Claim Missing Document
Check
Articles

Found 4 Documents
Search

DEVELOPMENT OF A SEAWEED DRYER USING ARDUINO UNO EQUIPPED WITH AN OLED LCD Dewi, Sarah; Sidik Sidin, Udin; Tjandi, Yunus; Massikki, Massikki; Muis Mappalotteng, Abdul
Journal of Electrical Engineering and Informatics Vol. 2 No. 1 (2024): JOURNAL of ELECTRICAL ENGINEERING and INFORMATICS
Publisher : Fakultas Teknik Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/jeeni.v2i1.4538

Abstract

This research aims to develop a seaweed dryer using an Arduino Uno equipped with an Oled LCD and to help farmers dry seaweed during the rainy season so that the seaweed is not damaged.This research method uses research and development (R&D) with a prototype development model. The data collection technique used was a questionnaire. The subjects in this research were seaweed farmers in Palajau Village, Arungkeke District, Jeneponto Regency. This research produces a seaweed dryer using an Arduino Uno equipped with an Oled LCD. The result of this research is a prototype seaweed dryer that uses a temperature sensor to detect temperature and humidity, a heater to dry seaweed, a fan to distribute heat in the drying room and an Oled LCD to display temperature and humidity. In terms of Functionality and Usability, the results of the functionality feasibility percentage were 100% and as many as 10 respondents or 100% assessed that the tool developed based on the Usability context was at 100% in the very good category. Based on the results of testing seaweed using this dryer, the drying time for seaweed is 4-5 hours until the seaweed is dry with a capacity of 4 Kg for drying seaweed once.
DESIGN AND DEVELOPMENT OF A WEB-BASED MENU ORDERING SYSTEM AT KOPITAWA CAFE USING QR CODE Erwin Sudirman; Zulhajji, Zulhajji; Muis Mappalotteng, Abdul
Journal of Electrical Engineering and Informatics Vol. 2 No. 2 (2025): Journal of Electrical Engineering and Informatics
Publisher : Fakultas Teknik Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/jeeni.v2i2.6805

Abstract

This study aims to determine the design outcomes and testing results of the menu ordering system at Kopitawa Café.The research employed an R&D (Research and Development) approach and utilized the waterfall development model, incorporating data collection techniques such as observation, interviews, and questionnaires. Based on the study's findings, a web-based menu ordering system for Kopitawa Cafe was successfully designed and developed using QR codes. The system was tested following the ISO/IEC 25010 standard, which includes eight testing aspects. The results indicate that the designed system is feasible and ready for use. This study aims to design and develop a web-based menu ordering system at Kopitawa Cafe using QR Code technology. The research method follows Research and Development (R&D) with the Waterfall development model, including requirements analysis, system design, implementation, verification, and maintenance. The system was tested based on ISO/IEC 25010 standards, covering eight key aspects: functionality suitability, usability, reliability, performance efficiency, maintainability, compatibility, portability, and security. The results indicate that the developed system achieved 100% success in functionality testing, with a usability score of 91.03%, categorized as "excellent". Performance testing using GTMetrix resulted in a 57% (Grade C) score, with a 5.2-second loading time. Portability testing confirmed that the system operates smoothly on various devices and operating systems. Security testing with Quttera verified that the system meets basic security standards. However, this study has some limitations, including the need for further optimization of system performance, dependency on Firebase, which may impact scalability, and security aspects that require additional penetration testing. Future research should focus on improving system speed, enhancing security features, and exploring alternative database solutions.
PELATIHAN PENELITIAN TINDAKAN KELAS UNTUK MENUMBUHKAN SIKAP KRITIS GURU PROFESIONAL T Mangesa, Riana; Muis Mappalotteng, Abdul; Asri Tandirerung, Veronika; Vitalocca, Dyah; Iswal Burhan, Muh. Iswal Burhan
Jurnal Pengabdian Masyarakat Vol. 2 No. 1 (2024): Jurnal Pengabdian Masyarakat (AbdiMas)
Publisher : Jurusan Pendidikan Teknik Elektro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/abdimas.v2i1.2791

Abstract

Penelitian Tindakan Kelas (PTK) secara umum bertujuan untuk memecahkan permasalahan yang terjadi didalam kelas sehingga proses pembelajaran dapat berjalan secara efektif, bahkam PTK dapat menumbuhkan sikap mandiri dan kritis terhadap situasi dan keadaan didalam kelas. Metode pelaksanaan kegiatan dalam PTK ini adalah ceramah, diskusi dan pelatihan dengan: (1) melakukan penyuluhan pada kelompok Guru tentang teknik mengidentifikasi dan memformulasi masalah yang terjadi dan memungkinkan untuk diteliti dalam kelas; (2) melatih dan memdampingi kelompok Guru untuk meningkatkan kondisi dan kualitas pembelajaran (3) membantu meningkatkan layanan professional dan mendesain PTK sesuai mata pelajaran yang diajarkan. Sehingga pelatihan ini tidak akan mengganggu tugas guru dalam mengajar, karena tidak perlu meninggalkan kelasnya; (4) melatih Guru membuat draf proposal PTK. Seluruh kegiatan program PKM ini direncanakan berlangsung selama enam bulan dan akan dilakukan evaluasi pada akhir kegiatan.
PENGEMBANGAN MULTIMEDIA VIDEO TUTORIAL PADA PEMBELAJARN TIK DI SEKOLAH MENENGAH PERTAMA: PENGEMBANGAN MULTIMEDIA VIDEO TUTORIAL PADA PEMBELAJARN TIK DI SEKOLAH MENENGAH PERTAMA Muis Mappalotteng, Abdul; Rosdiana
Jurnal MEKOM (Media Komunikasi Pendidikan Kejuruan) Volume 2, Issue 1, Februari 2015
Publisher : Fakultas Teknik, Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengetahui proses pengembangan produk multimedia pembelajaran menggunakan video tutorial dengan menggunakan software Incomedia Website X5 V8 Evolution, Power Point, Camtasia, dan I Spring. Penelitian ini merupakan penelitian pengembangan yang difokuskan untuk mengembangkan multimedia pembelajaran pada mata pelajaran TIK. Model pengembangan yang digunakan dalam penelitian ini mengacu pada model pengembangan ASSURE yang dilakukan dengan beberapa tahap yakni (1) analysis learners, (2) state objective, (3) select methode, media and materials, (4) utilize materials, (5) requires learner participation, dan (6) evaluate and revise. Multimedia pembelajaran yang telah dikembangkan, telah divalidasi oleh dua orang ahli dengan mengalami revisi sehingga didapatkan hasil yang layak digunakan. Uji coba dilakukan sebanyak tiga kali yakni uji coba perorangan (one to one), uji coba kelompok kecil dan uji coba lapangan terbatas. Hasil penelitian menunjukkan bahwa multimedia pembelajaran dengan menggunakan video tutorial yang dikembangkan setelah dilakukan validasi maka multimedia tersebut dinyatakan valid. Multimedia pembelajaran dengan menggunakan video tutorial dikatakan praktis karena seluruh aspek dalam pembelajaran berada pada kategori sangat baik. Multimedia pembelajaran dengan metode simulasi dikatakan efektif karena telah memenuhi kriteria keefektifan, dengan hasil: (1) memenuhi syarat kevalidan, (2) aktivitas peserta terlaksana seluruhnya (3) aktivitas pendidik terlaksana seluruhnya, dan (4) peserta didik serta pendidik memberikan respon yang positif terhadap multimedia pembelajaran dengan menggunakan video tutorial yang dikembangkan.