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Upaya Penerapan Project Based Learning untuk Meningkatkan Keaktifan Siswa SD Kelas IV Sulifah, Anik Sulifah; Nuryatin, Titik; Mursidik, Elly’s Mersina
Journal of Science and Education Research Vol. 4 No. 1 (2025): Journal of Science and Education Research
Publisher : Yayasan Pendidikan Insan Mulia Utan Sumbawa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62759/jser.v4i1.156

Abstract

Penelitian ini bertujuan untuk meningkatkan keaktifan siswa SD kelas IV melalui penerapan Project Based Learning. Metode yang digunakan dalam penelitian ini adalah Penelitian Tindakan Kelas (Classroom Action Research), yaitu penelitian yang dilakukan di kelas dengan tujuan untuk meningkatkan kualitas praktik pembelajaran. Penelitian ini dilaksanakan di SDN 01 Josenan. Dengan jumlah sampel sebanyak 30 siswa dan populasi sebanyak 40 siswa. Total sampling merupakan tenik yang digunakan untuk pengumpulan sampel. Indikator keberhasilan penelitian ini adalah meningkatnya keaktifan siswa dengan persentase keaktifan siswa sebanyak 70%. Pada Siklus I, keaktifan siswa mencapai 62.91%, yang menunjukkan kebutuhan untuk perbaikan dalam pengelolaan kelas dan dorongan partisipasi siswa. Siklus II mengalami peningkatan signifikan dengan persentase keaktifan mencapai 76.25%, setelah perbaikan strategi pengajaran dan pengawasan kelas. Hasil penelitian menunjukkan bahwa PjBL efektif dalam meningkatkan keaktifan siswa, sesuai dengan temuan sebelumnya yang menunjukkan peningkatan keterampilan dan pengalaman pembelajaran aktif. Dapat ditarik kesimpulan bahwa upaya “Upaya Penerapan Project Based Learning Terbukti Dapat Meningkatkan Keaktifan Siswa SD Kelas IV”.
Improvement Of Science And Science Learning Outcomes For Elementary School Students In Grade Iii Ecosystem Materials By Using The Roleplaying Roleplaying Method Bahari, Dyta Putri; Mursidik, Elly’s Mersina; Sujianti, Reni
Jurnal Impresi Indonesia Vol. 3 No. 11 (2024): Indonesian Impression Journal (JII)
Publisher : Riviera Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58344/jii.v3i11.5734

Abstract

Low learning outcomes of grade III students of SDN Sobrah in the subject of science and natural sciences on the material of ecosystem components. Based on initial observations, out of 20 students, only eight could achieve the KKM (Minimum et al.) of 75. This study aims to improve student learning outcomes using the Role Playing learning method. This study uses a Classroom Action Research (CAR) approach with qualitative and quantitative descriptive data analysis methods. Data collection techniques include observation, interviews, and tests. The study's results showed that the roleplaying method improves roleplaying student learning outcomes. The percentage of learning completion increased from 40% in the pre-cycle stage to 70% in cycle I and reached 85% in cycle II. This increase shows that Role-PlayingRoleplaying effectively provides meaningful learning experiences and encourages active student involvement. The implications of this study indicate that contextual and interactive learning methods, such as Roleplaying, can be an effective strategy for improving learning outcomes, especially in science and natural sciences subjects with complex materials.
Improving Argumentation Skills Through The Application Of The Argument-Driven Inquiry Model Used By Bubble Card Noviyana, Dyah Kirani; Mursidik, Elly’s Mersina; Sujianti, Reni
Jurnal Impresi Indonesia Vol. 3 No. 11 (2024): Indonesian Impression Journal (JII)
Publisher : Riviera Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58344/jii.v3i11.5738

Abstract

The low quality of learning that occurs in grade IV of Public Elementary Schools in Madiun can be seen from students' lack of active involvement in learning activities and learning outcomes that could be more optimal. Therefore, this study aims to improve the quality of learning by implementing more effective strategies that can motivate students to be more active and involved in the teaching and learning process. This study uses a Classroom Action Research (CAR) approach with a two-cycle design involving 23 grade IV students, ten girls and 13 boys. Data collection techniques were carried out through observation, interviews, and documentation, while the data were analyzed descriptively and qualitatively. The study's results showed a significant increase in student involvement during the learning process. Students participated more actively in group discussions and class activities and showed increased learning outcomes. This study implies that implementing more interactive learning strategies and active involvement of students can improve the quality of learning in the classroom, which is expected to be applied by other teachers to improve the quality of education in elementary schools.