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Improving Learning Outcomes of Class III Students in Mathematics Subjects Through the Teams Games Tournament (TGT) Model of SD 3 Jepang Rohmah, Dwi Putri Khabibatur; Sa'diyah, Isnaini Khalimatus; Riswari, Lovika Ardana
Jurnal Prajaiswara Vol. 5 No. 3 (2024): Desember 2024
Publisher : Badan Pengembangan Sumber Daya Manusia (BPSDM) Provinsi Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55351/prajaiswara.v5i3.143

Abstract

Introduction/Main Objectives: This research aims to determine the improvement in mathematics learning outcomes of students in class III at SD III Jepang Mejobo Kudus after the Team Games Tournament learning model was implemented. The research was conducted because the learning process and student learning outcomes were low and students appeared passive. Therefore, researchers took action to improve learning using the Team Games Tournament learning model. Research Methods: This research uses the Classroom Action Research method. The subjects of this research were 19 grade III students of SD 3 Jepang Mejobo. This research is classroom action research which consists of two cycles with the steps of implementing action, observation, and reflection. In this study, researchers collaborated with direct observers during the actions and results of student ability tests. Finding/Results: Based on data analysis of student learning outcomes, it shows an increase in the completeness of student learning outcomes with details namely pre-cycle (31.57%), cycle I (47.36%), and cycle II (73.68%). Student learning activities also increased as shown by the results of 59.21% of active students in cycle I then rising to 72.10% in cycle II. This research concludes that the use of the Team Games Tournament learning model can improve student mathematics learning outcomes and student activity.
Analysis of Learning Methods of The Great Children's Learning Institution (AHE) Pladen Unit in Pladen Village Kurniawati, Nafisa Junita; Sa'diyah, Isnaini Khalimatus; Wijayanto, Wasis
Jurnal Prajaiswara Vol. 5 No. 2 (2024): November 2024
Publisher : Badan Pengembangan Sumber Daya Manusia (BPSDM) Provinsi Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55351/prajaiswara.v5i2.152

Abstract

Introduction/Main Objectives: This study aims to describe the history of the establishment and learning methods at the Les Baca AHE educational institution, Paden unit no. 1992. Research Methods: The method used in this study is descriptive qualitative. Data collection is in the form of interviews. In addition, the methods used include 6 steps, namely; brain gymnastics, remedial, reading modules, enrichment, writing, and games. Finding/Results: The results of the study indicate that the establishment of the Les Baca AHE educational institution is based on interest in developing children's reading skills in Pladen Village. In addition, the methods used include 6 steps, namely; brain gymnastics, remedial, reading modules, enrichment, writing, and games.
Improving Learning Outcomes of Class III Students in Mathematics Subjects Through the Teams Games Tournament (TGT) Model of SD 3 Jepang Rohmah, Dwi Putri Khabibatur; Sa'diyah, Isnaini Khalimatus; Riswari, Lovika Ardana
Jurnal Prajaiswara Vol. 5 No. 3 (2024): Desember 2024
Publisher : Badan Pengembangan Sumber Daya Manusia (BPSDM) Provinsi Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55351/prajaiswara.v5i3.143

Abstract

Introduction/Main Objectives: This research aims to determine the improvement in mathematics learning outcomes of students in class III at SD III Jepang Mejobo Kudus after the Team Games Tournament learning model was implemented. The research was conducted because the learning process and student learning outcomes were low and students appeared passive. Therefore, researchers took action to improve learning using the Team Games Tournament learning model. Research Methods: This research uses the Classroom Action Research method. The subjects of this research were 19 grade III students of SD 3 Jepang Mejobo. This research is classroom action research which consists of two cycles with the steps of implementing action, observation, and reflection. In this study, researchers collaborated with direct observers during the actions and results of student ability tests. Finding/Results: Based on data analysis of student learning outcomes, it shows an increase in the completeness of student learning outcomes with details namely pre-cycle (31.57%), cycle I (47.36%), and cycle II (73.68%). Student learning activities also increased as shown by the results of 59.21% of active students in cycle I then rising to 72.10% in cycle II. This research concludes that the use of the Team Games Tournament learning model can improve student mathematics learning outcomes and student activity.
Analysis of Learning Methods of The Great Children's Learning Institution (AHE) Pladen Unit in Pladen Village Kurniawati, Nafisa Junita; Sa'diyah, Isnaini Khalimatus; Wijayanto, Wasis
Jurnal Prajaiswara Vol. 5 No. 2 (2024): November 2024
Publisher : Badan Pengembangan Sumber Daya Manusia (BPSDM) Provinsi Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55351/prajaiswara.v5i2.152

Abstract

Introduction/Main Objectives: This study aims to describe the history of the establishment and learning methods at the Les Baca AHE educational institution, Paden unit no. 1992. Research Methods: The method used in this study is descriptive qualitative. Data collection is in the form of interviews. In addition, the methods used include 6 steps, namely; brain gymnastics, remedial, reading modules, enrichment, writing, and games. Finding/Results: The results of the study indicate that the establishment of the Les Baca AHE educational institution is based on interest in developing children's reading skills in Pladen Village. In addition, the methods used include 6 steps, namely; brain gymnastics, remedial, reading modules, enrichment, writing, and games.