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PENINGKATAN HASIL BELAJAR SISWA MELALUI MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA KONKRET TBL MATA PELAJARAN IPAS KELAS IV DI SD SOBRAH Wijaya Putri, Herlinda; Mersina , Elly`s; Sujianti, Reni
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.5053

Abstract

Penelitian ini bertujuan untuk melihat keefektifan dan keberhasilan pembelajaran model problem based learning berbantuan media TBL (Treasure box Learning) terhadap peningkatan hasil belajar IPA kelas 4 di SDN Sobrah. Metode penelitian ini adalah Penelitian Tindakan Kelas (PTK). Manfaat dari penelitian ini yaitu guru dapat meningkatkan hasil belajar siswa dengan menggunakan media beton sebagai sarana mereka belajar dan hasilnya sangat memuaskan. Jumlah siswa kelas 4 sebanyak 23 orang. Penelitian ini dilaksanakan dalam 2 siklus yang mana tahapannya berupa Perencanaan, Pelaksanaan, Evaluasi dan Refleksi. Peneliti melaksanakan perlakuan pada Siklus I dengan menggunakan video pembelajaran dan peneliti memberikan perlakuan pada siklus 2 dengan menggunakan media Treasure Box Learning dan hasil yang diperoleh peneliti sangat signifikan. Hasil penelitian menunjukkan bahwa terdapat peningkatan sebesar 18% dari siklus I 67% dan siklus II 85% dan dengan hasil tersebut maka penelitian ini dapat dikatakan berhasil. Kata Kunci: Pembelajaran Berbasis Masalah, Media Konkret, Hasil Belajar
Improvement Of Pancasila Education Learning Outcomes Through The Culturraly Responsive Teaching Approach Assisted By Media Recalling Cards In Grade Iv Elementary School Hendra Permatasari, Dessy Ariska; Mursidik, Elly's Mersina; Sujianti, Reni
Jurnal Impresi Indonesia Vol. 3 No. 12 (2024): Indonesian Impression Journal (JII)
Publisher : Riviera Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58344/jii.v3i12.5842

Abstract

The low results Study students caused by lack of relevance approach learning with background behind culture students. Combination CRT approach with Recalling Card media is designed For give experience learning that is relevant, interactive, and meaningful for students. Research This aiming For increase results Study student class IV Sobrah State Elementary School on the eyes Pancasila Education lessons through approach Teaching Responsive Culture (Culturally Responsive Teaching/CRT) assisted by Recalling Card media. Study This use method Classroom Action Research (CAR) with approach descriptive qualitative. Subject study is 23 students fourth grade at Sobrah State Elementary School. Data is collected through observation, testing, documentation, and interviews. Research implemented in two cycles, each consisting of from stage planning, action, observation, and reflection. Data analysis techniques used is descriptive qualitative with steps data reduction , data presentation, and conclusion and verification . Research results show existence significant improvement in results? Study students. In the cycle first. percentage completeness reached 69.6%, while in the cycle second increase to 86.9%. The CRT approach allows student For understand material through context culture them. while the Recalling Card media helps increase concentration and participation student. Implications study This is approach Teaching Responsive Culture assisted by Recalling Card media can used as a learning strategy innovative that supports implementation Independent Curriculum. Teachers are advised For integrate aspect culture local in learning For increase relevance and meaningfulness material for students. Research This give contribution important in development method responsive learning? to diversity culture in Indonesia.
Penerapan Model Pembelajaran Discovery Learning dalam Meningkatkan Keterampilan Proses Sains Peserta Didik Sekolah Dasar Kabupaten Madiun Setiawati, Pipit; Mersina Mursidik, Elly’s; Sujianti, Reni
Journal of Comprehensive Science Vol. 3 No. 12 (2024): Journal of Comprehensive Science (JCS)
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/jcs.v3i12.2911

Abstract

Science process skills are skills used by scientists in forming knowledge in solving problems. KPS itself can be improved using the Discovery learning model, a learning method that requires teachers to be more creative in creating situations that encourage students to actively learn and discover their own knowledge. The research method used is classroom action research (CAR) through three stages, namely pre-cycle, cycle I, and cycle II. The research subjects came from 14 fourth grade students. This study used data collection techniques using written tests and observations. The percentage of science process skills was 85.71%. Based on this study, it can be concluded that the use of the discovery learning model can improve students' science process skills.
Improvement Of Science And Science Learning Outcomes For Elementary School Students In Grade Iii Ecosystem Materials By Using The Roleplaying Roleplaying Method Bahari, Dyta Putri; Mursidik, Elly’s Mersina; Sujianti, Reni
Jurnal Impresi Indonesia Vol. 3 No. 11 (2024): Indonesian Impression Journal (JII)
Publisher : Riviera Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58344/jii.v3i11.5734

Abstract

Low learning outcomes of grade III students of SDN Sobrah in the subject of science and natural sciences on the material of ecosystem components. Based on initial observations, out of 20 students, only eight could achieve the KKM (Minimum et al.) of 75. This study aims to improve student learning outcomes using the Role Playing learning method. This study uses a Classroom Action Research (CAR) approach with qualitative and quantitative descriptive data analysis methods. Data collection techniques include observation, interviews, and tests. The study's results showed that the roleplaying method improves roleplaying student learning outcomes. The percentage of learning completion increased from 40% in the pre-cycle stage to 70% in cycle I and reached 85% in cycle II. This increase shows that Role-PlayingRoleplaying effectively provides meaningful learning experiences and encourages active student involvement. The implications of this study indicate that contextual and interactive learning methods, such as Roleplaying, can be an effective strategy for improving learning outcomes, especially in science and natural sciences subjects with complex materials.
Improving Argumentation Skills Through The Application Of The Argument-Driven Inquiry Model Used By Bubble Card Noviyana, Dyah Kirani; Mursidik, Elly’s Mersina; Sujianti, Reni
Jurnal Impresi Indonesia Vol. 3 No. 11 (2024): Indonesian Impression Journal (JII)
Publisher : Riviera Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58344/jii.v3i11.5738

Abstract

The low quality of learning that occurs in grade IV of Public Elementary Schools in Madiun can be seen from students' lack of active involvement in learning activities and learning outcomes that could be more optimal. Therefore, this study aims to improve the quality of learning by implementing more effective strategies that can motivate students to be more active and involved in the teaching and learning process. This study uses a Classroom Action Research (CAR) approach with a two-cycle design involving 23 grade IV students, ten girls and 13 boys. Data collection techniques were carried out through observation, interviews, and documentation, while the data were analyzed descriptively and qualitatively. The study's results showed a significant increase in student involvement during the learning process. Students participated more actively in group discussions and class activities and showed increased learning outcomes. This study implies that implementing more interactive learning strategies and active involvement of students can improve the quality of learning in the classroom, which is expected to be applied by other teachers to improve the quality of education in elementary schools.