Claim Missing Document
Check
Articles

Found 5 Documents
Search

Improving Learning Outcomes of Class III Students in Mathematics Subjects Through the Teams Games Tournament (TGT) Model of SD 3 Jepang Rohmah, Dwi Putri Khabibatur; Sa'diyah, Isnaini Khalimatus; Riswari, Lovika Ardana
Jurnal Prajaiswara Vol. 5 No. 3 (2024): Desember 2024
Publisher : Badan Pengembangan Sumber Daya Manusia (BPSDM) Provinsi Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55351/prajaiswara.v5i3.143

Abstract

Introduction/Main Objectives: This research aims to determine the improvement in mathematics learning outcomes of students in class III at SD III Jepang Mejobo Kudus after the Team Games Tournament learning model was implemented. The research was conducted because the learning process and student learning outcomes were low and students appeared passive. Therefore, researchers took action to improve learning using the Team Games Tournament learning model. Research Methods: This research uses the Classroom Action Research method. The subjects of this research were 19 grade III students of SD 3 Jepang Mejobo. This research is classroom action research which consists of two cycles with the steps of implementing action, observation, and reflection. In this study, researchers collaborated with direct observers during the actions and results of student ability tests. Finding/Results: Based on data analysis of student learning outcomes, it shows an increase in the completeness of student learning outcomes with details namely pre-cycle (31.57%), cycle I (47.36%), and cycle II (73.68%). Student learning activities also increased as shown by the results of 59.21% of active students in cycle I then rising to 72.10% in cycle II. This research concludes that the use of the Team Games Tournament learning model can improve student mathematics learning outcomes and student activity.
Improving Learning Outcomes of Class III Students in Mathematics Subjects Through the Teams Games Tournament (TGT) Model of SD 3 Jepang Rohmah, Dwi Putri Khabibatur; Sa'diyah, Isnaini Khalimatus; Riswari, Lovika Ardana
Jurnal Prajaiswara Vol. 5 No. 3 (2024): Desember 2024
Publisher : Badan Pengembangan Sumber Daya Manusia (BPSDM) Provinsi Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55351/prajaiswara.v5i3.143

Abstract

Introduction/Main Objectives: This research aims to determine the improvement in mathematics learning outcomes of students in class III at SD III Jepang Mejobo Kudus after the Team Games Tournament learning model was implemented. The research was conducted because the learning process and student learning outcomes were low and students appeared passive. Therefore, researchers took action to improve learning using the Team Games Tournament learning model. Research Methods: This research uses the Classroom Action Research method. The subjects of this research were 19 grade III students of SD 3 Jepang Mejobo. This research is classroom action research which consists of two cycles with the steps of implementing action, observation, and reflection. In this study, researchers collaborated with direct observers during the actions and results of student ability tests. Finding/Results: Based on data analysis of student learning outcomes, it shows an increase in the completeness of student learning outcomes with details namely pre-cycle (31.57%), cycle I (47.36%), and cycle II (73.68%). Student learning activities also increased as shown by the results of 59.21% of active students in cycle I then rising to 72.10% in cycle II. This research concludes that the use of the Team Games Tournament learning model can improve student mathematics learning outcomes and student activity.
KAJIAN SASTRA ANAK: KONTRIBUSI NILAI PERSONAL DAN NILAI PENDIDIKAN DALAM BUKU CERITA SI BUNCIR KARYA ASEP RAHMAT HIDAYAT Rohmah, Dwi Putri Khabibatur; Putri, Aurelia Theysa; Agustian, Muhammad Ilham; Erfansyah, Muhammad; Setiawaty, Rani
INOPENDAS: Jurnal Ilmiah Kependidikan Vol 7, No 1 (2024): Inopendas : Jurnal Ilmiah Kependidikan (Februari 2024)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/jino.v7i1.10238

Abstract

This study aims to analyze the personal values and educational values contained in the children's story "The Buncir" by Asep Rahmat Hidayat. The story "Si Buncir" is a fairytale genre that has many moral messages for readers and as an alternative learning in conveying messages to elementary students. The research method used is a qualitative descriptive approach. The research data is the story script "The Buncir". Data collection techniques were carried out using literature study techniques, while data analysis techniques used content analysis with the results described in a narrative manner. Based on the results of the study it was found that, First, personal values include emotional development, intellectual development, imagination development, social sense growth, and ethical and religious sense growth. Second, educational values include religious values, honesty, discipline, independence, curiosity, democracy, responsibility. Thus, this children's story book provides messages and moral lessons about character that can be emulated by children, especially elementary school children, both in terms of developing personal values and character education values.
Pengaruh Model Problem Based Learning Terhadap Hasil Belajar IPAS Berbantuan Media APPIN Kelas IV Sekolah Dasar Rohmah, Dwi Putri Khabibatur; Ratnasari, Yuni; Khamdun, Khamdun
Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah Al-Madrasah Vol. 9, No. 3 (Juli 2025)
Publisher : Sekolah Tinggi Ilmu Al-Qur'an (SIQ) Amuntai Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/am.v9i3.4877

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar siswa sebanyak 35% siswa yang tuntas KKTP dan 65% siswa belum tuntas KKTP pada mata pelajaran IPAS Kelas IV SD 3 Jepang serta guru menggunakan model teacher centered dalam pembelajaran seperti metode ceramah dan diskusi. Tujuan penelitian ini untuk menganalisis perbedaan rata-rata nilai pretest dan posttest siswa serta menganalisis peningkatan terhadap hasil belajar siswa menggunakan model Problem Based Learning berbantuan media APPIN kelas IV SD 3 Jepang. Penelitian ini menggunakan metode kuantitatif eksperimen dengan jenis one grup pretest-posttest design. Penelitian ini menggunakan subjek seluruh kelas IV SD 3 Jepang yang berjumlah 20 siswa. Pengumpulan data berupa test (pretest dan posttest), dan dokumentasi. Teknik analisis data berupa, uji paired sample t-test, Uji N-Gain. Berdasarkan hasil penelitian menggunakan uji Paired Sample t-Test didapatkan nilai signifikansi 0,00 dimana (0,00<0,05) sehingga H0 ditolak dan Ha diterima yang artinya rata-rata Hasil Belajar IPAS siswa setelah diberikan model Problem Based Learning berbantuan media APPIN lebih baik dari pada rata-rata Hasil Belajar IPAS siswa yang mengikuti pembelajaran konvensional. Peningkatan Hasil belajar IPAS siswa yang mengikuti pembelajaran dengan model Problem Based Learning berbantuan media APPIN berpengaruh sebesar 0,7588 dengan kategori tinggi. Dari hasil penelitian dapat disimpulkan bahwa model Problem Based Learning berbantuan media APPIN terbukti berpengaruh dalam meningkatkan kemampuan literasi sains siswa kelas IV SD 3 Jepang Kudus, sehingga perlu adanya pengembangan media APPIN untuk diterapkan pada materi lain agar dapat meningkatkan Hasil Belajar IPAS siswa.
KAJIAN SASTRA ANAK: KONTRIBUSI NILAI PERSONAL DAN NILAI PENDIDIKAN DALAM BUKU CERITA SI BUNCIR KARYA ASEP RAHMAT HIDAYAT Rohmah, Dwi Putri Khabibatur; Putri, Aurelia Theysa; Agustian, Muhammad Ilham; Erfansyah, Muhammad; Setyawaty, Rani
Bahterasia : Jurnal Ilmiah Pendidikan Bahasa dan Sastra Indonesia Vol 5, No 1 (2024): Februari
Publisher : Program Studi Pendidikan Bahasa Indonesia FKIP UMSU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/jpbsi.v5i1.15482

Abstract

Penelitian ini bertujuan menganalisis nilai-nilai personal  dan nilai pendidikan yang terkandung dalam cerita anak “Si Buncir” Karya Asep Rahmat Hidayat. Cerita “Si Buncir” bergenre dogeng yang memiliki banyak pesan moral untuk para pembaca dan sebagai alternatif pembelajaran dalam menyampaikan pesan pada siswa SD. Metode penelitian yang digunakan adalah pendekatan deskriptif kualitatif. Data penelitian ini adalah naskah cerita “Si Buncir”. Teknik pengumpulan data dilakukan dengan teknik studi pustaka, sedangkan teknik analisis data menggunakan analisis isi dengan hasilnya dijabarkan secara naratif. Berdasarkan hasil penelitian ditemukan bahwa, Pertama, nilai personal mencakup perkembangan emosional, perkembangan intelektual, perkembangan imajinasi, pertumbuhan rasa  sosial, dan pertumbuhan rasa etis dan religius. Kedua, nilai pendidikan mencakup nilai religius, kejujuran, disiplin, mandiri, rasa ingin tahu, demokratis, tanggung jawab. Dengan demikian, buku cerita anak ini memberikan pesan dan pelajaran moral tentang karakter yang dapat diteladani oleh anak-anak khususnya anak sekolah dasar, baik dalam hal pengembangan nilai personal maupun nilai pendidikan karakter.