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Development Of Interactive Media For A Virtual Laboratory On Chemical Equilibrium Using Articulate Storyline 3 Purba, Yenni Sofia; Pane, Agil Makarim; Zalukhu, Fandel Affection Christensen; Andini, Rizky; Wulandari, Indah Putri; Fitri, Annisa; Muchtar, Zainuddin
Jurnal Pendidikan dan Pembelajaran Kimia Vol 13, No 3 (2024): Jurnal Pendidikan dan Pembelajaran Kimia
Publisher : Universitas Lampung

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Abstract

This research aims to develop an interactive media Virtual Laboratory on the topic of chemical equilibrium. This research was conducted at SMA Negeri 1 Galang. This type of research uses the development method (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation, but this research is limited to the development stage. This research uses a sample of 28 students in 1 class, 1 chemistry teacher, and 2 expert validators. Data collection in this study was conducted through interviews and questionnaires. The validation results by media experts indicate that this virtual laboratory is valid with an average feasibility percentage of 84.71%, while validation by content experts obtained a percentage of 90%. Teacher responses indicate validity with an average of 95.55%, and student responses provide an average of 96.45%, all of which fall into the "very feasible" category.Keywords: : Virtual Laboratory, Chemical Equilibrium, Articulate Storyline 3, Development, Interactive MediaDOI: 10.23960/jppk.v13.i3.32285
Development Of Interactive Media For A Virtual Laboratory On Chemical Equilibrium Using Articulate Storyline 3 Purba, Yenni Sofia; Pane, Agil Makarim; Zalukhu, Fandel Affection Christensen; Andini, Rizky; Wulandari, Indah Putri; Fitri, Annisa; Muchtar, Zainuddin
Jurnal Pendidikan dan Pembelajaran Kimia Vol 13, No 3 (2024): Jurnal Pendidikan dan Pembelajaran Kimia
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to develop an interactive media Virtual Laboratory on the topic of chemical equilibrium. This research was conducted at SMA Negeri 1 Galang. This type of research uses the development method (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation, but this research is limited to the development stage. This research uses a sample of 28 students in 1 class, 1 chemistry teacher, and 2 expert validators. Data collection in this study was conducted through interviews and questionnaires. The validation results by media experts indicate that this virtual laboratory is valid with an average feasibility percentage of 84.71%, while validation by content experts obtained a percentage of 90%. Teacher responses indicate validity with an average of 95.55%, and student responses provide an average of 96.45%, all of which fall into the "very feasible" category.Keywords: : Virtual Laboratory, Chemical Equilibrium, Articulate Storyline 3, Development, Interactive MediaDOI: 10.23960/jppk.v13.i3.32285
Pengembangan E-Modul Interaktif Berbasis Augmented Reality pada Materi Ikatan Kimia Wulandari, Indah Putri; Darmana, Ayi
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 6 No. 1 (2026): January (In Progress)
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v6i1.782

Abstract

The low learning outcomes of students in chemistry subjects are due to the limitations of teaching materials that are interesting, interactive, and applicable to technological developments. Learning is still dominated by the use of package books, while teachers have not fully utilized digital-based media in the learning process. This condition has an impact on students' low interest and understanding of concepts, especially in abstract chemical bonding materials. This research aims to develop and determine the feasibility level of Augmented Reality-based interactive e-modules as innovative teaching materials in chemistry learning. The research method used is Research and Development (R&D) with the ADDIE development model. The subjects of this research consist of one lecturer who is a material expert and one lecturer who is a media expert, while the object of the research is an interactive e-module based on Augmented Reality on chemical bonding materials. The research instruments used were non-test instruments, namely needs analysis questionnaires, interview sheets, and feasibility questionnaires for material experts and media experts. The results of the analysis showed that the feasibility level of Augmented Reality-based interactive e-modules reached 96.6% from material experts and 92.9% from media experts, with an average feasibility of 94.75% which was included in the very feasible category. Thus, the e-modules developed can be used as an alternative to more modern teaching materials, because they are able to visualize abstract concepts of chemical bonds through 3D elements based on Augmented Reality, so that it has the potential to improve the quality of learning and student understanding.