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Analisis Perilaku Agresi Pengguna Aplikasi Kencan Online pada Gen Z Sischa Wahyu Wardani; Anisa Arwah Lia; Ishma Annisa; Abdullah Azzam Al Afghani
Observasi : Jurnal Publikasi Ilmu Psikologi Vol. 3 No. 1 (2025): February: Observasi: Jurnal Publikasi Ilmu Psikologi
Publisher : Asosiasi Riset Ilmu Kesehatan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/observasi.v3i1.904

Abstract

Technological developments have given birth to various cutting-edge applications, including online chatting applications, online motorcycle taxis, shopping, and online dating applications. Social media and online applications can be easily accessed by various groups of society. Aggressive behavior is behavior that aims to hurt or harm other people who do not want it. This research uses a qualitative phenomenological method. A phenomenological approach was used to understand generation Z's subjective experience of open relationships through the use of online dating applications. The formulation of the problem in this research is, what are the characteristics of aggressive behavior that appear among online dating application users among Generation Z and what factors influence this. This research aims to understand the dynamics of aggressive behavior that occurs among online dating application users in Generation Z. In addition, this research aims to explore and understand various types of aggression, including physical, verbal and relational.
Penggunaan Art Therapy dan Dance Therapy untuk Meningkatkan Suasana Hati pada Penerima Manfaat Panti Pelayanan Sosial Disabilitas Mental Ngudi Rahayu Kendal Siti Hikmah; Septiana Ambarwati; Sri Ayu Lestari; Anisa Arwah Lia
Karya Nyata : Jurnal Pengabdian kepada Masyarakat Vol. 1 No. 4 (2024): Desember : Karya Nyata : Jurnal Pengabdian kepada Masyarakat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/karyanyata.v1i4.882

Abstract

This research aims to improve the atmosphere of the beneficiaries and help them express themselves through art therapy and dance therapy to reduce dependence on interventions through the media. The theory used in this research is art therapy as a medium for channeling expression and communicating thoughts and feelings through visual art. Apart from that, dance therapy combines physical movement and social interaction to relieve stress experienced by beneficiaries. The method used is a participatory method because it involves community members with a total of 15 beneficiaries (PM). Then for implementation it uses a pre-test and post-test by voting on sad and happy emoticons which must be chosen by the beneficiary. Apart from that, art therapy as a drawing medium, dance therapy as a physical movement activity, and interactive games as a group activity. The results of this study indicate that the two therapies used are effective in overcoming negative feelings and creating a positive mood