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PEMANFAATAN GAMIFIKASI DALAM PEMBELAJARAN PENDIDIKAN ISLAM: MEMBANGUN MOTIVASI SISWA DALAM MENGHAFAL AL-QUR'AN I.M. Fatimah Zahro
Istinbath Vol 16 No 2 (2024): Istinbath
Publisher : Kopertais Wilayah VII Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19109/istinbath.v16i2.24824

Abstract

This paper explores the use of gamification in Islamic education, particularly in motivating students to memorize the Qur'an. Memorizing the Qur'an is a central element in Islamic education, but students often face challenges due to monotonous learning methods. Gamification, the integration of game elements such as points, rewards, and challenges into non-game contexts, has been identified as a potential tool to increase motivation and engagement in the learning process. This study employs a systematic literature review (SLR) approach to evaluate existing research on gamification's application in Islamic education. The findings show that gamification significantly enhances students' intrinsic motivation and engagement, creating a more interactive and enjoyable learning environment. Several educational applications, such as "Quran Companion," have successfully integrated gamification to improve students' memorization progress. This research highlights the effectiveness of gamification in Islamic education and offers recommendations for future curriculum development to further enhance student learning outcomes.
Inovasi dan Tradisi: Analisis Perbandingan Metode Pembelajaran PAI di Sekolah Dasar/MI Indonesia dan Brunei Darussalam I.M. Fatimah Zahro; Sukardi, Ismail; Astuti, Mardiah; Fikri, Aiman; Bahrudin, Andre
TAUJIH: Jurnal Pendidikan Islam Vol 6 No 02 (2024): Taujih: Jurnal Pendidikan Islam
Publisher : Program Studi Pendidikan Agama Islam IAIQI Al-Qur'an Al-Ittifaqiyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53649/taujih.v6i02.919

Abstract

This study compares Islamic Religious Education (PAI) teaching methods in Indonesia and Brunei Darussalam, focusing on the aspects of innovation and tradition. The aim is to analyze how innovative and traditional methods affect students' understanding, as well as the challenges faced by teachers in their implementation. Using the Systematic Literature Review (SLR) method, this research compiles data from literature related to PAI education in both countries. The findings reveal significant differences between PAI teaching methods in Indonesia and Brunei Darussalam, particularly in the aspects of innovation and tradition. In Indonesia, the use of innovative methods such as technology-based and project-based learning shows increased student engagement, although learning outcomes remain inconsistent due to challenges like teacher readiness and infrastructure limitations. Conversely, traditional methods in Brunei Darussalam provide stability in religious understanding but fall short in fostering students' critical thinking and creativity skills. The study also found that educational policies and local cultures in both countries significantly influence the effectiveness of the applied teaching methods. These findings indicate that innovation in PAI teaching is necessary to address modern educational challenges but must still consider the stability offered by traditional methods.
PEMANFAATAN GAMIFIKASI DALAM PEMBELAJARAN PENDIDIKAN ISLAM: MEMBANGUN MOTIVASI SISWA DALAM MENGHAFAL AL-QUR'AN I.M. Fatimah Zahro
Istinbath Vol 16 No 2 (2024): Istinbath
Publisher : Kopertais Wilayah VII Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19109/istinbath.v16i2.24824

Abstract

This paper explores the use of gamification in Islamic education, particularly in motivating students to memorize the Qur'an. Memorizing the Qur'an is a central element in Islamic education, but students often face challenges due to monotonous learning methods. Gamification, the integration of game elements such as points, rewards, and challenges into non-game contexts, has been identified as a potential tool to increase motivation and engagement in the learning process. This study employs a systematic literature review (SLR) approach to evaluate existing research on gamification's application in Islamic education. The findings show that gamification significantly enhances students' intrinsic motivation and engagement, creating a more interactive and enjoyable learning environment. Several educational applications, such as "Quran Companion," have successfully integrated gamification to improve students' memorization progress. This research highlights the effectiveness of gamification in Islamic education and offers recommendations for future curriculum development to further enhance student learning outcomes.