Muh. Ramli Buhari
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IMPLEMENTASI MEDIA BIG BOOK DALAM PEMBELAJARAN BAHASA INDONESIA SISWA KELAS II SDN 008 SAMARINDA ILIR Ellena Clarisa Sihombing; Hety Diana Septika; Muh. Ramli Buhari; Muhlis; Ridwan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4651

Abstract

This research began with the use of a learning media in the form of a big book, which is an interesting type of teaching media. The purpose of this research is to determine: (1) how the planning of the implementation of big book media in Indonesian language learning is carried out, (2) how the implementation of big book media in Indonesian language learning is conducted, and (3) how the evaluation of the implementation of big book media in Indonesian language learning in class II A SDN 008 Samarinda Ilir is performed. This research uses a qualitative approach with a descriptive type. The subjects of the study consist of the class teacher and students of class II A SDN 008 Samarinda Ilir. The research was conducted over 4 days, with 2 days for preliminary research and 2 days for the actual implementation. The data collection techniques used were observation, interviews, and documentation, with instruments including observation sheets for teacher activities, interview sheets, and documentation. The data analysis techniques include data collection, data reduction, data presentation, and drawing conclusions. The results of this study are: (1) The planning done by the teacher in Indonesian language learning includes preparing teaching modules and creating an interesting big book media, as well as making questions related to the big book; (2) The implementation of Indonesian language learning using the big book media involved the teacher reading the story from the big book and engaging students in dialogue throughout the lesson. There were also some challenges in the implementation, such as some students being less active and noisy; (3) The evaluation of the Indonesian language learning involved the teacher assigning questions related to the material in the big book, with the teacher providing 5 questions related to the story in the big book, and the students completing the questions on paper.
IMPLEMENTASI QUIZIZZ PADA PEMBELAJARAN SBdP MATERI UNSUR DAN PRINSIP SENI RUPA KELAS V SD NEGERI 011 SAMARINDA KOTA Muhlis; Nur Aliyah; Usfandi Haryaka; Muh. Ramli Buhari; Sukriadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04, Desember 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.20774

Abstract

This study is driven by the usage of technology-based learning resources, such as Quizizz, that are beneficial to the field of education. More engaging and dynamic learning has been made possible with the Quizizz app, which also makes an intriguing assessment tool. This study aims to: (1) explain how SBdP learning was planned using Quizizz on the elements and principles of fine arts material; (2) explain how SBdP learning was implemented using Quizizz on the elements and principles of fine arts material; and (3) explain how SBdP learning was evaluated using Quizizz on the elements and principles of fine arts material. Descriptive study using a qualitative approach is the methodology used. Homeroom instructors and students from class V-A SDN 011 Samarinda City served as the study's subjects. The research included documentation, interviews, and observation as data collecting methods. Data gathering, data reduction, data presentation, and conclusion drawing were the methods of data analysis that were used. The following are the study's findings: (1) planning for arts and crafts learning using quizizz was carried out in class V-A by creating teaching modules, preparing teaching materials on quizizz media adjusted to learning resources, creating quiz questions on quizizz media and evaluation questions, preparing other learning support tools, (2) implementation of arts and crafts learning using quizizz was carried out one day in class, educators delivered teaching materials by displaying slides on quizizz, educators provided quiz codes to students to join the game, (3) evaluation of arts and crafts learning, educators provided formative assessments in the form of observations/observations of students' understanding, skills and attitudes during the implementation of learning using quizizz, then educators gave a written test consisting of 10 questions consisting of 5 multiple choice questions and 5 essay questions.