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Gamification (Kahoot) and Its Usage in Teaching and Learning Process for Primary Education of SD/MI Husnawati, Zulfa; Carina, Annisa’
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 6, No 3 (2023): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v6i3.82331

Abstract

Gamifikasi merupakan penggunaan unsur atau elemen games dalam kegiatan non-games. Penelitian ini bertujuan untuk mengkaji pemanfaatan dan dampak gamifikasi (kahoot) dalam pembelajaran di SD/MI. Metode penelitian ini adalah kajian pustaka  yang menghasilkan simpulan melalui prosedur pengkajian pengetahuan, gagasan, dan penemuan  yang terdapat dalam literature akademik. Hasil kajian pustaka menunjukkan bahwa gamifikasi dapat digunakan dalam pembelajaran tingkat SD/MI. Kahoot sebagai salah satu aplikasi gamifikasi  dapat digunakan untuk meningkatkan keterlibatan siswa secara aktif dalam pembelajaran, meningkatkan motivasi, hasil belajar dan meningkatkan retensi siswa. Pemanfaatan Gamifikasi (kahoot) dapat digunakan dalam setting pembelajaran tradisional tatap muka, online learning, blended learning serta bisa dikombinasikan dengan model, metode dan pendekatan pembelajaran yang lain.
ANALISIS FAKTOR KETERLAMBATAN PROYEK PEMBANGUNAN GEDUNG AGRARIA DAN TATA RUANG BADAN PERTANAHAN BOJONEGORO TAHAP II Carina, Annisa’; Rabbani, Anggitsna Mujib; Lestari, Fitria Maya; Fahrurroziqin, Nor Ahmad; Ramadhan, Khozin Gilang; Kristiawan, Agung
Jurnal Teknik Sipil Giratory UPGRIS Vol 7, No 1: Juni 2026
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/giratory.v7i1.28131

Abstract

Construction project delays are a common problem in Indonesia, often resulting in increased costs, decreased quality, and disruption to project completion schedules. This study aims to analyze the factors causing delays in the Bojonegoro Land Agency's Agrarian and Spatial Planning Building Phase II project. The Critical Path Method (CPM) was used, which identifies the critical path within the project and activities that could potentially cause delays. Data were collected through documentation,  field observations, and interviews with project stakeholders. The results indicate that delays occurred due to several internal factors, such as inexperienced workers, delays in the provision  of materials  and equipment,  and  ineffective  coordination.  The project's critical path consists of a series of activities with no time leeway (float) with a total duration of 108 days. By understanding the activities on the critical path, project managers can take mitigating measures to prevent further delays. This study contributes to construction project time management and serves as a reference for future similar research.