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PKM KELOMPOK KERJA GURU SD KECAMATAN GARUNG KABUPATEN WONOSOBO DALAM MENINGKATKAN KEMAMPUAN GURU DALAM MENCIPTAKAN GAME EDUKATIF BERBASIS SCRATCH Firdaus, Firdaus; Hidayat, Muhtar Sofwan; Trisnowati, Eli; Sabilla, Alviana Maya; Purnomo, Firman Ade; Ahmad, Dendi Nur
As-Sidanah Vol 6 No 2 (2024): OKTOBER
Publisher : LP2M Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35316/assidanah.v6i2.250-266

Abstract

The 21st century requires everyone to adapt to digital culture. Computational thinking skills help deal with digital culture. These skills can be provided to students through teaching and learning. However, there are several obstacles to achieving this goal. First, teachers do not yet understand how to teach students computing skills through classroom learning. Second, there needs to be more teaching skills based on computational thinking. This community service aims to improve teachers' abilities in training students' computational thinking skills. This is done in the context of teaching and learning to provide 21st-century skills through Scratch programming. The approach used in this activity is educational and participatory. Namely, the implementation of the service contains educational elements and is oriented towards efforts to improve the role of teachers. Community service is carried out through three stages: material preparation, program implementation, evaluation, and monitoring. The material preparation stage involves collecting material from various literature. The program implementation stage provides material regarding 21st-century learning and learning design using Scratch programming. Teachers are also engaged in using Scratch and how to involve students with this programming. The monitoring and evaluation stage includes process evaluation at the end of each activity and product evaluation. This community service shows that 91% of all teachers experienced increased skills in making various learning creations such as animations, games, and simulations based on Scratch programming. Additionally, 87% of all teachers who participated in the activity experienced increased skills in integrating scratch-based teaching materials into learning. This service activity aims to increase teacher skills in teaching computational thinking through scratch programming, which is expected to improve the quality of education in the digital era significantly.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS GAME BASED LEARNING DENGAN SCRATCH PADA MATERI HUKUM NEWTON UNTUK MENINGKATKAN PEMAHAMAN KONSEP SISWA Sabilla, Alviana Maya; Sakir, Mohammad; Firdaus, Firdaus
OPTIKA: Jurnal Pendidikan Fisika Vol. 9 No. 1 (2025): OPTIKA: Jurnal Pendidikan Fisika
Publisher : Department of Physics Education, Faculty of Teacher Training and Education, Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/optika.v9i1.5774

Abstract

Perkembangan era digital telah membawa perubahan signifikan dalam dunia pendidikan, terutama dalam metode penyampaian materi dan pemahaman siswa terhadap pelajaran. Teknologi menjadi elemen penting dalam proses pembelajaran, sehingga diperlukan media interaktif yang menarik untuk mendukung efektivitas pembelajaran. Penelitian ini bertujuan mengembangkan media pembelajaran interaktif berbasis Game Based Learning menggunakan aplikasi Scratch pada materi Hukum Newton untuk siswa kelas XI Fisika. Metode penelitian yang digunakan adalah model ADDIE (Analisis, Desain, Pengembangan, Implementasi, Evaluasi). Hasil penelitian menunjukkan: (1) validasi media memperoleh skor 97% dari ahli media dan 94% dari ahli materi, termasuk kategori sangat valid dan layak digunakan; (2) tingkat kepraktisan media dinilai sangat tinggi dengan skor 94% dari guru fisika dan 87% dari siswa; (3) efektivitas media terhadap pemahaman konsep terbukti secara signifikan melalui uji t dengan nilai  sebesar 8,971 dan nilai rata-rata n-gain sebesar 62,3%, yang masuk dalam kategori cukup efektif. Dengan demikian, bahwa media ini efektif dalam meningkatkan pemahaman konsep siswa pada materi Hukum Newton.