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PENGEMBANGAN MODEL PEMBELAJARAN ATLETIK LOMPAT TINGGI BERBASIS PERMAINAN UNTUK MENINGKATKAN KETERAMPILAN FISIK SISWA SEKOLAH MENENGAH ATAS Efendi, Ashari; Ambia, Fachrizal; Amrizal, Amrizal; Budiman, Budiman; Abidin, Zainal
Jurnal Penjaskesrek Vol. 11 No. 2 (2024)
Publisher : Program Studi Pendidikan Jasmani, FKIP Universitas Bina Bangsa Getsempena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/penjaskesrek.v11i2.2962

Abstract

Pendidikan jasmani di tingkat Sekolah Menengah Atas (SMA) memegang peranan penting dalam membentuk keterampilan fisik, kebugaran, serta karakter siswa. Salah satu cabang olahraga yang diajarkan di mata pelajaran pendidikan jasmani adalah atletik, khususnya lompat tinggi. Lompat tinggi merupakan cabang olahraga yang membutuhkan teknik khusus, seperti koordinasi tubuh, kekuatan otot, kelincahan, dan daya tahan. Meskipun lompat tinggi memiliki banyak manfaat untuk perkembangan fisik siswa, pengajaran teknik ini di banyak sekolah cenderung masih menggunakan pendekatan yang tradisional dan monoton, seperti teknik latihan berulang yang kurang variatif dan interaktif. Penelitian ini bertujuan untuk mengembangkan model pembelajaran pendidikan jasmani. Agar siswa tidak jenuh dalam proses pembelajaran. Penelitian ini menggunakan metode R&D untuk mengembangkan dan menguji model pembelajaran atletik lompat tinggi berbasis permainan. Instrumen yang digunakan mencakup panduan permainan dan lembar validasi untuk menilai kelayakan model. Pengumpulan data dilakukan melalui lembar validasi yang diisi oleh ahli dan praktisi pendidikan untuk mengevaluasi kualitas model yang dikembangkan. Subjek dalam penelitian ini adalah siswa kelas XI SMA Negeri 2 Bandar Kabupaten Bener Meriah berjumlah 30 siswa. Analisis data yang digunakan dalam penelitian ini menggunakan analisis dengan program Statistical Package for Social Sciense, (SPSS). Berdasarkan hasil penelitian yang diperoleh yang tercantum pada bagian analisis dan pembahasan, maka dapat disimpulkan bahwa pengembangan model pembelajaran atletik nomor lompat tinggi berbentuk permainan untuk siswa SMA yang terdiri dari 3 jenis permainan yaitu 1. Permainan lompat kotak 2. Permainan lompat tali 3. Permainan lompat gawang, dengan jumlah pernyataan masing-masing permainan 20 butir pernyataan yang memiliki nilai validitas dengan poin indeks skor 0,98 dan reliabilitas dengan nilai indeks skor 0,94. Hasil analisis statistik dimana rhitung < r table, sehingga dapat digunakan untuk pengembangan model pembelajaran atletik nomor lompat tinggi berbentuk permainan untuk siswa SMA.AbstractPhysical Education at the High School level plays an important role in shaping students' physical skills, fitness, and character. One of the sports taught in physical education is athletics, specifically high jump. High jump is a sport that requires specific techniques, such as body coordination, muscle strength, agility, and endurance. Although high jump has many benefits for students' physical development, the teaching of this technique in many schools tends to still use traditional and monotonous approaches, such as repetitive training techniques that lack variation and interactivity. This study aims to develop a physical education learning model so that students do not feel bored during the learning process. The research uses the R&D method to develop and test a game-based high jump learning model. The instruments used include a game guide and a validation sheet to assess the feasibility of the model. Data collection was carried out through validation sheets filled out by experts and education practitioners to evaluate the quality of the developed model. The subjects in this study were 30 students from grade XI at SMA Negeri 2 Bandar, Bener Meriah District. Data analysis was performed using the Statistical Package for Social Sciences (SPSS) program. Based on the research results presented in the analysis and discussion section, it can be concluded that the development of the high jump athletic learning model in the form of games for high school students consists of 3 types of games: 1. Box jump game 2. Rope jump game 3. Hurdle jump game, with each game containing 20 statements that have a validity score index of 0.98 and a reliability score index of 0.94. The statistical analysis result showed that the calculated r-value was less than the r-table, indicating that the model can be used for the development of a game-based high jump athletic learning model for high school students.
Peran Keluarga Pada Tingkat Kemandirian Personal Hygiene Anak Tunagrahita Tonara, Arda; Abadi Miko, Nopri; Efendi, Ashari
Jumper: Journal of Educational Multidisciplinary Research Vol 2 No 2 (2023): Jumper: Journal of Educational Multidisciplinary Research
Publisher : LSM Catimore dan Sahabat Jl. Paya Ilang/Pertamina Desa Lemah Burbana, Takengon, Aceh Tengah 24552

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56921/jumper.v2i2.92

Abstract

The family's responsibility is to inspire, educate, and support their children so that they can be self-sufficient and meet their physical and spiritual demands. What is the function of the family at the level of personal hygiene independence for mentally challenged children at the Qalbun Insanni Private Special School, Central Aceh District, is the formulation of the problem in this study. Identifying the Family's Role at the Personal Hygiene Independence Level for Children with Mental Disability at Qalbun Insani Private Special Schools in Central Aceh District was the goal of this study. Both observation and questionnaires were employed as data gathering methods in this study. While the Likert scale is used to evaluate the data performance analysis in this study. As many as 75% of families of mentally handicapped children at the Qalbun Insanni Private Special School, Central Aceh District, claimed that the family has a role in the good category, according to the study's findings. The foundation of behavior, in this case the behavior of independent personal hygiene, is formed by parents. forms of independent personal hygiene behavior, such as the initial role of parents as a motivator by assisting children to bathe themselves, keeping cleanliness, and complimenting youngsters on their good conduct. The second is that of parents acting as educators by teaching kids how to take care of themselves in the bathroom, clean their own genitalia after urinating, defecate in the anal canal after doing so, clean their ears, eyes, and nose when there is dirt in them, brush their teeth, trim their nails, and wash their hands before and after meals. (1) To Qalbun Insanni Private SLB in Central Aceh Regency to further strengthen the independence of children with mental retardation. (2) It is anticipated that families of mentally impaired children will be able to teach their offspring how to become more independent in the future. (3) I expect that this research can be carried out by further researchers in a larger situation with more participants.