools within Surabaya City. Methods: This study utilised a mixed-methods approach, with a research sample comprising 33 eighth-grade students who were divided into two groups: an experimental group (n = 17) using media-based learning and a control group (n = 16) employing traditional teaching methods. The research instruments included a critical thinking questionnaire, an interest in learning survey, and in-depth interviews to gather qualitative data. Finding/Results: Statistical analysis showed a significant increase in students’ critical thinking skills in the experimental group; the average post-test score increased to 59.1 (p < 0.05), while the control group showed 55.0. Thus, students’ interest in learning increased to 95.6 (p < 0.05), while the control group increased to 98.1. Qualitative findings showed that students using video-based interactive media expressed greater interest and demonstrated increased critical thinking due to the interactive and flexible nature of visual presentations. However, challenges related to technology access, such as reliance on internet connectivity and network stability, were identified as limiting factors. Conclusion: Our research confirms that involving video-based interactive media learning is an effective way to change critical thinking skills and interest in learning among students. This study contributes important information for teachers so that they can use video-based interactive media learning programs continuously in the future.
Cross-cultural adaptation and validation of the game performance assessment instrument (GPAI) for team sports in Indonesian physical education Rahayu, Ega Trisna; Prihandani, Kamal; Afrinaldi, Rolly; Syafrida, Rina; Ahmedov, Farruh
Edu Sportivo: Indonesian Journal of Physical Education Vol. 7 No. 2 (2026): Edu Sportivo: Indonesian Journal of Physical Education
Publisher : UIR Press Bekerjasama dengan International Association of Physical Education and Sports

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/esijope.2026.vol7(2).22855

Abstract

Background: Assessing students’ game performance in physical education requires valid and reliable instruments that can capture tactical behaviors during authentic gameplay situations. However, a standardized Indonesian version of the Game Performance Assessment Instrument (GPAI) for team sports assessment in physical education has not yet been established. Objectives: This study aimed to translate, culturally adapt, and evaluate the psychometric properties of the Indonesian version of the Game Performance Assessment Instrument (GPAI) for assessing students’ tactical performance in team sports. Methods: A cross-sectional validation design was employed involving 200 students from junior and senior high schools participating in physical education classes. The Indonesian GPAI evaluates six components of game performance: decision making, skill execution, support, cover, guarding, and base. Content validity was assessed using the Content Validity Ratio (CVR), while construct validity was examined using Confirmatory Factor Analysis (CFA). Internal consistency reliability was measured using Cronbach’s alpha, and inter-rater reliability was evaluated using the Intraclass Correlation Coefficient (ICC). Results: All GPAI components demonstrated acceptable content validity (CVR ≥ 0.60). The CFA results indicated a satisfactory model fit (CFI ≥ 0.90; RMSEA ≤ 0.08), supporting the factorial structure of the instrument. The Cronbach’s alpha values exceeded 0.70, indicating strong internal consistency, and the ICC values showed high agreement between observers. Conclusion: The Indonesian version of GPAI demonstrates satisfactory validity and reliability for assessing students’ tactical performance in team sports. The instrument provides a useful tool for teachers and researchers to conduct systematic and objective assessments of game performance in physical education contexts.