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Analisis Kesulitan Belajar Matematika Siswa Kelas Tinggi dalam Menyelesaikan Soal Cerita pada Meteri Bangun Datar Debby Yuliana Sinaga; Grace Tessalonika Juliarta; Sarah Sihombing; Sonia Sonia; Chintya Saragi; Monalisa Sion Siallagan; Jelita Septri Ananda Siahaan; Mahatma Mahatma; Leo Samri Simanjuntak
JURNAL PENDIDIKAN DAN ILMU SOSIAL (JUPENDIS) Vol. 3 No. 1 (2025): Januari : JURNAL PENDIDIKAN DAN ILMU SOSIAL
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jupendis.v3i1.2918

Abstract

This study aims to analyze students' mathematical learning difficulties based on high (KMT), medium (KMS), and low (KMR) ability levels. Results revealed that KMT subjects demonstrated strong conceptual understanding but struggled with contextual comprehension of problems. KMS subjects could grasp concepts well but faced challenges in applying formulas to contextual problems. Meanwhile, KMR subjects experienced significant difficulties in understanding concepts, applying formulas, and solving contextual problems altogether. The study highlights the importance of implementing instructional strategies focused on strengthening conceptual understanding and contextual problem-solving to enhance students' skills.
Peran Permainan Edukatif dalam Meningkatkan Minat Belajar Matematika Siswa Sekolah Dasar Debby Yuliana Sinaga; Desvita Sari; Nurmala Agustina Siahaan; Dian Sri Rezeki Sirait; Septiani Saragih; Agnes Gita Sonia Sihombing; Bintari Saragih; Jennifer Demi Arta Simamora; Yunika Lamtiur Purba; Hotmaida Sinaga
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 3 No. 1 (2025): Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v3i1.1605

Abstract

One essential component of human life is education,resource development, and mathematics plays an essential role in developing logic and problem-solving skills among students. However, many elementary school students find mathematics to be difficult and boring, resulting in a lack of interest in the subject. One solution to enhance interest in learning is through the use of educational games. This study aims to analyze the role of educational games in improving elementary school students' interest in learning mathematics. The method employed is a literature review, collecting and analyzing related references. The findings suggest that the use of educational games can increase student motivation and learning outcomes by creating an enjoyable and interactive learning environment.
Pemanfaatan Media Visual dalam Pembelajaran Bilangan Rasional dan Irasional pada Siswa SD untuk Mempermudah Pemahaman Konsep Debby Yuliana Sinaga; Erasagita Sinaga; Uli Sabat Marbun; Putri Rezeki Simbolon; Yulita Grasia Saragih; Diska Berliana Sitorus; Putri Angelika Sinaga; Ratui Dian T P Sinaga; Norita Rusmida Siagian
Dewantara : Jurnal Pendidikan Sosial Humaniora Vol. 4 No. 1 (2025): Maret : Dewantara : Jurnal Pendidikan Sosial Humaniora
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/dewantara.v4i1.3817

Abstract

This study tries to see the use of visual media in making it easier for elementary school students to understand the concept of rational and irrational numbers. The technique used in this study is a descriptive qualitative approach, using the topic of grade V or VI students and Mathematics teachers. Documentation, interviews, and observations were used to collect data. The findings show that the use of visualization media, including pictures, charts, and films, is able to increase students' understanding of rational and irrational number materials. Students are more enthusiastic, active, and confident in participating in learning. The use of visual media also strengthens student participation and creates an engaging learning atmosphere. Overall, visual media has proven to be effective in helping students understand abstract ideas in mathematics, especially rational and irrational numbers, in accordance with the Merdeka Learning curriculum-based learning approach.