As Sayfullooh, Istiqomah
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KEBIJAKAN ZONASI DALAM TIMBANGAN TEORI JUSTICE AS FAIRNESS JOHN RAWLS Latifah, Nafsi; Nurmaini, Nurmaini; Putra, Muhammad Indra Eka; Hidayat, Hafiz; As Sayfullooh, Istiqomah
Fitrah Vol 15 No 2 (2024): December
Publisher : Prodi PAI STIT Sunan Giri Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47625/fitrah.v15i2.753

Abstract

In order to improve equitable access to education, the government implemented a zoning policy in the admission of new students from kindergarten to senior high school level. This research is conducted to explore the alignment between the zoning policy and the theory "Justice as Fairness" initiated by John Rawls. Literature study by reviewing various relevant reading materials is used as a method of this research. The results of this study include the alignment between the goal of equalizing education and Rawls' theory of justice. In addition, the policy's attention to economically disadvantaged students is also in line with Rawls' principle of justice, which prioritizes benefits to the most disadvantaged parties. Although this policy has a strong alignment with Rawls' theory of justice, its practice still causes many problems. In order to maximize the achievement of educational equity promoted by this policy, the government and all parties involved must always work together, and carry out this policy honestly, fairly, openly and critically.
The Integrating Role-playing into Board Games for History Education: Developing Non-digital Media to Boost Social Interaction As Sayfullooh, Istiqomah; Irdamurni; Montessori, Maria; Bentri, Alwen; Marhadi, Agung; Latifah, Nafsi
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.87049

Abstract

History education in primary schools should impart the noble values of the past, but it is often one-sided and lacks media, creating a passive and monotonous learning experience. This study aims to develop a non-digital board game integrated with role-playing features to promote the application of heroic values through social interactions among students. The research employed a Research and Development (R&D) design using the 4D development model. The development process involved four experts, four teachers, and 30 Phase C students (grades 5 and 6) from two elementary schools in Bukittinggi City and Agam Regency. Data were collected through observation sheets, interviews, and questionnaires. Based on expert evaluations during the Develop stage, the role-play-integrated board game achieved an average validity score of 90.2% for instructional aspects and 87.3% for technical media aspects. Quantitative testing during the Develop stage indicated high practicality, with average scores of 93.1% from student questionnaires and 94.5% from teacher questionnaires. In conclusion, the role-play-integrated board game developed in this study is deemed valid and practical for use in teaching history to Phase C students. Future research could examine the effectiveness of this board game in enhancing various social skills closely tied to social interaction, such as collaboration, competition, and others.